#479 sodium emergency coolant

This commit is contained in:
Mikayla
2024-12-19 00:58:53 +00:00
parent 78225a8cf4
commit 4501cb783f
13 changed files with 368 additions and 161 deletions

View File

@ -88,6 +88,8 @@ function iocontrol.init(conf, comms, temp_scale, energy_scale)
tank_mode = conf.cooling.fac_tank_mode,
tank_defs = conf.cooling.fac_tank_defs,
tank_list = conf.cooling.fac_tank_list,
tank_conns = conf.cooling.fac_tank_conns,
tank_fluid_types = conf.cooling.tank_fluid_types,
all_sys_ok = false,
rtu_count = 0,
@ -116,7 +118,7 @@ function iocontrol.init(conf, comms, temp_scale, energy_scale)
radiation = types.new_zero_radiation_reading(),
save_cfg_ack = nil, ---@type fun(success: boolean)
save_cfg_ack = nil, ---@type fun(success: boolean)
---@type { [TONE]: boolean }
alarm_tones = { false, false, false, false, false, false, false, false },

View File

@ -19,7 +19,7 @@ local renderer = require("coordinator.renderer")
local sounder = require("coordinator.sounder")
local threads = require("coordinator.threads")
local COORDINATOR_VERSION = "v1.5.17"
local COORDINATOR_VERSION = "v1.6.0"
local CHUNK_LOAD_DELAY_S = 30.0

View File

@ -24,6 +24,7 @@ local IndicatorLight = require("graphics.elements.indicators.IndicatorLight")
local StateIndicator = require("graphics.elements.indicators.StateIndicator")
local CONTAINER_MODE = types.CONTAINER_MODE
local COOLANT_TYPE = types.COOLANT_TYPE
local ALIGN = core.ALIGN
@ -45,8 +46,10 @@ local function init(main)
local facility = iocontrol.get_db().facility
local units = iocontrol.get_db().units
local tank_defs = facility.tank_defs
local tank_list = facility.tank_list
local tank_defs = facility.tank_defs
local tank_conns = facility.tank_conns
local tank_list = facility.tank_list
local tank_types = facility.tank_fluid_types
-- window header message
local header = TextBox{parent=main,y=1,text="Facility Coolant and Waste Flow Monitor",alignment=ALIGN.CENTER,fg_bg=style.theme.header}
@ -56,12 +59,16 @@ local function init(main)
datetime.register(facility.ps, "date_time", datetime.set_value)
local po_pipes = {}
local water_pipes = {}
local emcool_pipes = {}
-- get the y offset for this unit index
---@param idx integer unit index
local function y_ofs(idx) return ((idx - 1) * 20) end
-- get the coolant color
---@param idx integer tank index
local function c_clr(idx) return util.trinary(tank_types[tank_conns[idx]] == COOLANT_TYPE.WATER, colors.blue, colors.cyan) end
-- determinte facility tank start/end from the definitions list
---@param start_idx integer start index of table iteration
---@param end_idx integer end index of table iteration
@ -81,11 +88,13 @@ local function init(main)
for i = 1, facility.num_units do
if units[i].has_tank then
local y = y_ofs(i)
table.insert(water_pipes, pipe(2, y, 2, y + 3, colors.blue, true))
table.insert(water_pipes, pipe(2, y, 21, y, colors.blue, true))
local color = c_clr(i)
local x = util.trinary(units[i].num_boilers == 0, 45, 84)
table.insert(water_pipes, pipe(21, y, x, y + 2, colors.blue, true, true))
table.insert(emcool_pipes, pipe(2, y, 2, y + 3, color, true))
table.insert(emcool_pipes, pipe(2, y, 21, y, color, true))
local x = util.trinary(tank_types[tank_conns[i]] == COOLANT_TYPE.WATER, 45, 84)
table.insert(emcool_pipes, pipe(21, y, x, y + 2, color, true, true))
end
end
else
@ -93,16 +102,17 @@ local function init(main)
for i = 1, #tank_defs do
if tank_defs[i] > 0 then
local y = y_ofs(i)
local color = c_clr(i)
if tank_defs[i] == 2 then
table.insert(water_pipes, pipe(1, y, 21, y, colors.blue, true))
table.insert(emcool_pipes, pipe(1, y, 21, y, color, true))
else
table.insert(water_pipes, pipe(2, y, 2, y + 3, colors.blue, true))
table.insert(water_pipes, pipe(2, y, 21, y, colors.blue, true))
table.insert(emcool_pipes, pipe(2, y, 2, y + 3, color, true))
table.insert(emcool_pipes, pipe(2, y, 21, y, color, true))
end
local x = util.trinary(units[i].num_boilers == 0, 45, 84)
table.insert(water_pipes, pipe(21, y, x, y + 2, colors.blue, true, true))
local x = util.trinary((tank_types[tank_conns[i]] == COOLANT_TYPE.SODIUM) or (units[i].num_boilers == 0), 45, 84)
table.insert(emcool_pipes, pipe(21, y, x, y + 2, color, true, true))
end
end
@ -112,13 +122,15 @@ local function init(main)
for i = 1, #tank_defs do
local y = y_ofs(i)
local color = c_clr(i)
if i == first_fdef then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
elseif i > first_fdef then
if i == last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y, color, true))
elseif i < last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y + 5, color, true))
end
end
end
@ -128,17 +140,19 @@ local function init(main)
for i = 1, #tank_defs do
local y = y_ofs(i)
local color = c_clr(i)
if i == 4 then
if tank_defs[i] == 2 then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
end
elseif i == first_fdef then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
elseif i > first_fdef then
if i == last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y, color, true))
elseif i < last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y + 5, color, true))
end
end
end
@ -147,12 +161,12 @@ local function init(main)
for _, a in pairs({ 1, 3 }) do
local b = a + 1
if tank_defs[a] == 2 then
table.insert(water_pipes, pipe(0, y_ofs(a), 1, y_ofs(a) + 6, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y_ofs(a), 1, y_ofs(a) + 6, c_clr(a), true))
if tank_defs[b] == 2 then
table.insert(water_pipes, pipe(0, y_ofs(b) - 13, 1, y_ofs(b), colors.blue, true))
table.insert(emcool_pipes, pipe(0, y_ofs(b) - 13, 1, y_ofs(b), c_clr(b), true))
end
elseif tank_defs[b] == 2 then
table.insert(water_pipes, pipe(0, y_ofs(b), 1, y_ofs(b) + 6, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y_ofs(b), 1, y_ofs(b) + 6, c_clr(b), true))
end
end
elseif facility.tank_mode == 4 then
@ -161,17 +175,19 @@ local function init(main)
for i = 1, #tank_defs do
local y = y_ofs(i)
local color = c_clr(i)
if i == 1 then
if tank_defs[i] == 2 then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
end
elseif i == first_fdef then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
elseif i > first_fdef then
if i == last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y, color, true))
elseif i < last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y + 5, color, true))
end
end
end
@ -181,17 +197,19 @@ local function init(main)
for i = 1, #tank_defs do
local y = y_ofs(i)
local color = c_clr(i)
if i == 3 or i == 4 then
if tank_defs[i] == 2 then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
end
elseif i == first_fdef then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
elseif i > first_fdef then
if i == last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y, color, true))
elseif i < last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y + 5, color, true))
end
end
end
@ -201,17 +219,19 @@ local function init(main)
for i = 1, #tank_defs do
local y = y_ofs(i)
local color = c_clr(i)
if i == 1 or i == 4 then
if tank_defs[i] == 2 then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
end
elseif i == first_fdef then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
elseif i > first_fdef then
if i == last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y, color, true))
elseif i < last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y + 5, color, true))
end
end
end
@ -221,17 +241,19 @@ local function init(main)
for i = 1, #tank_defs do
local y = y_ofs(i)
local color = c_clr(i)
if i == 1 or i == 2 then
if tank_defs[i] == 2 then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
end
elseif i == first_fdef then
table.insert(water_pipes, pipe(0, y, 1, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y, 1, y + 5, color, true))
elseif i > first_fdef then
if i == last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y, color, true))
elseif i < last_fdef then
table.insert(water_pipes, pipe(0, y - 14, 0, y + 5, colors.blue, true))
table.insert(emcool_pipes, pipe(0, y - 14, 0, y + 5, color, true))
end
end
end
@ -239,14 +261,14 @@ local function init(main)
end
local flow_x = 3
if #water_pipes > 0 then
if #emcool_pipes > 0 then
flow_x = 25
PipeNetwork{parent=main,x=2,y=3,pipes=water_pipes,bg=style.theme.bg}
PipeNetwork{parent=main,x=2,y=3,pipes=emcool_pipes,bg=style.theme.bg}
end
for i = 1, facility.num_units do
local y_offset = y_ofs(i)
unit_flow(main, flow_x, 5 + y_offset, #water_pipes == 0, units[i])
unit_flow(main, flow_x, 5 + y_offset, #emcool_pipes == 0, units[i])
table.insert(po_pipes, pipe(0, 3 + y_offset, 4, 0, colors.cyan, true, true))
util.nop()
end
@ -301,8 +323,8 @@ local function init(main)
local tank_pcnt = DataIndicator{parent=tank_box,x=10,y=3,label="",format="%5.2f",value=100,unit="%",lu_colors=lu_col,width=8,fg_bg=text_col}
local tank_amnt = DataIndicator{parent=tank_box,x=2,label="",format="%13d",value=0,commas=true,unit="mB",lu_colors=lu_col,width=16,fg_bg=s_field}
TextBox{parent=tank_box,x=2,y=6,text="Water Level",width=11,fg_bg=style.label}
local level = HorizontalBar{parent=tank_box,x=2,y=7,bar_fg_bg=cpair(colors.blue,colors.gray),height=1,width=16}
TextBox{parent=tank_box,x=2,y=6,text=util.trinary(tank_types[i]==COOLANT_TYPE.WATER,"Water","Sodium").." Level",width=11,fg_bg=style.label}
local level = HorizontalBar{parent=tank_box,x=2,y=7,bar_fg_bg=cpair(util.trinary(tank_types[i]==COOLANT_TYPE.WATER,colors.blue,colors.cyan),colors.gray),height=1,width=16}
TextBox{parent=tank_box,x=2,y=9,text="In/Out Mode",width=11,fg_bg=style.label}
local can_fill = IndicatorLight{parent=tank_box,x=2,y=10,label="FILL",colors=style.ind_wht}

View File

@ -138,6 +138,9 @@ function iocontrol.init_fac(conf)
num_units = conf.num_units,
tank_mode = conf.cooling.fac_tank_mode,
tank_defs = conf.cooling.fac_tank_defs,
tank_list = conf.cooling.fac_tank_list,
tank_conns = conf.cooling.fac_tank_conns,
tank_fluid_types = conf.cooling.tank_fluid_types,
all_sys_ok = false,
rtu_count = 0,

View File

@ -20,7 +20,7 @@ local pocket = require("pocket.pocket")
local renderer = require("pocket.renderer")
local threads = require("pocket.threads")
local POCKET_VERSION = "v0.12.11-alpha"
local POCKET_VERSION = "v0.12.12-alpha"
local println = util.println
local println_ts = util.println_ts

View File

@ -372,7 +372,7 @@ local function new_view(root)
if #unit.tank_data_tbl > 0 then
local tank_pane = Div{parent=page_div}
nav_links[i].d_tank = dyn_tank(app, u_page, panes, tank_pane, unit.tank_ps_tbl[1], update)
nav_links[i].d_tank = dyn_tank(app, u_page, panes, tank_pane, i, unit.tank_ps_tbl[1], update)
end
--#endregion

View File

@ -1,4 +1,7 @@
local types = require("scada-common.types")
local util = require("scada-common.util")
local iocontrol = require("pocket.iocontrol")
local style = require("pocket.ui.style")
@ -13,6 +16,7 @@ local IconIndicator = require("graphics.elements.indicators.IconIndicator")
local StateIndicator = require("graphics.elements.indicators.StateIndicator")
local CONTAINER_MODE = types.CONTAINER_MODE
local COOLANT_TYPE = types.COOLANT_TYPE
local cpair = core.cpair
@ -30,9 +34,12 @@ local mode_ind_s = {
---@param page nav_tree_page
---@param panes Div[]
---@param tank_pane Div
---@param tank_id integer global facility tank ID (as used for tank list, etc)
---@param ps psil
---@param update function
return function (app, page, panes, tank_pane, ps, update)
return function (app, page, panes, tank_pane, tank_id, ps, update)
local fac = iocontrol.get_db().facility
local tank_div = Div{parent=tank_pane,x=2,width=tank_pane.get_width()-2}
table.insert(panes, tank_div)
@ -47,8 +54,10 @@ return function (app, page, panes, tank_pane, ps, update)
local tank_pcnt = DataIndicator{parent=tank_div,x=14,y=3,label="",format="%5.2f",value=100,unit="%",lu_colors=lu_col,width=8,fg_bg=text_fg}
local tank_amnt = DataIndicator{parent=tank_div,label="",format="%18d",value=0,commas=true,unit="mB",lu_colors=lu_col,width=21,fg_bg=text_fg}
TextBox{parent=tank_div,y=6,text="Fluid Level",width=11,fg_bg=label}
local level = HorizontalBar{parent=tank_div,y=7,bar_fg_bg=cpair(colors.blue,colors.gray),height=1,width=21}
local is_water = fac.tank_fluid_types[tank_id] == COOLANT_TYPE.WATER
TextBox{parent=tank_div,y=6,text=util.trinary(is_water,"Water","Sodium").." Level",width=11,fg_bg=label}
local level = HorizontalBar{parent=tank_div,y=7,bar_fg_bg=cpair(util.trinary(is_water,colors.blue,colors.cyan),colors.gray),height=1,width=21}
TextBox{parent=tank_div,y=9,text="Tank Fill Mode",width=14,fg_bg=label}
local can_fill = IconIndicator{parent=tank_div,y=10,label="Fill",states=mode_ind_s}

View File

@ -418,6 +418,12 @@ types.AUTO_GROUP_NAMES = {
"Backup"
}
---@enum COOLANT_TYPE
types.COOLANT_TYPE = {
WATER = 0,
SODIUM = 1
}
---@enum WASTE_MODE
types.WASTE_MODE = {
AUTO = 1,

View File

@ -18,8 +18,13 @@ local tri = util.trinary
local cpair = core.cpair
local self = {
vis_ftanks = {}, ---@type { line: Div, pipe_conn?: TextBox, pipe_chain?: TextBox, pipe_direct?: TextBox, label?: TextBox }[]
vis_utanks = {} ---@type { line: Div, label: TextBox }[]
tank_fluid_opts = {}, ---@type Radio2D[]
vis_draw = nil, ---@type function
draw_fluid_ops = nil, ---@type function
vis_ftanks = {}, ---@type { line: Div, pipe_conn?: TextBox, pipe_chain?: TextBox, pipe_direct?: TextBox, label?: TextBox }[]
vis_utanks = {} ---@type { line: Div, label: TextBox }[]
}
local facility = {}
@ -48,11 +53,14 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
local fac_c_5 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_6 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_7 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_8 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_pane = MultiPane{parent=fac_cfg,x=1,y=4,panes={fac_c_1,fac_c_2,fac_c_3,fac_c_4,fac_c_5,fac_c_6,fac_c_7}}
local fac_pane = MultiPane{parent=fac_cfg,x=1,y=4,panes={fac_c_1,fac_c_2,fac_c_3,fac_c_4,fac_c_5,fac_c_6,fac_c_7, fac_c_8}}
TextBox{parent=fac_cfg,x=1,y=2,text=" Facility Configuration",fg_bg=cpair(colors.black,colors.yellow)}
--#region Unit Count
TextBox{parent=fac_c_1,x=1,y=1,height=3,text="Please enter the number of reactors you have, also referred to as reactor units or 'units' for short. A maximum of 4 is currently supported."}
tool_ctl.num_units = NumberField{parent=fac_c_1,x=1,y=5,width=5,max_chars=2,default=ini_cfg.UnitCount,min=1,max=4,fg_bg=bw_fg_bg}
TextBox{parent=fac_c_1,x=7,y=5,text="reactors"}
@ -77,6 +85,9 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
PushButton{parent=fac_c_1,x=1,y=14,text="\x1b Back",callback=function()main_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_1,x=44,y=14,text="Next \x1a",callback=submit_num_units,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Cooling Configuration
TextBox{parent=fac_c_2,x=1,y=1,height=4,text="Please provide the reactor cooling configuration below. This includes the number of turbines, boilers, and if that reactor has a connection to a dynamic tank for emergency coolant."}
TextBox{parent=fac_c_2,x=1,y=6,text="UNIT TURBINES BOILERS HAS TANK CONNECTION?",fg_bg=g_lg_fg_bg}
@ -149,6 +160,9 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
PushButton{parent=fac_c_2,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_2,x=44,y=14,text="Next \x1a",callback=submit_cooling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tanks Option
TextBox{parent=fac_c_3,x=1,y=1,height=6,text="You have set one or more of your units to use dynamic tanks for emergency coolant. You have two paths for configuration. The first is to assign dynamic tanks to reactor units; one tank per reactor, only connected to that reactor. RTU configurations must also assign it as such."}
TextBox{parent=fac_c_3,x=1,y=8,height=3,text="Alternatively, you can configure them as facility tanks to connect to multiple reactor units. These can intermingle with unit-specific tanks."}
@ -161,6 +175,14 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
else
tmp_cfg.FacilityTankMode = 0
tmp_cfg.FacilityTankDefs = {}
-- on facility tank mode 0, setup tank defs to match unit tank option
for i = 1, tmp_cfg.UnitCount do
tmp_cfg.FacilityTankDefs[i] = util.trinary(tmp_cfg.CoolingConfig[i].TankConnection, 1, 0)
end
tmp_cfg.FacilityTankList = { table.unpack(tmp_cfg.FacilityTankDefs) }
fac_pane.set_value(7)
end
end
@ -168,6 +190,9 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
PushButton{parent=fac_c_3,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_3,x=44,y=14,text="Next \x1a",callback=submit_en_fac_tank,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tank Connections
TextBox{parent=fac_c_4,x=1,y=1,height=4,text="Please set unit connections to dynamic tanks, selecting at least one facility tank. The layout for facility tanks will be configured next."}
for i = 1, 4 do
@ -220,7 +245,7 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
self.vis_utanks[i].line.hide(true)
end
tool_ctl.vis_draw(tmp_cfg.FacilityTankMode)
self.vis_draw(tmp_cfg.FacilityTankMode)
if any_fac then
tank_err.hide(true)
@ -231,6 +256,9 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
PushButton{parent=fac_c_4,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_4,x=44,y=14,text="Next \x1a",callback=submit_tank_defs,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tank Mode
TextBox{parent=fac_c_5,x=1,y=1,text="Please select your dynamic tank layout."}
TextBox{parent=fac_c_5,x=12,y=3,text="Facility Tanks Unit Tanks",fg_bg=g_lg_fg_bg}
@ -269,7 +297,7 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
-- draw the pipe visualization
---@param mode integer pipe mode
function tool_ctl.vis_draw(mode)
function self.vis_draw(mode)
-- is a facility tank connected to this unit
---@param i integer unit 1 - 4
---@return boolean connected
@ -391,7 +419,7 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
local function change_mode(mode)
tmp_cfg.FacilityTankMode = mode
tool_ctl.vis_draw(mode)
self.vis_draw(mode)
end
local tank_modes = { "Mode 1", "Mode 2", "Mode 3", "Mode 4", "Mode 5", "Mode 6", "Mode 7", "Mode 8" }
@ -399,24 +427,244 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
--#endregion
local function next_from_tank_mode()
-- determine tank list and connections
local tank_mode = tmp_cfg.FacilityTankMode
local tank_defs = tmp_cfg.FacilityTankDefs
local tank_list = { table.unpack(tank_defs) }
local tank_conns = { table.unpack(tank_defs) }
local function calc_fdef(start_idx, end_idx)
local first = 4
for i = start_idx, end_idx do
if tank_defs[i] == 2 then
if i < first then first = i end
end
end
return first
end
-- set units using their own tanks as connected to their respective unit tank
for i = 1, #tank_defs do
if tank_defs[i] == 1 then tank_conns[i] = i end
end
if tank_mode == 1 then
-- (1) 1 total facility tank (A A A A)
local first_fdef = calc_fdef(1, #tank_defs)
for i = 1, #tank_defs do
if (i >= first_fdef) and (tank_defs[i] == 2) then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
elseif tank_mode == 2 then
-- (2) 2 total facility tanks (A A A B)
local first_fdef = calc_fdef(1, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (i >= first_fdef) and (tank_defs[i] == 2) then
if i == 4 then
tank_conns[i] = 4
else
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 3 then
-- (3) 2 total facility tanks (A A B B)
for _, a in pairs({ 1, 3 }) do
local b = a + 1
if tank_defs[a] == 2 then
tank_conns[a] = a
elseif tank_defs[b] == 2 then
tank_conns[b] = b
end
if (tank_defs[a] == 2) and (tank_defs[b] == 2) then
tank_list[b] = 0
tank_conns[b] = a
end
end
elseif tank_mode == 4 then
-- (4) 2 total facility tanks (A B B B)
local first_fdef = calc_fdef(2, #tank_defs)
for i = 1, #tank_defs do
if tank_defs[i] == 2 then
if i == 1 then
tank_conns[i] = 1
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 5 then
-- (5) 3 total facility tanks (A A B C)
local first_fdef = calc_fdef(1, math.min(2, #tank_defs))
for i = 1, #tank_defs do
if (i >= first_fdef) and (tank_defs[i] == 2) then
if i == 3 or i == 4 then
tank_conns[i] = i
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 6 then
-- (6) 3 total facility tanks (A B B C)
local first_fdef = calc_fdef(2, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if tank_defs[i] == 2 then
if i == 1 or i == 4 then
tank_conns[i] = i
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 7 then
-- (7) 3 total facility tanks (A B C C)
local first_fdef = calc_fdef(3, #tank_defs)
for i = 1, #tank_defs do
if tank_defs[i] == 2 then
if i == 1 or i == 2 then
tank_conns[i] = i
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 8 then
-- (8) 4 total facility tanks (A B C D)
for i = 1, #tank_defs do
if tank_defs[i] == 2 then tank_conns[i] = i end
end
end
tmp_cfg.FacilityTankList = tank_list
tmp_cfg.FacilityTankConns = tank_conns
self.draw_fluid_ops()
fac_pane.set_value(7)
end
PushButton{parent=fac_c_5,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(4)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_5,x=44,y=14,text="Next \x1a",callback=function()fac_pane.set_value(7)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_5,x=44,y=14,text="Next \x1a",callback=next_from_tank_mode,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_5,x=8,y=14,min_width=7,text="About",callback=function()fac_pane.set_value(6)end,fg_bg=cpair(colors.black,colors.lightBlue),active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tank Mode About
TextBox{parent=fac_c_6,height=3,text="This visualization tool shows the pipe connections required for a particular dynamic tank configuration you have selected."}
TextBox{parent=fac_c_6,y=5,height=4,text="Examples: A U2 tank should be configured on an RTU as the dynamic tank for unit #2. An F3 tank should be configured on an RTU as the #3 dynamic tank for the facility."}
TextBox{parent=fac_c_6,y=10,height=3,text="Some modes may look the same if you are not using 4 total reactor units. The wiki has details. Modes that look the same will function the same.",fg_bg=g_lg_fg_bg}
PushButton{parent=fac_c_6,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(5)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
TextBox{parent=fac_c_7,height=6,text="Charge control provides automatic control to maintain an induction matrix charge level. In order to have smoother control, reactors that were activated will be held on at 0.01 mB/t for a short period before allowing them to turn off. This minimizes overshooting the charge target."}
TextBox{parent=fac_c_7,y=8,height=3,text="You can extend this to a full minute to minimize reactors flickering on/off, but there may be more overshoot of the target."}
--#endregion
--#region Dynamic Tank Fluid Types
local ext_idling = Checkbox{parent=fac_c_7,x=1,y=12,label="Enable Extended Idling",default=ini_cfg.ExtChargeIdling,box_fg_bg=cpair(colors.yellow,colors.black)}
TextBox{parent=fac_c_7,height=3,text="Specify the type of coolant each tank will contain. This only affects visualizations, not operation. You cannot set Sodium if one or more of the connected reactors is water cooled."}
local tank_fluid_list = Div{parent=fac_c_7,x=1,y=5,height=8}
function self.draw_fluid_ops()
tank_fluid_list.remove_all()
local tank_list = tmp_cfg.FacilityTankList
local tank_conns = tmp_cfg.FacilityTankConns
local next_f = 1
for i = 1, #tank_list do
self.tank_fluid_opts[i] = nil
if tank_list[i] == 1 then
local row = Div{parent=tank_fluid_list,height=2}
TextBox{parent=row,width=11,text="Unit Tank "..i}
TextBox{parent=row,text="Connected to: Unit "..i}
local tank_fluid = Radio2D{parent=row,x=15,y=1,rows=1,columns=2,default=ini_cfg.TankFluidTypes[i],options={"Water","Sodium"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg}
if tmp_cfg.CoolingConfig[i].BoilerCount == 0 then
tank_fluid.set_value(1)
tank_fluid.disable()
end
self.tank_fluid_opts[i] = tank_fluid
elseif tank_list[i] == 2 then
local row = Div{parent=tank_fluid_list,height=2}
TextBox{parent=row,width=15,text="Facility Tank "..next_f}
local conns = "Connected to: "
local any_bwr = false
for u = 1, #tank_conns do
if tank_conns[u] == i then
conns = conns .. "Unit " .. u .. " "
any_bwr = any_bwr or (tmp_cfg.CoolingConfig[u].BoilerCount == 0)
end
end
TextBox{parent=row,text=conns}
local tank_fluid = Radio2D{parent=row,x=15,y=1,rows=1,columns=2,default=ini_cfg.TankFluidTypes[i],options={"Water","Sodium"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg}
if any_bwr then
tank_fluid.set_value(1)
tank_fluid.disable()
end
self.tank_fluid_opts[i] = tank_fluid
next_f = next_f + 1
end
end
end
local function submit_tank_fluids()
tmp_cfg.TankFluidTypes = {}
for i = 1, #tmp_cfg.FacilityTankList do
if self.tank_fluid_opts[i] ~= nil then
tmp_cfg.TankFluidTypes[i] = self.tank_fluid_opts[i].get_value()
else
tmp_cfg.TankFluidTypes[i] = 0
end
end
fac_pane.set_value(8)
end
PushButton{parent=fac_c_7,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(5)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_7,x=44,y=14,text="Next \x1a",callback=submit_tank_fluids,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Extended Idling
TextBox{parent=fac_c_8,height=6,text="Charge control provides automatic control to maintain an induction matrix charge level. In order to have smoother control, reactors that were activated will be held on at 0.01 mB/t for a short period before allowing them to turn off. This minimizes overshooting the charge target."}
TextBox{parent=fac_c_8,y=8,height=3,text="You can extend this to a full minute to minimize reactors flickering on/off, but there may be more overshoot of the target."}
local ext_idling = Checkbox{parent=fac_c_8,x=1,y=12,label="Enable Extended Idling",default=ini_cfg.ExtChargeIdling,box_fg_bg=cpair(colors.yellow,colors.black)}
local function back_from_idling()
fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 5))
fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 7))
end
local function submit_idling()
@ -429,6 +677,8 @@ function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
--#endregion
--#endregion
return fac_pane
end

View File

@ -30,7 +30,8 @@ local CENTER = core.ALIGN.CENTER
-- changes to the config data/format to let the user know
local changes = {
{ "v1.2.12", { "Added front panel UI theme", "Added color accessibility modes" } },
{ "v1.3.2", { "Added standard with black off state color mode", "Added blue indicator color modes" } }
{ "v1.3.2", { "Added standard with black off state color mode", "Added blue indicator color modes" } },
{ "v1.6.0", { "Added sodium emergency coolant option" } }
}
---@class svr_configurator
@ -78,8 +79,11 @@ local tool_ctl = {
local tmp_cfg = {
UnitCount = 1,
CoolingConfig = {}, ---@type { TurbineCount: integer, BoilerCount: integer, TankConnection: boolean }[]
FacilityTankMode = 0,
FacilityTankDefs = {}, ---@type integer[]
FacilityTankMode = 0, -- dynamic tank emergency coolant layout
FacilityTankDefs = {}, ---@type integer[] each unit's tank connection target (0 = disconnected, 1 = unit, 2 = facility)
FacilityTankList = {}, ---@type integer[] list of tanks by slot (0 = none or covered by an above tank, 1 = unit tank, 2 = facility tank)
FacilityTankConns = {}, ---@type integer[] map of unit tank connections (indicies are units, values are tank indicies in the tank list)
TankFluidTypes = {}, ---@type integer[] which type of fluid each tank in the tank list should be containing
ExtChargeIdling = false,
SVR_Channel = nil, ---@type integer
PLC_Channel = nil, ---@type integer
@ -176,7 +180,7 @@ local function config_view(display)
TextBox{parent=main_page,x=2,y=2,height=2,text="Welcome to the Supervisor configurator! Please select one of the following options."}
if tool_ctl.ask_config then
TextBox{parent=main_page,x=2,y=y_start,height=4,width=49,text="Notice: This device had no valid config so the configurator has been automatically started. If you previously had a valid config, you may want to check the Change Log to see what changed.",fg_bg=cpair(colors.red,colors.lightGray)}
TextBox{parent=main_page,x=2,y=y_start,height=4,width=49,text="Notice: This device is not configured for this version of the supervisor. If you previously had a valid config, you may want to check the Change Log to see what changed.",fg_bg=cpair(colors.red,colors.lightGray)}
y_start = y_start + 5
end

View File

@ -51,7 +51,9 @@ function facility.new(config)
r_cool = config.CoolingConfig,
fac_tank_mode = config.FacilityTankMode,
fac_tank_defs = config.FacilityTankDefs,
fac_tank_list = {} ---@type integer[]
fac_tank_list = config.FacilityTankList,
fac_tank_conns = config.FacilityTankConns,
tank_fluid_types = config.TankFluidTypes
},
-- rtus
rtu_gw_conn_count = 0,
@ -147,99 +149,6 @@ function facility.new(config)
table.insert(self.test_tone_states, false)
end
--#region decode tank configuration
local cool_conf = self.cooling_conf
-- determine tank information
if cool_conf.fac_tank_mode == 0 then
cool_conf.fac_tank_defs = {}
-- on facility tank mode 0, setup tank defs to match unit tank option
for i = 1, config.UnitCount do
cool_conf.fac_tank_defs[i] = util.trinary(cool_conf.r_cool[i].TankConnection, 1, 0)
end
cool_conf.fac_tank_list = { table.unpack(cool_conf.fac_tank_defs) }
else
-- decode the layout of tanks from the connections definitions
local tank_mode = cool_conf.fac_tank_mode
local tank_defs = cool_conf.fac_tank_defs
local tank_list = { table.unpack(tank_defs) }
local function calc_fdef(start_idx, end_idx)
local first = 4
for i = start_idx, end_idx do
if tank_defs[i] == 2 then
if i < first then first = i end
end
end
return first
end
if tank_mode == 1 then
-- (1) 1 total facility tank (A A A A)
local first_fdef = calc_fdef(1, #tank_defs)
for i = 1, #tank_defs do
if i > first_fdef and tank_defs[i] == 2 then
tank_list[i] = 0
end
end
elseif tank_mode == 2 then
-- (2) 2 total facility tanks (A A A B)
local first_fdef = calc_fdef(1, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (i ~= 4) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 3 then
-- (3) 2 total facility tanks (A A B B)
for _, a in pairs({ 1, 3 }) do
local b = a + 1
if (tank_defs[a] == 2) and (tank_defs[b] == 2) then
tank_list[b] = 0
end
end
elseif tank_mode == 4 then
-- (4) 2 total facility tanks (A B B B)
local first_fdef = calc_fdef(2, #tank_defs)
for i = 1, #tank_defs do
if (i ~= 1) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 5 then
-- (5) 3 total facility tanks (A A B C)
local first_fdef = calc_fdef(1, math.min(2, #tank_defs))
for i = 1, #tank_defs do
if (not (i == 3 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 6 then
-- (6) 3 total facility tanks (A B B C)
local first_fdef = calc_fdef(2, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (not (i == 1 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 7 then
-- (7) 3 total facility tanks (A B C C)
local first_fdef = calc_fdef(3, #tank_defs)
for i = 1, #tank_defs do
if (not (i == 1 or i == 2)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
end
cool_conf.fac_tank_list = tank_list
end
--#endregion
-- PUBLIC FUNCTIONS --
---@class facility

View File

@ -22,7 +22,7 @@ local supervisor = require("supervisor.supervisor")
local svsessions = require("supervisor.session.svsessions")
local SUPERVISOR_VERSION = "v1.5.18"
local SUPERVISOR_VERSION = "v1.6.0"
local println = util.println
local println_ts = util.println_ts

View File

@ -27,6 +27,7 @@ function supervisor.load_config()
config.CoolingConfig = settings.get("CoolingConfig")
config.FacilityTankMode = settings.get("FacilityTankMode")
config.FacilityTankDefs = settings.get("FacilityTankDefs")
config.TankFluidTypes = settings.get("TankFluidTypes")
config.ExtChargeIdling = settings.get("ExtChargeIdling")
config.SVR_Channel = settings.get("SVR_Channel")
@ -56,8 +57,9 @@ function supervisor.load_config()
cfv.assert_range(config.UnitCount, 1, 4)
cfv.assert_type_table(config.CoolingConfig)
cfv.assert_type_table(config.FacilityTankDefs)
cfv.assert_type_int(config.FacilityTankMode)
cfv.assert_type_table(config.FacilityTankDefs)
cfv.assert_type_table(config.TankFluidTypes)
cfv.assert_range(config.FacilityTankMode, 0, 8)
cfv.assert_type_bool(config.ExtChargeIdling)