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https://github.com/MikaylaFischler/cc-mek-scada.git
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#77 alarm sounder
This commit is contained in:
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@ -1,11 +1,15 @@
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local comms = require("scada-common.comms")
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local log = require("scada-common.log")
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local psil = require("scada-common.psil")
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local types = require("scada-common.types")
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local util = require("scada-common.util")
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local comms = require("scada-common.comms")
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local log = require("scada-common.log")
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local psil = require("scada-common.psil")
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local types = require("scada-common.types")
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local util = require("scada-common.util")
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local sounder = require("coordinator.sounder")
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local CRDN_COMMANDS = comms.CRDN_COMMANDS
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local ALARM_STATE = types.ALARM_STATE
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local iocontrol = {}
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---@class ioctl
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@ -74,7 +78,21 @@ function iocontrol.init(conf, comms)
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t_trip = { ack = function () ack(12) end, reset = function () reset(12) end }
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},
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alarms = {}, ---@type alarms
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---@type alarms
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alarms = {
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE,
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ALARM_STATE.INACTIVE
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},
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reactor_ps = psil.create(),
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reactor_data = {}, ---@type reactor_db
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@ -203,10 +221,10 @@ end
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---@return boolean valid
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function iocontrol.update_statuses(statuses)
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if type(statuses) ~= "table" then
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log.error("unit statuses not a table")
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log.debug("unit statuses not a table")
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return false
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elseif #statuses ~= #io.units then
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log.error("number of provided unit statuses does not match expected number of units")
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log.debug("number of provided unit statuses does not match expected number of units")
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return false
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else
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for i = 1, #statuses do
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@ -214,7 +232,7 @@ function iocontrol.update_statuses(statuses)
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local status = statuses[i]
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if type(status) ~= "table" or #status ~= 4 then
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log.error("invalid status entry in unit statuses (not a table or invalid length)")
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log.debug("invalid status entry in unit statuses (not a table or invalid length)")
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return false
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end
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@ -319,16 +337,23 @@ function iocontrol.update_statuses(statuses)
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local alarm_states = status[3]
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for id = 1, #alarm_states do
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local state = alarm_states[id]
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if type(alarm_states) == "table" then
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for id = 1, #alarm_states do
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local state = alarm_states[id]
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if state == types.ALARM_STATE.TRIPPED or state == types.ALARM_STATE.ACKED then
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unit.reactor_ps.publish("ALM" .. id, 2)
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elseif state == types.ALARM_STATE.RING_BACK then
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unit.reactor_ps.publish("ALM" .. id, 3)
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else
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unit.reactor_ps.publish("ALM" .. id, 1)
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unit.alarms[id] = state
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if state == types.ALARM_STATE.TRIPPED or state == types.ALARM_STATE.ACKED then
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unit.reactor_ps.publish("ALM" .. id, 2)
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elseif state == types.ALARM_STATE.RING_BACK then
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unit.reactor_ps.publish("ALM" .. id, 3)
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else
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unit.reactor_ps.publish("ALM" .. id, 1)
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end
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end
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else
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log.debug("alarm states not a table")
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return false
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end
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-- RTU statuses
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@ -377,6 +402,8 @@ function iocontrol.update_statuses(statuses)
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unit.boiler_ps_tbl[id].publish(key, val)
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end
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end
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else
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log.debug("boiler list not a table")
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end
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if type(rtu_statuses.turbines) == "table" then
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@ -422,9 +449,17 @@ function iocontrol.update_statuses(statuses)
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unit.turbine_ps_tbl[id].publish(key, val)
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end
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end
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else
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log.debug("turbine list not a table")
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return false
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end
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else
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log.debug("rtu list not a table")
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end
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end
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-- update alarm sounder
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sounder.eval(io.units)
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end
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return true
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453
coordinator/sounder.lua
Normal file
453
coordinator/sounder.lua
Normal file
@ -0,0 +1,453 @@
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--
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-- Alarm Sounder
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--
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local types = require("scada-common.types")
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local util = require("scada-common.util")
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local log = require("scada-common.log")
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local ALARM = types.ALARM
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local ALARM_STATE = types.ALARM_STATE
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---@class sounder
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local sounder = {}
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local _2_PI = 2 * math.pi -- 2 whole pies, hope you're hungry
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local _DRATE = 48000 -- 48kHz audio
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local _MAX_VAL = 127/2 -- max signed integer in this 8-bit audio
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local _MAX_SAMPLES = 0x20000 -- 128 * 1024 samples
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local _05s_SAMPLES = 24000 -- half a second worth of samples
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local test_alarms = { false, false, false, false, false, false, false, false, false, false, false, false }
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local alarm_ctl = {
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speaker = nil,
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volume = 0.5,
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playing = false,
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num_active = 0,
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next_block = 1,
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quad_buffer = { {}, {}, {}, {} } -- split audio up into 0.5s samples so specific components can be ended quicker
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}
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-- sounds modeled after https://www.e2s.com/references-and-guidelines/listen-and-download-alarm-tones
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local T_340Hz_Int_2Hz = 1
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local T_544Hz_440Hz_Alt = 2
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local T_660Hz_Int_125ms = 3
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local T_745Hz_Int_1Hz = 4
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local T_800Hz_Int = 5
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local T_800Hz_1000Hz_Alt = 6
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local T_1000Hz_Int = 7
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local T_1800Hz_Int_4Hz = 8
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local TONES = {
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{ active = false, component = { {}, {}, {}, {} } }, -- 340Hz @ 2Hz Intermittent
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{ active = false, component = { {}, {}, {}, {} } }, -- 544Hz 100mS / 440Hz 400mS Alternating
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{ active = false, component = { {}, {}, {}, {} } }, -- 660Hz @ 125ms On 125ms Off
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{ active = false, component = { {}, {}, {}, {} } }, -- 745Hz @ 1Hz Intermittent
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{ active = false, component = { {}, {}, {}, {} } }, -- 800Hz @ 0.25s On 1.75s Off
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{ active = false, component = { {}, {}, {}, {} } }, -- 800/1000Hz @ 0.25s Alternating
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{ active = false, component = { {}, {}, {}, {} } }, -- 1KHz 1s on, 1s off Intermittent
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{ active = false, component = { {}, {}, {}, {} } } -- 1.8KHz @ 4Hz Intermittent
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}
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-- calculate how many samples are in the given number of milliseconds
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---@param ms integer milliseconds
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---@return integer samples
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local function ms_to_samples(ms) return math.floor(ms * 48) end
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--#region Tone Generation (the Maths)
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-- 340Hz @ 2Hz Intermittent
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local function gen_tone_1()
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local t, dt = 0, _2_PI * 340 / _DRATE
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for i = 1, _05s_SAMPLES do
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local val = math.floor(math.sin(t) * _MAX_VAL)
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TONES[1].component[1][i] = val
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TONES[1].component[3][i] = val
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TONES[1].component[2][i] = 0
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TONES[1].component[4][i] = 0
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t = (t + dt) % _2_PI
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end
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end
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-- 544Hz 100mS / 440Hz 400mS Alternating
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local function gen_tone_2()
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local t1, dt1 = 0, _2_PI * 544 / _DRATE
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local t2, dt2 = 0, _2_PI * 440 / _DRATE
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local alternate_at = ms_to_samples(100)
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for i = 1, _05s_SAMPLES do
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local value
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if i <= alternate_at then
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value = math.floor(math.sin(t1) * _MAX_VAL)
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t1 = (t1 + dt1) % _2_PI
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else
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value = math.floor(math.sin(t2) * _MAX_VAL)
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t2 = (t2 + dt2) % _2_PI
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end
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TONES[2].component[1][i] = value
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TONES[2].component[2][i] = value
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TONES[2].component[3][i] = value
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TONES[2].component[4][i] = value
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end
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end
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-- 660Hz @ 125ms On 125ms Off
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local function gen_tone_3()
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local elapsed_samples = 0
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local alternate_after = ms_to_samples(125)
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local alternate_at = alternate_after
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local mode = true
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local t, dt = 0, _2_PI * 660 / _DRATE
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for set = 1, 4 do
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for i = 1, _05s_SAMPLES do
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if mode then
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local val = math.floor(math.sin(t) * _MAX_VAL)
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TONES[3].component[set][i] = val
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t = (t + dt) % _2_PI
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else
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t = 0
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TONES[3].component[set][i] = 0
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end
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if elapsed_samples == alternate_at then
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mode = not mode
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alternate_at = elapsed_samples + alternate_after
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end
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elapsed_samples = elapsed_samples + 1
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end
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end
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end
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-- 745Hz @ 1Hz Intermittent
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local function gen_tone_4()
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local t, dt = 0, _2_PI * 745 / _DRATE
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for i = 1, _05s_SAMPLES do
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local val = math.floor(math.sin(t) * _MAX_VAL)
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TONES[4].component[1][i] = val
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TONES[4].component[3][i] = val
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TONES[4].component[2][i] = 0
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TONES[4].component[4][i] = 0
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t = (t + dt) % _2_PI
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end
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end
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-- 800Hz @ 0.25s On 1.75s Off
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local function gen_tone_5()
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local t, dt = 0, _2_PI * 800 / _DRATE
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local stop_at = ms_to_samples(250)
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for i = 1, _05s_SAMPLES do
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local val = math.floor(math.sin(t) * _MAX_VAL)
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if i > stop_at then
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TONES[5].component[1][i] = val
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else
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TONES[5].component[1][i] = 0
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end
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TONES[5].component[2][i] = 0
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TONES[5].component[3][i] = 0
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TONES[5].component[4][i] = 0
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t = (t + dt) % _2_PI
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end
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end
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-- 1000/800Hz @ 0.25s Alternating
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local function gen_tone_6()
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local t1, dt1 = 0, _2_PI * 1000 / _DRATE
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local t2, dt2 = 0, _2_PI * 800 / _DRATE
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local alternate_at = ms_to_samples(250)
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for i = 1, _05s_SAMPLES do
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local val
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if i <= alternate_at then
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val = math.floor(math.sin(t1) * _MAX_VAL)
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t1 = (t1 + dt1) % _2_PI
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else
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val = math.floor(math.sin(t2) * _MAX_VAL)
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t2 = (t2 + dt2) % _2_PI
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end
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TONES[6].component[1][i] = val
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TONES[6].component[2][i] = val
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TONES[6].component[3][i] = val
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TONES[6].component[4][i] = val
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end
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end
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-- 1KHz 1s on, 1s off Intermittent
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local function gen_tone_7()
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local t, dt = 0, _2_PI * 1000 / _DRATE
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for i = 1, _05s_SAMPLES do
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local val = math.floor(math.sin(t) * _MAX_VAL)
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TONES[7].component[1][i] = val
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TONES[7].component[2][i] = val
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TONES[7].component[3][i] = 0
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TONES[7].component[4][i] = 0
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t = (t + dt) % _2_PI
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end
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end
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-- 1800Hz @ 4Hz Intermittent
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local function gen_tone_8()
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local t, dt = 0, _2_PI * 1800 / _DRATE
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local off_at = ms_to_samples(250)
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for i = 1, _05s_SAMPLES do
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local val = 0
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if i <= off_at then
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val = math.floor(math.sin(t) * _MAX_VAL)
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t = (t + dt) % _2_PI
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end
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TONES[8].component[1][i] = val
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TONES[8].component[2][i] = val
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TONES[8].component[3][i] = val
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TONES[8].component[4][i] = val
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end
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end
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--#endregion
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-- hard audio limiter
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---@param output number output level
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---@return number limited -128.0 to 127.0
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local function limit(output)
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return math.max(-128, math.min(127, output))
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end
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-- zero the alarm audio buffer
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local function zero()
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for i = 1, 4 do
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for s = 1, _05s_SAMPLES do alarm_ctl.quad_buffer[i][s] = 0 end
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end
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end
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-- add an alarm to the output buffer
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---@param alarm_idx integer tone ID
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local function add(alarm_idx)
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alarm_ctl.num_active = alarm_ctl.num_active + 1
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TONES[alarm_idx].active = true
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for i = 1, 4 do
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for s = 1, _05s_SAMPLES do
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alarm_ctl.quad_buffer[i][s] = limit(alarm_ctl.quad_buffer[i][s] + TONES[alarm_idx].component[i][s])
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end
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end
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end
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-- start audio or continue audio on buffer empty
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---@return boolean success successfully added buffer to audio output
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local function play()
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if not alarm_ctl.playing then
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alarm_ctl.playing = true
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alarm_ctl.next_block = 1
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return sounder.continue()
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else
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return true
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end
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end
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-- initialize the annunciator alarm system
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---@param speaker table speaker peripheral
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function sounder.init(speaker)
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alarm_ctl.speaker = speaker
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alarm_ctl.speaker.stop()
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alarm_ctl.playing = false
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alarm_ctl.num_active = 0
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alarm_ctl.next_block = 1
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zero()
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-- generate tones
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gen_tone_1()
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gen_tone_2()
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gen_tone_3()
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gen_tone_4()
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gen_tone_5()
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gen_tone_6()
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gen_tone_7()
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gen_tone_8()
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end
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-- check alarm state to enable/disable alarms
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---@param units table|nil unit list or nil to use test mode
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function sounder.eval(units)
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local changed = false
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local any_active = false
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local new_states = { false, false, false, false, false, false, false, false }
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local alarms = { false, false, false, false, false, false, false, false, false, false, false, false }
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if units ~= nil then
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-- check all alarms for all units
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for i = 1, #units do
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local unit = units[i] ---@type ioctl_entry
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for id = 1, #unit.alarms do
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alarms[id] = alarms[id] or (unit.alarms[id] == ALARM_STATE.TRIPPED)
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end
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end
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else
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alarms = test_alarms
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end
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-- containment breach is worst case CRITICAL alarm, this takes priority
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if alarms[ALARM.ContainmentBreach] then
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new_states[T_1800Hz_Int_4Hz] = true
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else
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-- critical damage is highest priority CRITICAL level alarm
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if alarms[ALARM.CriticalDamage] then
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new_states[T_660Hz_Int_125ms] = true
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else
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-- EMERGENCY level alarms
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if alarms[ALARM.ReactorDamage] or alarms[ALARM.ReactorOverTemp] or alarms[ALARM.ReactorWasteLeak] then
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new_states[T_544Hz_440Hz_Alt] = true
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-- URGENT level turbine trip
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elseif alarms[ALARM.TurbineTrip] then
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new_states[T_745Hz_Int_1Hz] = true
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-- URGENT level reactor lost
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elseif alarms[ALARM.ReactorLost] then
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new_states[T_340Hz_Int_2Hz] = true
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-- TIMELY level alarms
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elseif alarms[ALARM.ReactorHighTemp] or alarms[ALARM.ReactorHighWaste] or alarms[ALARM.RCSTransient] then
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new_states[T_800Hz_Int] = true
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end
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end
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-- check RPS transient URGENT level alarm
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if alarms[ALARM.RPSTransient] then
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new_states[T_1000Hz_Int] = true
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-- disable really painful audio combination
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new_states[T_340Hz_Int_2Hz] = false
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end
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end
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-- radiation is a big concern, always play this CRITICAL level alarm if active
|
||||
if alarms[ALARM.ContainmentRadiation] then
|
||||
new_states[T_800Hz_1000Hz_Alt] = true
|
||||
-- we are going to disable the RPS trip alarm audio due to conflict, and if it was enabled
|
||||
-- then we can re-enable the reactor lost alarm audio since it doesn't painfully combine with this one
|
||||
if new_states[T_1000Hz_Int] and alarms[ALARM.ReactorLost] then new_states[T_340Hz_Int_2Hz] = true end
|
||||
-- it sounds *really* bad if this is in conjunction with these other tones, so disable them
|
||||
new_states[T_745Hz_Int_1Hz] = false
|
||||
new_states[T_800Hz_Int] = false
|
||||
new_states[T_1000Hz_Int] = false
|
||||
end
|
||||
|
||||
-- check if any changed, check if any active, update active flags
|
||||
for id = 1, #TONES do
|
||||
if new_states[id] ~= TONES[id].active then
|
||||
TONES[id].active = new_states[id]
|
||||
changed = true
|
||||
end
|
||||
|
||||
if TONES[id].active then any_active = true end
|
||||
end
|
||||
|
||||
-- zero and re-add tones if changed
|
||||
if changed then
|
||||
zero()
|
||||
|
||||
for id = 1, #TONES do
|
||||
if TONES[id].active then add(id) end
|
||||
end
|
||||
end
|
||||
|
||||
if any_active then play() else sounder.stop() end
|
||||
end
|
||||
|
||||
-- stop all audio and clear output buffer
|
||||
function sounder.stop()
|
||||
alarm_ctl.playing = false
|
||||
alarm_ctl.speaker.stop()
|
||||
alarm_ctl.next_block = 1
|
||||
alarm_ctl.num_active = 0
|
||||
for id = 1, #TONES do TONES[id].active = false end
|
||||
zero()
|
||||
end
|
||||
|
||||
-- continue audio on buffer empty
|
||||
---@return boolean success successfully added buffer to audio output
|
||||
function sounder.continue()
|
||||
if alarm_ctl.playing then
|
||||
if alarm_ctl.speaker ~= nil and #alarm_ctl.quad_buffer[alarm_ctl.next_block] > 0 then
|
||||
local success = alarm_ctl.speaker.playAudio(alarm_ctl.quad_buffer[alarm_ctl.next_block], alarm_ctl.volume)
|
||||
|
||||
alarm_ctl.next_block = alarm_ctl.next_block + 1
|
||||
if alarm_ctl.next_block > 4 then alarm_ctl.next_block = 1 end
|
||||
|
||||
if not success then
|
||||
log.debug("SOUNDER: error playing audio")
|
||||
end
|
||||
|
||||
return success
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--#region Test Functions
|
||||
|
||||
function sounder.test_1() add(1) play() end -- play tone T_340Hz_Int_2Hz
|
||||
function sounder.test_2() add(2) play() end -- play tone T_544Hz_440Hz_Alt
|
||||
function sounder.test_3() add(3) play() end -- play tone T_660Hz_Int_125ms
|
||||
function sounder.test_4() add(4) play() end -- play tone T_745Hz_Int_1Hz
|
||||
function sounder.test_5() add(5) play() end -- play tone T_800Hz_Int
|
||||
function sounder.test_6() add(6) play() end -- play tone T_800Hz_1000Hz_Alt
|
||||
function sounder.test_7() add(7) play() end -- play tone T_1000Hz_Int
|
||||
function sounder.test_8() add(8) play() end -- play tone T_1800Hz_Int_4Hz
|
||||
|
||||
function sounder.test_breach(active) test_alarms[ALARM.ContainmentBreach] = active end ---@param active boolean
|
||||
function sounder.test_rad(active) test_alarms[ALARM.ContainmentRadiation] = active end ---@param active boolean
|
||||
function sounder.test_lost(active) test_alarms[ALARM.ReactorLost] = active end ---@param active boolean
|
||||
function sounder.test_crit(active) test_alarms[ALARM.CriticalDamage] = active end ---@param active boolean
|
||||
function sounder.test_dmg(active) test_alarms[ALARM.ReactorDamage] = active end ---@param active boolean
|
||||
function sounder.test_overtemp(active) test_alarms[ALARM.ReactorOverTemp] = active end ---@param active boolean
|
||||
function sounder.test_hightemp(active) test_alarms[ALARM.ReactorHighTemp] = active end ---@param active boolean
|
||||
function sounder.test_wasteleak(active) test_alarms[ALARM.ReactorWasteLeak] = active end ---@param active boolean
|
||||
function sounder.test_highwaste(active) test_alarms[ALARM.ReactorHighWaste] = active end ---@param active boolean
|
||||
function sounder.test_rps(active) test_alarms[ALARM.RPSTransient] = active end ---@param active boolean
|
||||
function sounder.test_rcs(active) test_alarms[ALARM.RCSTransient] = active end ---@param active boolean
|
||||
function sounder.test_turbinet(active) test_alarms[ALARM.TurbineTrip] = active end ---@param active boolean
|
||||
|
||||
-- power rescaling limiter test
|
||||
function sounder.test_power_scale()
|
||||
local start = util.time_ms()
|
||||
|
||||
zero()
|
||||
|
||||
for id = 1, #TONES do
|
||||
if TONES[id].active then
|
||||
for i = 1, 4 do
|
||||
for s = 1, _05s_SAMPLES do
|
||||
alarm_ctl.quad_buffer[i][s] = limit(alarm_ctl.quad_buffer[i][s] +
|
||||
(TONES[id].component[i][s] / math.sqrt(alarm_ctl.num_active)))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
log.debug("power rescale test took " .. (util.time_ms() - start) .. "ms")
|
||||
end
|
||||
|
||||
--#endregion
|
||||
|
||||
return sounder
|
@ -16,8 +16,9 @@ local apisessions = require("coordinator.apisessions")
|
||||
local config = require("coordinator.config")
|
||||
local coordinator = require("coordinator.coordinator")
|
||||
local renderer = require("coordinator.renderer")
|
||||
local sounder = require("coordinator.sounder")
|
||||
|
||||
local COORDINATOR_VERSION = "alpha-v0.7.1"
|
||||
local COORDINATOR_VERSION = "beta-v0.7.2"
|
||||
|
||||
local print = util.print
|
||||
local println = util.println
|
||||
@ -91,6 +92,24 @@ local function main()
|
||||
log_sys("system start on " .. os.date("%c"))
|
||||
log_boot("starting " .. COORDINATOR_VERSION)
|
||||
|
||||
----------------------------------------
|
||||
-- setup alarm sounder subsystem
|
||||
----------------------------------------
|
||||
|
||||
local speaker = ppm.get_device("speaker")
|
||||
if speaker == nil then
|
||||
log_boot("annunciator alarm speaker not found")
|
||||
println("boot> speaker not found")
|
||||
log.fatal("no annunciator alarm speaker found")
|
||||
return
|
||||
else
|
||||
local sounder_start = util.time_ms()
|
||||
log_boot("annunciator alarm speaker connected")
|
||||
sounder.init(speaker)
|
||||
log_boot("tone generation took " .. (util.time_ms() - sounder_start) .. "ms")
|
||||
log_sys("annunciator alarm configured")
|
||||
end
|
||||
|
||||
----------------------------------------
|
||||
-- setup communications
|
||||
----------------------------------------
|
||||
@ -304,6 +323,9 @@ local function main()
|
||||
elseif event == "monitor_touch" then
|
||||
-- handle a monitor touch event
|
||||
renderer.handle_touch(core.events.touch(param1, param2, param3))
|
||||
elseif event == "speaker_audio_empty" then
|
||||
-- handle speaker buffer emptied
|
||||
sounder.continue()
|
||||
end
|
||||
|
||||
-- check for termination request
|
||||
@ -320,6 +342,7 @@ local function main()
|
||||
end
|
||||
|
||||
renderer.close_ui()
|
||||
sounder.stop()
|
||||
log_sys("system shutdown")
|
||||
|
||||
println_ts("exited")
|
||||
|
@ -250,7 +250,7 @@ local function init(parent, id)
|
||||
TextBox{parent=main,x=32,text="T1",width=2,height=1,fg_bg=cpair(colors.black, colors.white)}
|
||||
end
|
||||
|
||||
local t1_sdo = TriIndicatorLight{parent=annunciator,label="Steam Dump Open",c1=colors.gray,c2=colors.yellow,c3=colors.red}
|
||||
local t1_sdo = TriIndicatorLight{parent=annunciator,label="Steam Relief Valve",c1=colors.gray,c2=colors.yellow,c3=colors.red}
|
||||
t_ps[1].subscribe("SteamDumpOpen", function (val) t1_sdo.update(val + 1) end)
|
||||
|
||||
TextBox{parent=main,x=32,text="T1",width=2,height=1,fg_bg=cpair(colors.black, colors.white)}
|
||||
@ -264,7 +264,7 @@ local function init(parent, id)
|
||||
|
||||
if unit.num_turbines > 1 then
|
||||
TextBox{parent=main,x=32,text="T2",width=2,height=1,fg_bg=cpair(colors.black, colors.white)}
|
||||
local t2_sdo = TriIndicatorLight{parent=annunciator,label="Steam Dump Open",c1=colors.gray,c2=colors.yellow,c3=colors.red}
|
||||
local t2_sdo = TriIndicatorLight{parent=annunciator,label="Steam Relief Valve",c1=colors.gray,c2=colors.yellow,c3=colors.red}
|
||||
t_ps[2].subscribe("SteamDumpOpen", function (val) t2_sdo.update(val + 1) end)
|
||||
|
||||
TextBox{parent=main,x=32,text="T2",width=2,height=1,fg_bg=cpair(colors.black, colors.white)}
|
||||
@ -279,7 +279,7 @@ local function init(parent, id)
|
||||
|
||||
if unit.num_turbines > 2 then
|
||||
TextBox{parent=main,x=32,text="T3",width=2,height=1,fg_bg=cpair(colors.black, colors.white)}
|
||||
local t3_sdo = TriIndicatorLight{parent=annunciator,label="Steam Dump Open",c1=colors.gray,c2=colors.yellow,c3=colors.red}
|
||||
local t3_sdo = TriIndicatorLight{parent=annunciator,label="Steam Relief Valve",c1=colors.gray,c2=colors.yellow,c3=colors.red}
|
||||
t_ps[3].subscribe("SteamDumpOpen", function (val) t3_sdo.update(val + 1) end)
|
||||
|
||||
TextBox{parent=main,x=32,text="T3",width=2,height=1,fg_bg=cpair(colors.black, colors.white)}
|
||||
|
@ -3,6 +3,7 @@
|
||||
--
|
||||
|
||||
local iocontrol = require("coordinator.iocontrol")
|
||||
local sounder = require("coordinator.sounder")
|
||||
|
||||
local style = require("coordinator.ui.style")
|
||||
|
||||
@ -10,11 +11,17 @@ local unit_overview = require("coordinator.ui.components.unit_overview")
|
||||
|
||||
local core = require("graphics.core")
|
||||
|
||||
local ColorMap = require("graphics.elements.colormap")
|
||||
local DisplayBox = require("graphics.elements.displaybox")
|
||||
local TextBox = require("graphics.elements.textbox")
|
||||
|
||||
local PushButton = require("graphics.elements.controls.push_button")
|
||||
local SwitchButton = require("graphics.elements.controls.switch_button")
|
||||
|
||||
local TEXT_ALIGN = core.graphics.TEXT_ALIGN
|
||||
|
||||
local cpair = core.graphics.cpair
|
||||
|
||||
-- create new main view
|
||||
---@param monitor table main viewscreen
|
||||
local function init(monitor)
|
||||
@ -41,6 +48,35 @@ local function init(monitor)
|
||||
|
||||
-- command & control
|
||||
|
||||
-- testing
|
||||
---@fixme remove test code
|
||||
|
||||
ColorMap{parent=main,x=2,y=(main.height()-1)}
|
||||
|
||||
PushButton{parent=main,x=2,y=(main.height()-20),text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1}
|
||||
PushButton{parent=main,x=2,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2}
|
||||
PushButton{parent=main,x=2,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3}
|
||||
PushButton{parent=main,x=2,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4}
|
||||
PushButton{parent=main,x=2,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5}
|
||||
PushButton{parent=main,x=2,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6}
|
||||
PushButton{parent=main,x=2,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7}
|
||||
PushButton{parent=main,x=2,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8}
|
||||
PushButton{parent=main,x=2,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop}
|
||||
PushButton{parent=main,x=2,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale}
|
||||
|
||||
SwitchButton{parent=main,x=12,y=(main.height()-20),text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach}
|
||||
SwitchButton{parent=main,x=12,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad}
|
||||
SwitchButton{parent=main,x=12,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost}
|
||||
SwitchButton{parent=main,x=12,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit}
|
||||
SwitchButton{parent=main,x=12,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg}
|
||||
SwitchButton{parent=main,x=12,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp}
|
||||
SwitchButton{parent=main,x=12,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp}
|
||||
SwitchButton{parent=main,x=12,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak}
|
||||
SwitchButton{parent=main,x=12,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste}
|
||||
SwitchButton{parent=main,x=12,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps}
|
||||
SwitchButton{parent=main,x=12,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs}
|
||||
SwitchButton{parent=main,x=12,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet}
|
||||
|
||||
return main
|
||||
end
|
||||
|
||||
|
@ -36,7 +36,7 @@ local function switch_button(args)
|
||||
-- button state (convert nil to false if missing)
|
||||
e.value = args.default or false
|
||||
|
||||
local h_pad = math.floor((e.frame.w - text_width) / 2)
|
||||
local h_pad = math.floor((e.frame.w - text_width) / 2) + 1
|
||||
local v_pad = math.floor(e.frame.h / 2) + 1
|
||||
|
||||
-- show the button state
|
||||
@ -51,6 +51,9 @@ local function switch_button(args)
|
||||
e.window.setBackgroundColor(e.fg_bg.bkg)
|
||||
end
|
||||
|
||||
-- clear to redraw background
|
||||
e.window.clear()
|
||||
|
||||
-- write the button text
|
||||
e.window.setCursorPos(h_pad, v_pad)
|
||||
e.window.write(args.text)
|
||||
|
@ -96,7 +96,7 @@ types.ALARM_PRIO_MAP = {
|
||||
types.ALARM_PRIORITY.URGENT,
|
||||
types.ALARM_PRIORITY.CRITICAL,
|
||||
types.ALARM_PRIORITY.EMERGENCY,
|
||||
types.ALARM_PRIORITY.URGENT,
|
||||
types.ALARM_PRIORITY.EMERGENCY,
|
||||
types.ALARM_PRIORITY.TIMELY,
|
||||
types.ALARM_PRIORITY.EMERGENCY,
|
||||
types.ALARM_PRIORITY.TIMELY,
|
||||
|
@ -57,7 +57,7 @@ function coordinator.new_session(id, in_queue, out_queue, facility_units)
|
||||
seq_num = 0,
|
||||
r_seq_num = nil,
|
||||
connected = true,
|
||||
conn_watchdog = util.new_watchdog(3),
|
||||
conn_watchdog = util.new_watchdog(5),
|
||||
last_rtt = 0,
|
||||
-- periodic messages
|
||||
periodics = {
|
||||
|
@ -14,7 +14,7 @@ local svsessions = require("supervisor.session.svsessions")
|
||||
local config = require("supervisor.config")
|
||||
local supervisor = require("supervisor.supervisor")
|
||||
|
||||
local SUPERVISOR_VERSION = "beta-v0.8.1"
|
||||
local SUPERVISOR_VERSION = "beta-v0.8.2"
|
||||
|
||||
local print = util.print
|
||||
local println = util.println
|
||||
|
Loading…
Reference in New Issue
Block a user