DisplayMagician/DisplayMagicianShared/NVIDIA/NVIDIAProfileItem.cs

602 lines
19 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using DisplayMagicianShared.Resources;
using Newtonsoft.Json;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text.RegularExpressions;
using IWshRuntimeLibrary;
namespace DisplayMagicianShared.NVIDIA
{
public class NVIDIAProfileItem : ProfileItem, IComparable
{
private static List<NVIDIAProfileItem> _allSavedProfiles = new List<NVIDIAProfileItem>();
private ProfileIcon _profileIcon;
private Bitmap _profileBitmap, _profileShortcutBitmap;
private List<string> _profileDisplayIdentifiers = new List<string>();
private List<ScreenPosition> _screens;
private NVIDIA_DISPLAY_CONFIG _displayConfig = new NVIDIA_DISPLAY_CONFIG();
private static readonly string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$";
private string _uuid = "";
private bool _isPossible = false;
private Keys _hotkey = Keys.None;
public NVIDIAProfileItem()
{
}
public new static Version Version = new Version(2, 1);
#region Instance Properties
[JsonIgnore]
public override bool IsPossible
{
get
{
// Return the cached answer
return _isPossible;
}
set
{
_isPossible = value;
}
}
[JsonIgnore]
public override bool IsActive
{
get
{
if (this.Equals(ProfileRepository.CurrentProfile))
return true;
else
return false;
}
}
public override string Driver { get; } = "NVIDIA";
public override string Name { get; set; }
//public Topology.Path[] Paths { get; set; } = new Topology.Path[0];
//public NVIDIALibrary.NVIDIAProfile ProfileData { get; set; } = new NVIDIALibrary.NVIDIAProfile();
[JsonRequired]
public NVIDIA_DISPLAY_CONFIG DisplayConfig
{
get
{
return _displayConfig;
}
set
{
_displayConfig = value;
}
}
[JsonIgnore]
public override ProfileIcon ProfileIcon
{
get
{
if (_profileIcon != null)
return _profileIcon;
else
{
_profileIcon = new ProfileIcon(this);
return _profileIcon;
}
}
set
{
_profileIcon = value;
}
}
public override List<string> ProfileDisplayIdentifiers
{
get
{
if (_profileDisplayIdentifiers.Count == 0)
{
_profileDisplayIdentifiers = NVIDIALibrary.GetLibrary().GetCurrentDisplayIdentifiers();
}
return _profileDisplayIdentifiers;
}
set
{
if (value is List<string>)
_profileDisplayIdentifiers = value;
}
}
[JsonIgnore]
public override List<ScreenPosition> Screens
{
get
{
if (_screens.Count == 0)
{
_screens = GetScreenPositions();
}
return _screens;
}
set
{
_screens = value;
}
}
[JsonConverter(typeof(CustomBitmapConverter))]
public new Bitmap ProfileBitmap
{
get
{
if (_profileBitmap != null)
return _profileBitmap;
else
{
_profileBitmap = this.ProfileIcon.ToBitmap(256, 256);
return _profileBitmap;
}
}
set
{
_profileBitmap = value;
}
}
#endregion
public override bool IsValid()
{
if (Paths != null &&
ProfileIcon is ProfileIcon &&
System.IO.File.Exists(SavedProfileIconCacheFilename) &&
ProfileBitmap is Bitmap &&
ProfileTightestBitmap is Bitmap &&
ProfileDisplayIdentifiers.Count > 0)
return true;
else
return false;
}
public bool CopyTo(NVIDIAProfileItem profile, bool overwriteId = true)
{
if (!(profile is NVIDIAProfileItem))
return false;
if (overwriteId == true)
profile.UUID = UUID;
// Copy all our profile data over to the other profile
profile.Name = Name;
//profile.Paths = Paths;
profile.ProfileIcon = ProfileIcon;
profile.SavedProfileIconCacheFilename = SavedProfileIconCacheFilename;
profile.ProfileBitmap = ProfileBitmap;
profile.ProfileTightestBitmap = ProfileTightestBitmap;
profile.ProfileDisplayIdentifiers = ProfileDisplayIdentifiers;
return true;
}
public override bool PreSave()
{
// Prepare our profile data for saving
if (_profileDisplayIdentifiers.Count == 0)
{
_profileDisplayIdentifiers = NVIDIALibrary.GetLibrary().GetCurrentDisplayIdentifiers();
}
// Return if it is valid and we should continue
return IsValid();
}
public override void RefreshPossbility()
{
// Check each display in this profile and make sure it's currently available
int validDisplayCount = 0;
//validDisplayCount = (from connectedDisplay in ProfileRepository.ConnectedDisplayIdentifiers select connectedDisplay == profileDisplayIdentifier).Count();
foreach (string profileDisplayIdentifier in ProfileDisplayIdentifiers)
{
// If this profile has a display that isn't currently available then we need to say it's a no!
if (ProfileRepository.ConnectedDisplayIdentifiers.Any(s => profileDisplayIdentifier.Equals(s)))
{
SharedLogger.logger.Trace($"ProfileItem/RefreshPossbility: We found the display in the profile {Name} with profileDisplayIdentifier {profileDisplayIdentifier} is connected now.");
validDisplayCount++;
}
else
{
SharedLogger.logger.Warn($"ProfileItem/RefreshPossbility: We found the display in the profile {Name} with profileDisplayIdentifier {profileDisplayIdentifier} is NOT currently connected, so this profile cannot be used.");
}
}
if (validDisplayCount == ProfileDisplayIdentifiers.Count)
{
SharedLogger.logger.Debug($"ProfileRepository/IsPossibleRefresh: The profile {Name} is possible!");
_isPossible = true;
}
else
{
SharedLogger.logger.Debug($"ProfileRepository/IsPossibleRefresh: The profile {Name} is NOT possible!");
_isPossible = false;
}
}
public override bool CreateProfileFromCurrentDisplaySettings()
{
AMDLibrary amdLibrary = AMDLibrary.GetLibrary();
if (amdLibrary.IsInstalled)
{
// Create the profile data from the current config
_displayConfig = amdLibrary.GetActiveConfig();
// Now, since the ActiveProfile has changed, we need to regenerate screen positions
_screens = GetScreenPositions();
return true;
}
else
{
return false;
}
}
public override bool PerformPostLoadingTasks()
{
// First thing we do is to set up the Screens
_screens = GetScreenPositions();
return true;
}
public override List<ScreenPosition> GetScreenPositions()
{
// Now we create the screens structure from the AMD profile information
_screens = new List<ScreenPosition>();
if (_displayConfig.AdapterConfigs.Count > 0)
{
foreach (var adapter in _displayConfig.AdapterConfigs)
{
foreach (var display in adapter.Displays)
{
foreach (var mode in display.DisplayModes)
{
ScreenPosition screen = new ScreenPosition();
screen.Library = "AMD";
screen.Name = display.DisplayName;
screen.DisplayConnector = display.DisplayConnector;
screen.ScreenX = mode.XPos;
screen.ScreenY = mode.YPos;
screen.ScreenWidth = mode.XRes;
screen.ScreenHeight = mode.YRes;
// If we're at the 0,0 coordinate then we're the primary monitor
if (screen.ScreenX == 0 && screen.ScreenY == 0)
{
screen.IsPrimary = true;
}
// HDR information
if (display.HDRSupported)
{
screen.HDRSupported = true;
if (display.HDREnabled)
{
screen.HDREnabled = true;
}
else
{
screen.HDREnabled = false;
}
}
else
{
screen.HDRSupported = false;
screen.HDREnabled = false;
}
// Spanned screen options
if (display.IsEyefinity)
{
screen.IsSpanned = true;
screen.Colour = Color.FromArgb(200, 237, 28, 36); // represents AMD Red
screen.SpannedName = "AMD Eyefinity";
}
else
{
screen.IsSpanned = false;
screen.Colour = Color.FromArgb(255, 195, 195, 195); // represents normal screen colour
}
// Figure out features
//ATI.ADL.ADL.ConvertDisplayModeFlags(mode.ModeValue);
//screen.Features = mode.ModeValue;
_screens.Add(screen);
}
}
}
}
return _screens;
}
// The public override for the Object.Equals
public override bool Equals(object obj)
{
return this.Equals(obj as NVIDIAProfileItem);
}
// Profiles are equal if their Viewports are equal
public bool Equals(NVIDIAProfileItem other)
{
// If parameter is null, return false.
if (other is null)
return false;
// Optimization for a common success case.
if (Object.ReferenceEquals(this, other))
return true;
// If run-time types are not exactly the same, return false.
if (this.GetType() != other.GetType())
return false;
if (Paths.Length != other.Paths.Length)
return false;
// Check if the profile identifiers are not the same, then return false
int foundDICount = 0;
foreach (string profileDI in ProfileDisplayIdentifiers)
{
if (other.ProfileDisplayIdentifiers.Contains(profileDI))
{
foundDICount++;
continue;
}
}
if (foundDICount != other.ProfileDisplayIdentifiers.Count)
return false;
foundDICount = 0;
foreach (string profileDI in other.ProfileDisplayIdentifiers)
{
if (ProfileDisplayIdentifiers.Contains(profileDI))
{
foundDICount++;
continue;
}
}
if (foundDICount != ProfileDisplayIdentifiers.Count)
return false;
// Check whether the profiles' properties are equal
// We need to exclude the name as the name is solely for saving to disk
// and displaying to the user.
// Two profiles are equal only when they have the same viewport data
// The data may be in different orders each run, so we need to compare them one by one
int foundPathsCount = 0;
int foundOtherPathsCount = 0;
// TODO: Make this work in NVIDIA land
foreach (Topology.Path profilePath in Paths)
{
if (other.Paths.Contains(profilePath))
{
foundPathsCount++;
continue;
}
}
foreach (Topology.Path otherPath in other.Paths)
{
if (Paths.Contains(otherPath))
{
foundOtherPathsCount++;
continue;
}
}
if (foundPathsCount == foundOtherPathsCount)
return true;
else
return false;
}
// If Equals() returns true for this object compared to another
// then GetHashCode() must return the same value for these objects.
public override int GetHashCode()
{
// Get hash code for the ProfileDisplayIdentifiers field if it is not null.
int hashIds = ProfileDisplayIdentifiers == null ? 0 : ProfileDisplayIdentifiers.GetHashCode();
// Get ProfileData too
int hashProfileData = Paths == null ? 0 : Paths.GetHashCode();
// Calculate the hash code for the product.
return (hashIds, hashProfileData).GetHashCode();
}
public override string ToString()
{
return (Name ?? Language.UN_TITLED_PROFILE);
}
}
// Custom Equality comparer for the Profile class
// Allows us to use 'Contains'
class NVIDIAProfileComparer : IEqualityComparer<NVIDIAProfileItem>
{
// Products are equal if their names and product numbers are equal.
/*public bool Equals(NVIDIAProfileItem x, NVIDIAProfileItem y)
{
//Check whether the compared objects reference the same data.
if (Object.ReferenceEquals(x, y)) return true;
//Check whether any of the compared objects is null.
if (x is null || y is null)
return false;
// Check whether the profiles' properties are equal
// We need to exclude the name as the name is solely for saving to disk
// and displaying to the user.
// Two profiles are equal only when they have the same viewport data
if (x.Paths.SequenceEqual(y.Paths))
return true;
else
return false;
}*/
public bool Equals(NVIDIAProfileItem x, NVIDIAProfileItem y)
{
//Check whether the compared objects reference the same data.
if (Object.ReferenceEquals(x, y)) return true;
//Check whether any of the compared objects is null.
if (x is null || y is null)
return false;
if (x.Paths.Length != y.Paths.Length)
return false;
// Check if the profile identifiers are not the same, then return false
int foundDICount = 0;
foreach (string profileDI in x.ProfileDisplayIdentifiers)
{
if (y.ProfileDisplayIdentifiers.Contains(profileDI))
{
foundDICount++;
continue;
}
}
if (foundDICount != x.ProfileDisplayIdentifiers.Count)
return false;
foundDICount = 0;
foreach (string profileDI in y.ProfileDisplayIdentifiers)
{
if (x.ProfileDisplayIdentifiers.Contains(profileDI))
{
foundDICount++;
continue;
}
}
if (foundDICount != y.ProfileDisplayIdentifiers.Count)
return false;
// Check whether the profiles' properties are equal
// We need to exclude the name as the name is solely for saving to disk
// and displaying to the user.
// Two profiles are equal only when they have the same viewport data
int foundPathsCount = 0;
int foundOtherPathsCount = 0;
// TODO: Fix this so it finds compares ProfileData
foreach (Topology.Path profilePath in x.Paths)
{
if (y.Paths.Contains(profilePath))
{
foundPathsCount++;
continue;
}
}
foreach (Topology.Path otherPath in y.Paths)
{
if (x.Paths.Contains(otherPath))
{
foundOtherPathsCount++;
continue;
}
}
if (foundPathsCount == foundOtherPathsCount)
return true;
else
return false;
}
// If Equals() returns true for a pair of objects
// then GetHashCode() must return the same value for these objects.
/*public int GetHashCode(NVIDIAProfileItem profile)
{
// Check whether the object is null
if (profile is null) return 0;
// Get hash code for the Viewports field if it is not null.
int hashPaths = profile.Paths == null ? 0 : profile.Paths.GetHashCode();
//Calculate the hash code for the product.
return hashPaths;
}*/
// Modified the GetHashCode to compare the displayidentifier
public int GetHashCode(NVIDIAProfileItem profile)
{
// Check whether the object is null
if (profile is null) return 0;
// Get hash code for the ProfileDisplayIdentifiers field if it is not null.
int hashIds = profile.ProfileDisplayIdentifiers == null ? 0 : profile.ProfileDisplayIdentifiers.GetHashCode();
// Get hash code for the Paths
int hashPaths = profile.Paths == null ? 0 : profile.Paths.GetHashCode();
//Calculate the hash code for the product.
return (hashIds, hashPaths).GetHashCode();
}
}
}