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https://github.com/MikaylaFischler/cc-mek-scada.git
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#233 fixed mouse enter/exit behavior via simplification
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@ -93,15 +93,6 @@ function element.new(args)
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return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self)
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end
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-- check if a coordinate is within the bounds of this element
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---@param x integer
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---@param y integer
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local function _in_bounds(x, y)
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local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
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local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
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return in_x and in_y
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end
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---@class graphics_element
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local public = {}
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@ -188,6 +179,15 @@ function element.new(args)
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self.bounds.y2 = self.position.y + f.h - 1
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end
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-- check if a coordinate is within the bounds of this element
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---@param x integer
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---@param y integer
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function protected.in_bounds(x, y)
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local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
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local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
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return in_x and in_y
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end
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-- luacheck: push ignore
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---@diagnostic disable: unused-local, unused-vararg
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@ -495,14 +495,12 @@ function element.new(args)
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-- handle a monitor touch or mouse click
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---@param event mouse_interaction mouse interaction event
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function public.handle_mouse(event)
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local x_ini, y_ini, x_cur, y_cur = event.initial.x, event.initial.y, event.current.x, event.current.y
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local x_ini, y_ini = event.initial.x, event.initial.y
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local ini_in = _in_bounds(x_ini, y_ini)
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local cur_in = _in_bounds(x_cur, y_cur)
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local ini_in = protected.in_bounds(x_ini, y_ini)
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if ini_in then
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local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y)
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if not cur_in then event_T.type = core.events.CLICK_TYPE.EXITED end
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-- handle the mouse event then pass to children
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protected.handle_mouse(event_T)
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@ -84,9 +84,9 @@ local function push_button(args)
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show_pressed()
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elseif event.type == CLICK_TYPE.UP then
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show_unpressed()
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args.callback()
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elseif event.type == CLICK_TYPE.EXITED then
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show_unpressed()
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if e.in_bounds(event.current.x, event.current.y) then
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args.callback()
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end
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end
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end
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end
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@ -93,14 +93,14 @@ local function sidebar(args)
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elseif event.type == CLICK_TYPE.DOWN then
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draw(true, cur_idx)
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elseif event.type == CLICK_TYPE.UP then
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if cur_idx == ini_idx then
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if cur_idx == ini_idx and e.in_bounds(event.current.x, event.current.y) then
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e.value = cur_idx
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draw(false)
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args.callback(e.value)
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else draw(false) end
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elseif event.type == CLICK_TYPE.EXITED then
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draw(false)
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end
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elseif event.type == CLICK_TYPE.UP then
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draw(false)
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end
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end
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end
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@ -21,8 +21,7 @@ events.CLICK_TYPE = {
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UP = 3, -- button up (completed a click)
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DRAG = 4, -- mouse dragged
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SCROLL_DOWN = 5, -- scroll down
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SCROLL_UP = 6, -- scroll up
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EXITED = 7 -- cursor exited bounds of element
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SCROLL_UP = 6 -- scroll up
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}
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-- create a new 2D coordinate
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