#480 fixed aux coolant connection to boilers with emergency coolant

This commit is contained in:
Mikayla Fischler
2025-02-26 13:08:58 -05:00
parent 122fa1a7a7
commit 5fc8912590
3 changed files with 8 additions and 4 deletions

View File

@ -19,7 +19,7 @@ local renderer = require("coordinator.renderer")
local sounder = require("coordinator.sounder")
local threads = require("coordinator.threads")
local COORDINATOR_VERSION = "v1.6.9"
local COORDINATOR_VERSION = "v1.6.10"
local CHUNK_LOAD_DELAY_S = 30.0

View File

@ -98,14 +98,16 @@ local function make(parent, x, y, wide, unit_id)
table.insert(rc_pipes, pipe(_wide(46, 39), 3, _wide(72, 58), 3, colors.white, true))
if unit.aux_coolant then
table.insert(rc_pipes, pipe(_wide(51, 41), 0, _wide(51, 41), 1, colors.blue, true))
local em_water = facility.tank_fluid_types[facility.tank_conns[unit_id]] == COOLANT_TYPE.WATER
local offset = util.trinary(unit.has_tank and em_water, 3, 0)
table.insert(rc_pipes, pipe(_wide(51, 41) + offset, 0, _wide(51, 41) + offset, 0, colors.blue, true))
end
else
table.insert(rc_pipes, pipe(0, 1, _wide(72, 58), 1, colors.blue, true))
table.insert(rc_pipes, pipe(0, 3, _wide(72, 58), 3, colors.white, true))
if unit.aux_coolant then
table.insert(rc_pipes, pipe(8, 0, 8, 1, colors.blue, true))
table.insert(rc_pipes, pipe(8, 0, 8, 0, colors.blue, true))
end
end

View File

@ -306,12 +306,14 @@ local function init(main)
if #emcool_pipes == 0 then
vx = util.trinary(units[i].num_boilers == 0, 36, 79)
else
vx = util.trinary(units[i].num_boilers == 0, 58, 91)
local em_water = tank_types[tank_conns[i]] == COOLANT_TYPE.WATER
vx = util.trinary(units[i].num_boilers == 0, 58, util.trinary(units[i].has_tank and em_water, 94, 91))
end
PipeNetwork{parent=main,x=vx-6,y=vy,pipes={pipe(0,1,9,0,colors.blue,true)},bg=style.theme.bg}
TextBox{parent=main,x=vx,y=vy,text="\x10\x11",fg_bg=text_col,width=2}
TextBox{parent=main,x=vx+5,y=vy,text="\x1b",fg_bg=cpair(colors.blue,text_col.bkg),width=1}
local conn = IndicatorLight{parent=main,x=vx-3,y=vy+1,label=util.sprintf("PV%02d-AUX", i * 6),colors=style.ind_grn}
local open = IndicatorLight{parent=main,x=vx-3,y=vy+2,label="OPEN",colors=style.ind_wht}