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https://github.com/MikaylaFischler/cc-mek-scada.git
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#73 unit overview parent/child setup, fixed touch events by setting up children for elements
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@ -15,7 +15,7 @@ local config = require("coordinator.config")
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local coordinator = require("coordinator.coordinator")
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local renderer = require("coordinator.renderer")
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local COORDINATOR_VERSION = "alpha-v0.3.6"
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local COORDINATOR_VERSION = "alpha-v0.3.7"
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local print = util.print
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local println = util.println
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@ -114,7 +114,6 @@ local function make(parent, x, y, unit)
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end
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else
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-- boiler side pipes
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local steam_pipes_a = {
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-- boiler 1 steam/water pipes
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pipe(0, 1, 6, 1, colors.white, false, true), -- steam boiler 1 to turbine junction
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@ -43,11 +43,15 @@ local function init(monitor, id)
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local burn_control = Div{parent=main,x=13,y=core_height+4,width=19,height=3,fg_bg=cpair(colors.gray,colors.white)}
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main(scram, burn_control)
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local burn_rate = SpinboxNumeric{parent=burn_control,x=2,y=1,whole_num_precision=4,fractional_precision=1,arrow_fg_bg=cpair(colors.gray,colors.white),fg_bg=cpair(colors.black,colors.white)}
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local set_burn = function () print("set burn to " .. burn_rate.get_value()) end
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burn_control(burn_rate)
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TextBox{parent=burn_control,x=9,y=2,text="mB/t"}
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PushButton{parent=burn_control,x=14,y=2,text="SET",min_width=5,fg_bg=cpair(colors.black,colors.yellow),callback=set_burn}
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burn_control(PushButton{parent=burn_control,x=14,y=2,text="SET",min_width=5,fg_bg=cpair(colors.black,colors.yellow),callback=set_burn})
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local annunciator = Div{parent=main,x=34,y=core_height+4}
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@ -26,7 +26,9 @@ function element.new(args)
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p_window = nil, ---@type table
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position = { x = 1, y = 1 },
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child_offset = { x = 0, y = 0 },
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bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1}
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bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1},
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children = {},
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mt = {}
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}
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local protected = {
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@ -35,6 +37,38 @@ function element.new(args)
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frame = core.graphics.gframe(1, 1, 1, 1)
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}
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-- append a child element without a tag
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local function add_child(child)
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table.insert(self.children, child)
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return #self.children
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end
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-- add a child element without a tag
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function self.mt.__add(_, child) return add_child(child) end
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function self.mt.__lt(_, child) return add_child(child) end
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function self.mt.__le(_, child) return add_child(child) end
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-- add a child element without a tag
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---@param _ table ignored (self)
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---@vararg table children
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---@return integer|table id/ids
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function self.mt.__call(_, ...)
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local children = { ... }
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if #children == 1 then
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return add_child(children[1])
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else
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local ids = {}
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for _, v in ipairs(children) do table.insert(ids, add_child(v)) end
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return ids
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end
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end
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-- element as string
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function self.mt.__tostring()
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return "graphics.element{" .. self.elem_type .. "}"-- @ " .. tostring(self)
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end
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-- SETUP --
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-- get the parent window
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@ -131,6 +165,8 @@ function element.new(args)
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---@class graphics_element
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local public = {}
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setmetatable(public, self.mt)
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-- get public interface
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function protected.get() return public end
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@ -139,6 +175,19 @@ function element.new(args)
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-- get the window object
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function public.window() return protected.window end
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-- add a child element
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---@param key string id
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---@param child graphics_element
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function public.add_child(key, child) self.children[key] = child end
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-- get a child element
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---@return graphics_element
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function public.get_child(key) return self.children[key] end
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-- remove child
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---@param key string|integer
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function public.remove(key) self.children[key] = nil end
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-- get the foreground/background colors
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function public.get_fg_bg() return protected.fg_bg end
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@ -165,10 +214,13 @@ function element.new(args)
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local in_y = event.y >= self.bounds.y1 and event.y <= self.bounds.y2
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if in_x and in_y then
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local event_T = core.events.touch(event.monitor, (event.x - self.position.x) + 1, (event.y - self.position.y) + 1)
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-- handle the touch event, transformed into the window frame
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protected.handle_touch(core.events.touch(event.monitor,
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(event.x - self.position.x) + 1,
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(event.y - self.position.y) + 1))
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protected.handle_touch(event_T)
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-- pass on touch event to children
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for _, val in pairs(self.children) do val.handle_touch(event_T) end
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end
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end
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