#226 graphics core changes for mouse events

This commit is contained in:
Mikayla Fischler 2023-05-09 20:29:07 -04:00
parent e26dc905f8
commit b8a8da1ac4
5 changed files with 188 additions and 139 deletions

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@ -2,101 +2,12 @@
-- Graphics Core Types, Checks, and Constructors
--
local events = require("graphics.events")
local flasher = require("graphics.flasher")
local core = {}
-- Core Events
local events = {}
---@enum click_button
events.click_button = {
VIRTUAL = 0,
LEFT_BUTTON = 1,
RIGHT_BUTTON = 2,
MID_BUTTON = 3
}
---@enum click_type
events.click_type = {
TAP = 0,
DOWN = 1,
DRAG = 2,
UP = 3
}
---@class mouse_interaction
---@field monitor string
---@field button click_button
---@field type click_type
---@field x integer
---@field y integer
-- create a new monitor touch mouse interaction event
---@nodiscard
---@param monitor string
---@param x integer
---@param y integer
---@return mouse_interaction
function events.touch(monitor, x, y)
return {
monitor = monitor,
button = events.click_button.LEFT_BUTTON,
type = events.click_type.TAP,
x = x,
y = y
}
end
-- create a new mouse click mouse interaction event
---@nodiscard
---@param button click_button
---@param x integer
---@param y integer
---@return mouse_interaction
function events.click(button, x, y)
return {
monitor = "terminal",
button = button,
type = events.click_type.UP,
x = x,
y = y
}
end
-- create a new transposed mouse interaction event using the event's monitor/button fields
---@nodiscard
---@param event mouse_interaction
---@param new_x integer
---@param new_y integer
---@return mouse_interaction
function events.mouse_transposed(event, new_x, new_y)
return {
monitor = event.monitor,
button = event.button,
type = event.type,
x = new_x,
y = new_y
}
end
-- create a new generic mouse interaction event
---@nodiscard
---@param monitor string
---@param button click_button
---@param type click_type
---@param x integer
---@param y integer
---@return mouse_interaction
function events.mouse_generic(monitor, button, type, x, y)
return {
monitor = monitor,
button = button,
type = type,
x = x,
y = y
}
end
core.flasher = flasher
core.events = events
-- Core Types

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@ -59,10 +59,10 @@ function element.new(args)
id = -1,
elem_type = debug.getinfo(2).name,
define_completed = false,
p_window = nil, ---@type table
position = { x = 1, y = 1 },
p_window = nil, ---@type table
position = { x = 1, y = 1 }, ---@type coordinate_2d
child_offset = { x = 0, y = 0 },
bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1},
bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1 }, ---@class element_bounds
next_y = 1,
children = {},
mt = {}
@ -77,11 +77,22 @@ function element.new(args)
frame = core.gframe(1, 1, 1, 1)
}
local name_brief = "graphics.element{" .. self.elem_type .. "}: "
-- element as string
function self.mt.__tostring()
return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self)
end
-- check if a coordinate is within the bounds of this element
---@param x integer
---@param y integer
local function _in_bounds(x, y)
local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
return in_x and in_y
end
---@class graphics_element
local public = {}
@ -138,10 +149,10 @@ function element.new(args)
end
-- check frame
assert(f.x >= 1, "graphics.element{" .. self.elem_type .. "}: frame x not >= 1")
assert(f.y >= 1, "graphics.element{" .. self.elem_type .. "}: frame y not >= 1")
assert(f.w >= 1, "graphics.element{" .. self.elem_type .. "}: frame width not >= 1")
assert(f.h >= 1, "graphics.element{" .. self.elem_type .. "}: frame height not >= 1")
assert(f.x >= 1, name_brief .. "frame x not >= 1")
assert(f.y >= 1, name_brief .. "frame y not >= 1")
assert(f.w >= 1, name_brief .. "frame width not >= 1")
assert(f.h >= 1, name_brief .. "frame height not >= 1")
-- create window
protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, true)
@ -252,7 +263,7 @@ function element.new(args)
end
-- check window
assert(self.p_window, "graphics.element{" .. self.elem_type .. "}: no parent window provided")
assert(self.p_window, name_brief .. "no parent window provided")
-- prepare the template
if args.parent == nil then
@ -421,17 +432,18 @@ function element.new(args)
-- handle a monitor touch or mouse click
---@param event mouse_interaction mouse interaction event
function public.handle_mouse(event)
local in_x = event.x >= self.bounds.x1 and event.x <= self.bounds.x2
local in_y = event.y >= self.bounds.y1 and event.y <= self.bounds.y2
local x_ini, y_ini, x_cur, y_cur = event.initial.x, event.initial.y, event.current.x, event.current.y
if in_x and in_y then
local event_T = core.events.mouse_transposed(event, (event.x - self.position.x) + 1, (event.y - self.position.y) + 1)
local ini_in = _in_bounds(x_ini, y_ini)
local cur_in = _in_bounds(x_cur, y_cur)
-- handle the touch event, transformed into the window frame
if ini_in then
local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y)
if not cur_in then event_T.type = core.events.CLICK_TYPE.EXITED end
-- handle the mouse event then pass to children
protected.handle_mouse(event_T)
-- pass on touch event to children
for _, val in pairs(self.children) do val.handle_mouse(event_T) end
for _, child in pairs(self.children) do child.handle_mouse(event_T) end
end
end

152
graphics/events.lua Normal file
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@ -0,0 +1,152 @@
--
-- Graphics Events and Event Handlers
--
local util = require("scada-common.util")
local events = {}
---@enum CLICK_BUTTON
events.CLICK_BUTTON = {
GENERIC = 0,
LEFT_BUTTON = 1,
RIGHT_BUTTON = 2,
MID_BUTTON = 3
}
---@enum CLICK_TYPE
events.CLICK_TYPE = {
TAP = 1, -- screen tap (complete click)
DOWN = 2, -- button down
UP = 3, -- button up (completed a click)
DRAG = 4, -- mouse dragged
SCROLL_DOWN = 5, -- scroll down
SCROLL_UP = 6, -- scroll up
EXITED = 7 -- cursor exited bounds of element
}
---@class mouse_interaction
---@field monitor string
---@field button CLICK_BUTTON
---@field type CLICK_TYPE
---@field initial coordinate_2d
---@field current coordinate_2d
local handler = {
button_down = { { 0, 0 }, { 0, 0 }, { 0, 0 } } -- left, right, middle button down tracking
}
-- create a new 2D coordinate
---@param x integer
---@param y integer
---@return coordinate_2d
local function _coord2d(x, y) return { x = x, y = y } end
-- create a new monitor touch mouse interaction event
---@nodiscard
---@param monitor string
---@param x integer
---@param y integer
---@return mouse_interaction
local function _monitor_touch(monitor, x, y)
return {
monitor = monitor,
button = events.CLICK_BUTTON.GENERIC,
type = events.CLICK_TYPE.TAP,
initial = _coord2d(x, y),
current = _coord2d(x, y)
}
end
-- create a new mouse button mouse interaction event
---@nodiscard
---@param button CLICK_BUTTON mouse button
---@param type CLICK_TYPE click type
---@param x1 integer initial x
---@param y1 integer initial y
---@param x2 integer current x
---@param y2 integer current y
---@return mouse_interaction
local function _mouse_event(button, type, x1, y1, x2, y2)
return {
monitor = "terminal",
button = button,
type = type,
initial = _coord2d(x1, y1),
current = _coord2d(x2, y2)
}
end
-- create a new generic mouse interaction event
---@nodiscard
---@param type CLICK_TYPE
---@param x integer
---@param y integer
---@return mouse_interaction
function events.mouse_generic(type, x, y)
return {
monitor = "",
button = events.CLICK_BUTTON.GENERIC,
type = type,
initial = _coord2d(x, y),
current = _coord2d(x, y)
}
end
-- create a new transposed mouse interaction event using the event's monitor/button fields
---@nodiscard
---@param event mouse_interaction
---@param elem_pos_x integer element's x position: new x = (event x - element x) + 1
---@param elem_pos_y integer element's y position: new y = (event y - element y) + 1
---@return mouse_interaction
function events.mouse_transposed(event, elem_pos_x, elem_pos_y)
return {
monitor = event.monitor,
button = event.button,
type = event.type,
initial = _coord2d((event.initial.x - elem_pos_x) + 1, (event.initial.y - elem_pos_y) + 1),
current = _coord2d((event.current.x - elem_pos_x) + 1, (event.current.y - elem_pos_y) + 1)
}
end
-- create a new mouse event to pass onto graphics renderer<br>
-- supports: mouse_click, mouse_up, mouse_drag, mouse_scroll, and monitor_touch
---@param event_type os_event OS event to handle
---@param opt integer|string button, scroll direction, or monitor for monitor touch
---@param x integer x coordinate
---@param y integer y coordinate
---@return mouse_interaction|nil
function events.new_mouse_event(event_type, opt, x, y)
if event_type == "mouse_click" then
---@cast opt 1|2|3
handler.button_down[opt] = { x, y }
return _mouse_event(opt, events.CLICK_TYPE.DOWN, x, y, x, y)
elseif event_type == "mouse_up" then
---@cast opt 1|2|3
local initial = handler.button_down[opt] ---@type coordinate_2d
return _mouse_event(opt, events.CLICK_TYPE.UP, initial.x, initial.y, x, y)
elseif event_type == "monitor_touch" then
---@cast opt string
return _monitor_touch(opt, x, y)
elseif event_type == "mouse_drag" then
---@cast opt 1|2|3
local initial = handler.button_down[opt] ---@type coordinate_2d
return _mouse_event(opt, events.CLICK_TYPE.DRAG, initial.x, initial.y, x, y)
elseif event_type == "mouse_scroll" then
---@cast opt 1|-1
local scroll_direction = util.trinary(opt == 1, events.CLICK_TYPE.SCROLL_DOWN, events.CLICK_TYPE.SCROLL_UP)
return _mouse_event(events.CLICK_BUTTON.GENERIC, scroll_direction, x, y, x, y)
end
end
-- create a new key event to pass onto graphics renderer<br>
-- supports: char, key, and key_up
---@param event_type os_event
function events.new_key_event(event_type)
if event_type == "char" then
elseif event_type == "key" then
elseif event_type == "key_up" then
end
end
return events

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@ -1,30 +0,0 @@
local flasher = require("graphics.flasher")
local core = require("graphics.core")
local graphics = {}
graphics.flasher = flasher
-- pass mouse events to graphics engine
-- supports: mouse_click, mouse_up, mouse_drag, mouse_scroll, and monitor_touch
---@param event_type os_event
function graphics.handle_mouse(event_type)
if event_type == "mouse_click" then
elseif event_type == "mouse_up" or event_type == "monitor_touch" then
elseif event_type == "mouse_drag" then
elseif event_type == "mouse_scroll" then
end
end
-- pass char, key, or key_up event to graphics engine
---@param event_type os_event
function graphics.handle_key(event_type)
if event_type == "char" then
elseif event_type == "key" then
elseif event_type == "key_up" then
end
end
return graphics

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@ -39,6 +39,10 @@ function types.new_radiation_reading(r, u) return { radiation = r, unit = u } en
---@return radiation_reading
function types.new_zero_radiation_reading() return { radiation = 0, unit = "nSv" } end
---@class coordinate_2d
---@field x integer
---@field y integer
---@class coordinate
---@field x integer
---@field y integer