fixes to offsets and width calculations, init hbar to 0

This commit is contained in:
Mikayla Fischler 2022-06-25 14:27:15 -04:00
parent e54d5b3d85
commit 47599b8ff6
3 changed files with 23 additions and 12 deletions

View File

@ -69,23 +69,31 @@ function element.new(args)
if args.offset_x ~= nil then self.child_offset.x = args.offset_x end
if args.offset_y ~= nil then self.child_offset.y = args.offset_y end
-- check frame
assert(protected.frame.x >= 1, "graphics.element: frame x not >= 1")
assert(protected.frame.y >= 1, "graphics.element: frame y not >= 1")
assert(protected.frame.w >= 1, "graphics.element: frame width not >= 1")
assert(protected.frame.h >= 1, "graphics.element: frame height not >= 1")
-- create window
-- adjust window frame if applicable
local f = protected.frame
local x = f.x
local y = f.y
-- apply offsets
if args.parent ~= nil then
-- offset x/y
local offset_x, offset_y = args.parent.get_offset()
x = x + offset_x
y = y + offset_y
-- constrain to parent inner width/height
local w, h = self.p_window.getSize()
f.w = math.min(f.w, w - (2 * offset_x) - f.x)
f.y = math.min(f.h, h - (2 * offset_y) - f.y)
end
-- check frame
assert(f.x >= 1, "graphics.element: frame x not >= 1")
assert(f.y >= 1, "graphics.element: frame y not >= 1")
assert(f.w >= 1, "graphics.element: frame width not >= 1")
assert(f.h >= 1, "graphics.element: frame height not >= 1")
-- create window
protected.window = window.create(self.p_window, x, y, f.w, f.h, true)
-- init colors

View File

@ -93,6 +93,9 @@ local function hbar(args)
end
end
-- initialize to 0
e.on_update(0)
return e.get()
end

View File

@ -19,13 +19,13 @@ local element = require("graphics.element")
local function rectangle(args)
-- offset children
if args.border ~= nil then
args.offsetx = args.border.width
args.offsety = args.border.width
args.offset_x = args.border.width
args.offset_y = args.border.width
-- slightly different y offset if the border is set to even
if args.border.even then
local width_x2 = (2 * args.border.width)
args.offsety = (width_x2 // 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
args.offset_y = math.floor(width_x2 / 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
end
end
@ -37,8 +37,8 @@ local function rectangle(args)
if args.border ~= nil then
e.window.setCursorPos(1, 1)
local border_width = args.offsetx
local border_height = args.offsety
local border_width = args.offset_x
local border_height = args.offset_y
local border_blit = colors.toBlit(args.border.color)
local width_x2 = border_width * 2
local inner_width = e.frame.w - width_x2