cc-mek-scada/graphics/elements/controls/radio_button.lua

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3.8 KiB
Lua
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-- Radio Button Graphics Element
local core = require("graphics.core")
local element = require("graphics.element")
---@class radio_button_args
---@field options table button options
---@field callback function function to call on touch
---@field radio_colors cpair colors for radio button center dot when active (a) or inactive (b)
---@field radio_bg color background color of radio button
---@field default? integer default state, defaults to options[1]
---@field min_width? integer text length + 2 if omitted
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
-- new radio button list (latch selection, exclusively one button at a time)
---@param args radio_button_args
---@return graphics_element element, element_id id
local function radio_button(args)
assert(type(args.options) == "table", "graphics.elements.controls.radio_button: options is a required field")
assert(#args.options > 0, "graphics.elements.controls.radio_button: at least one option is required")
assert(type(args.callback) == "function", "graphics.elements.controls.radio_button: callback is a required field")
assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0),
"graphics.elements.controls.radio_button: default must be nil or a number > 0")
assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0),
"graphics.elements.controls.radio_button: min_width must be nil or a number > 0")
-- one line per option
args.height = #args.options
-- determine widths
local max_width = 1
for i = 1, #args.options do
local opt = args.options[i] ---@type string
if string.len(opt) > max_width then
max_width = string.len(opt)
end
end
local button_text_width = math.max(max_width, args.min_width or 0)
args.width = button_text_width + 2
-- create new graphics element base object
local e = element.new(args)
-- button state (convert nil to 1 if missing)
e.value = args.default or 1
-- show the button state
local function draw()
for i = 1, #args.options do
local opt = args.options[i] ---@type string
e.window.setCursorPos(1, i)
if e.value == i then
-- show as selected
e.window.setTextColor(args.radio_colors.color_a)
e.window.setBackgroundColor(args.radio_bg)
else
-- show as unselected
e.window.setTextColor(args.radio_colors.color_b)
e.window.setBackgroundColor(args.radio_bg)
end
e.window.write("\x88")
e.window.setTextColor(args.radio_bg)
e.window.setBackgroundColor(e.fg_bg.bkg)
e.window.write("\x95")
-- write button text
e.window.setTextColor(e.fg_bg.fgd)
e.window.setBackgroundColor(e.fg_bg.bkg)
e.window.write(opt)
end
end
-- handle mouse interaction
---@param event mouse_interaction mouse event
function e.handle_mouse(event)
if e.enabled and core.events.was_clicked(event.type) and (event.initial.y == event.current.y) then
-- determine what was pressed
if args.options[event.current.y] ~= nil then
e.value = event.current.y
draw()
args.callback(e.value)
end
end
end
-- set the value
---@param val integer new value
function e.set_value(val)
e.value = val
draw()
end
-- initial draw
draw()
return e.complete()
end
return radio_button