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https://github.com/MikaylaFischler/cc-mek-scada.git
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#73 waste selection
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commit
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@ -16,7 +16,7 @@ local config = require("coordinator.config")
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local coordinator = require("coordinator.coordinator")
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local renderer = require("coordinator.renderer")
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local COORDINATOR_VERSION = "alpha-v0.3.11"
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local COORDINATOR_VERSION = "alpha-v0.3.12"
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local print = util.print
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local println = util.println
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@ -19,6 +19,7 @@ local IndicatorLight = require("graphics.elements.indicators.light")
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local StateIndicator = require("graphics.elements.indicators.state")
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local VerticalBar = require("graphics.elements.indicators.vbar")
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local MultiButton = require("graphics.elements.controls.multi_button")
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local PushButton = require("graphics.elements.controls.push_button")
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local SCRAMButton = require("graphics.elements.controls.scram_button")
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local SpinboxNumeric = require("graphics.elements.controls.spinbox_numeric")
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@ -66,19 +67,15 @@ local function init(monitor, id)
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DataIndicator{parent=main,x=21,label="",format="%11.0f",value=0,unit="",lu_colors=lu_cpair,width=12,fg_bg=stat_fg_bg}
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main.line_break()
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TextBox{parent=main,text="CR",x=21,y=12,height=1,width=3,fg_bg=style.label}
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local ctrl_rods = HorizontalBar{parent=main,x=24,y=12,show_percent=false,bar_fg_bg=cpair(colors.black,colors.gray),height=1,width=9}
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ctrl_rods.update(0.75)
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TextBox{parent=main,text="FL",x=21,y=19,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="WS",x=24,y=19,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="CL",x=28,y=19,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="HC",x=31,y=19,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="FL",x=21,y=20,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="WS",x=24,y=20,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="CL",x=28,y=20,height=1,width=2,fg_bg=style.label}
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TextBox{parent=main,text="HC",x=31,y=20,height=1,width=2,fg_bg=style.label}
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local fuel = VerticalBar{parent=main,x=21,y=14,fg_bg=cpair(colors.black,colors.gray),height=5,width=2}
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local waste = VerticalBar{parent=main,x=24,y=14,fg_bg=cpair(colors.brown,colors.gray),height=5,width=2}
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local ccool = VerticalBar{parent=main,x=28,y=14,fg_bg=cpair(colors.lightBlue,colors.gray),height=5,width=2}
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local hcool = VerticalBar{parent=main,x=31,y=14,fg_bg=cpair(colors.orange,colors.gray),height=5,width=2}
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local fuel = VerticalBar{parent=main,x=21,y=12,fg_bg=cpair(colors.black,colors.gray),height=6,width=2}
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local waste = VerticalBar{parent=main,x=24,y=12,fg_bg=cpair(colors.brown,colors.gray),height=6,width=2}
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local ccool = VerticalBar{parent=main,x=28,y=12,fg_bg=cpair(colors.lightBlue,colors.gray),height=6,width=2}
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local hcool = VerticalBar{parent=main,x=31,y=12,fg_bg=cpair(colors.orange,colors.gray),height=6,width=2}
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---@fixme test code
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fuel.update(1)
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@ -89,7 +86,7 @@ local function init(monitor, id)
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local f = function () print("scram!") end
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local scram = SCRAMButton{parent=main,x=2,y=core_shift+4,callback=f,fg_bg=scram_fg_bg}
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local burn_control = Div{parent=main,x=13,y=core_shift+4,width=19,height=3,fg_bg=cpair(colors.gray,colors.white)}
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local burn_control = Div{parent=main,x=14,y=core_shift+4,width=19,height=3,fg_bg=cpair(colors.gray,colors.white)}
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local burn_rate = SpinboxNumeric{parent=burn_control,x=2,y=1,whole_num_precision=4,fractional_precision=1,arrow_fg_bg=cpair(colors.gray,colors.white),fg_bg=cpair(colors.black,colors.white)}
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local set_burn = function () print("set burn to " .. burn_rate.get_value()) end
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@ -97,6 +94,33 @@ local function init(monitor, id)
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TextBox{parent=burn_control,x=9,y=2,text="mB/t"}
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PushButton{parent=burn_control,x=14,y=2,text="SET",min_width=5,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=set_burn}
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local opts = {
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{
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text = "Auto",
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fg_bg = cpair(colors.black, colors.lightGray),
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active_fg_bg = cpair(colors.white, colors.gray)
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},
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{
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text = "Pu",
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fg_bg = cpair(colors.black, colors.lightGray),
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active_fg_bg = cpair(colors.black, colors.lime)
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},
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{
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text = "Po",
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fg_bg = cpair(colors.black, colors.lightGray),
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active_fg_bg = cpair(colors.black, colors.cyan)
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},
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{
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text = "AM",
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fg_bg = cpair(colors.black, colors.lightGray),
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active_fg_bg = cpair(colors.black, colors.purple)
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}
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}
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local waste_sel_f = function (s) print("waste: " .. s) end
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local waste_sel = Div{parent=main,x=2,y=core_shift+8,width=31,height=3,fg_bg=cpair(colors.black, colors.white)}
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MultiButton{parent=waste_sel,x=2,y=1,options=opts,callback=waste_sel_f,min_width=6,fg_bg=cpair(colors.black, colors.white)}
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---@fixme test code
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main.line_break()
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ColorMap{parent=main,x=2,y=51}
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112
graphics/elements/controls/multi_button.lua
Normal file
112
graphics/elements/controls/multi_button.lua
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@ -0,0 +1,112 @@
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-- Button Graphics Element
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local element = require("graphics.element")
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local util = require("scada-common.util")
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---@class button_option
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---@field text string
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---@field fg_bg cpair
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---@field active_fg_bg cpair
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---@field _lpad integer automatically calculated left pad
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---@field _start_x integer starting touch x range (inclusive)
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---@field _end_x integer ending touch x range (inclusive)
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---@class multi_button_args
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---@field options table button options
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---@field callback function function to call on touch
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---@field default? boolean default state, defaults to options[1]
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---@field min_width? integer text length + 2 if omitted
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field height? integer parent height if omitted
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---@field fg_bg? cpair foreground/background colors
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-- new multi button (latch selection, exclusively one button at a time)
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---@param args multi_button_args
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---@return graphics_element element, element_id id
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local function multi_button(args)
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assert(type(args.options) == "table", "graphics.elements.controls.multi_button: options is a required field")
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assert(type(args.callback) == "function", "graphics.elements.controls.multi_button: callback is a required field")
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-- single line
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args.height = 3
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-- button state (convert nil to 1 if missing)
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local state = args.default or 1
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-- determine widths
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local max_width = 1
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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if string.len(opt.text) > max_width then
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max_width = string.len(opt.text)
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end
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end
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local button_width = math.max(max_width, args.min_width or 1)
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args.width = (button_width * #args.options) + #args.options + 1
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-- create new graphics element base object
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local e = element.new(args)
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-- calculate required button information
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local next_x = 2
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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local w = string.len(opt.text)
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opt._lpad = math.floor((e.frame.w - w) / 2)
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opt._start_x = next_x
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opt._end_x = next_x + button_width - 1
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next_x = next_x + (button_width + 1)
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end
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-- show the button state
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local function draw()
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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e.window.setCursorPos(opt._start_x, 2)
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if state == i then
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-- show as pressed
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e.window.setTextColor(opt.active_fg_bg.fgd)
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e.window.setBackgroundColor(opt.active_fg_bg.bkg)
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else
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-- show as unpressed
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e.window.setTextColor(opt.fg_bg.fgd)
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e.window.setBackgroundColor(opt.fg_bg.bkg)
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end
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e.window.write(util.pad(opt.text, button_width))
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end
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end
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-- initial draw
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draw()
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-- handle touch
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---@param event monitor_touch monitor touch event
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function e.handle_touch(event)
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-- determine what was pressed
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if event.y == 2 then
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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if event.x >= opt._start_x and event.x <= opt._end_x then
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state = i
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draw()
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args.callback(state)
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end
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end
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end
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end
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return e.get()
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end
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return multi_button
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@ -39,10 +39,6 @@ local function switch_button(args)
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local h_pad = math.floor((e.frame.w - text_width) / 2)
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local v_pad = math.floor(e.frame.h / 2) + 1
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-- write the button text
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e.window.setCursorPos(h_pad, v_pad)
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e.window.write(args.text)
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-- show the button state
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local function draw_state()
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if state then
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@ -55,7 +51,9 @@ local function switch_button(args)
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e.window.setBackgroundColor(e.fg_bg.bkg)
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end
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e.window.redraw()
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-- write the button text
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e.window.setCursorPos(h_pad, v_pad)
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e.window.write(args.text)
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end
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-- initial draw
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