cc-mek-scada/graphics/elements/controls/multi_button.lua

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2022-08-16 15:22:58 +00:00
-- Button Graphics Element
local element = require("graphics.element")
local util = require("scada-common.util")
---@class button_option
---@field text string
---@field fg_bg cpair
---@field active_fg_bg cpair
---@field _lpad integer automatically calculated left pad
---@field _start_x integer starting touch x range (inclusive)
---@field _end_x integer ending touch x range (inclusive)
---@class multi_button_args
---@field options table button options
---@field callback function function to call on touch
---@field default? boolean default state, defaults to options[1]
---@field min_width? integer text length + 2 if omitted
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field height? integer parent height if omitted
---@field fg_bg? cpair foreground/background colors
-- new multi button (latch selection, exclusively one button at a time)
---@param args multi_button_args
---@return graphics_element element, element_id id
local function multi_button(args)
assert(type(args.options) == "table", "graphics.elements.controls.multi_button: options is a required field")
assert(type(args.callback) == "function", "graphics.elements.controls.multi_button: callback is a required field")
-- single line
args.height = 3
-- button state (convert nil to 1 if missing)
local state = args.default or 1
-- determine widths
local max_width = 1
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
if string.len(opt.text) > max_width then
max_width = string.len(opt.text)
end
end
local button_width = math.max(max_width, args.min_width or 1)
args.width = (button_width * #args.options) + #args.options + 1
-- create new graphics element base object
local e = element.new(args)
-- calculate required button information
local next_x = 2
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
local w = string.len(opt.text)
opt._lpad = math.floor((e.frame.w - w) / 2)
opt._start_x = next_x
opt._end_x = next_x + button_width - 1
next_x = next_x + (button_width + 1)
end
-- show the button state
local function draw()
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
e.window.setCursorPos(opt._start_x, 2)
if state == i then
-- show as pressed
e.window.setTextColor(opt.active_fg_bg.fgd)
e.window.setBackgroundColor(opt.active_fg_bg.bkg)
else
-- show as unpressed
e.window.setTextColor(opt.fg_bg.fgd)
e.window.setBackgroundColor(opt.fg_bg.bkg)
end
e.window.write(util.pad(opt.text, button_width))
end
end
-- initial draw
draw()
-- handle touch
---@param event monitor_touch monitor touch event
function e.handle_touch(event)
-- determine what was pressed
if event.y == 2 then
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
if event.x >= opt._start_x and event.x <= opt._end_x then
state = i
draw()
args.callback(state)
end
end
end
end
return e.get()
end
return multi_button