mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
151 lines
3.3 KiB
Lua
151 lines
3.3 KiB
Lua
--
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-- Graphics Core Functions and Objects
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--
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local core = {}
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local flasher = require("graphics.flasher")
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core.flasher = flasher
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local events = {}
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---@class monitor_touch
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---@field monitor string
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---@field x integer
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---@field y integer
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-- create a new touch event definition
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---@param monitor string
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---@param x integer
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---@param y integer
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---@return monitor_touch
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function events.touch(monitor, x, y)
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return {
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monitor = monitor,
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x = x,
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y = y
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}
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end
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core.events = events
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local graphics = {}
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---@alias TEXT_ALIGN integer
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graphics.TEXT_ALIGN = {
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LEFT = 1,
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CENTER = 2,
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RIGHT = 3
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}
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---@class graphics_border
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---@field width integer
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---@field color color
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---@field even boolean
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---@alias element_id string|integer
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-- create a new border definition
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---@param width integer border width
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---@param color color border color
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---@param even? boolean whether to pad width extra to account for rectangular pixels, defaults to false
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---@return graphics_border
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function graphics.border(width, color, even)
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return {
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width = width,
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color = color,
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even = even or false -- convert nil to false
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}
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end
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---@class graphics_frame
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---@field x integer
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---@field y integer
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---@field w integer
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---@field h integer
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-- create a new graphics frame definition
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---@param x integer
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---@param y integer
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---@param w integer
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---@param h integer
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---@return graphics_frame
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function graphics.gframe(x, y, w, h)
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return {
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x = x,
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y = y,
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w = w,
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h = h
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}
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end
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---@class cpair
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---@field color_a color
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---@field color_b color
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---@field blit_a string
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---@field blit_b string
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---@field fgd color
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---@field bkg color
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---@field blit_fgd string
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---@field blit_bkg string
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-- create a new color pair definition
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---@param a color
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---@param b color
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---@return cpair
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function graphics.cpair(a, b)
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return {
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-- color pairs
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color_a = a,
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color_b = b,
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blit_a = colors.toBlit(a),
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blit_b = colors.toBlit(b),
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-- aliases
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fgd = a,
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bkg = b,
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blit_fgd = colors.toBlit(a),
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blit_bkg = colors.toBlit(b)
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}
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end
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---@class pipe
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---@field x1 integer starting x, origin is 0
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---@field y1 integer starting y, origin is 0
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---@field x2 integer ending x, origin is 0
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---@field y2 integer ending y, origin is 0
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---@field w integer width
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---@field h integer height
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---@field color color pipe color
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---@field thin boolean true for 1 subpixel, false (default) for 2
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---@field align_tr boolean false to align bottom left (default), true to align top right
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-- create a new pipe
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--
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-- note: pipe coordinate origin is (0, 0)
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---@param x1 integer starting x, origin is 0
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---@param y1 integer starting y, origin is 0
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---@param x2 integer ending x, origin is 0
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---@param y2 integer ending y, origin is 0
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---@param color color pipe color
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---@param thin? boolean true for 1 subpixel, false (default) for 2
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---@param align_tr? boolean false to align bottom left (default), true to align top right
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---@return pipe
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function graphics.pipe(x1, y1, x2, y2, color, thin, align_tr)
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return {
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x1 = x1,
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y1 = y1,
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x2 = x2,
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y2 = y2,
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w = math.abs(x2 - x1) + 1,
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h = math.abs(y2 - y1) + 1,
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color = color,
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thin = thin or false,
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align_tr = align_tr or false
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}
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end
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core.graphics = graphics
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return core
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