Cleaning up Uplay

Removing uneeded statements from UplayGame
This commit is contained in:
Terry MacDonald 2020-12-09 20:48:49 +13:00
parent 0830ed58dd
commit 9a4d8dc0c4

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@ -3,39 +3,13 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Reflection;
using System.Security;
using System.Drawing;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using DisplayMagician.Resources; using DisplayMagician.Resources;
using DisplayMagician.Shared;
//using HtmlAgilityPack;
using Microsoft.Win32;
using Newtonsoft.Json;
//using VdfParser;
//using Gameloop.Vdf;
using System.Collections.ObjectModel;
using ValveKeyValue;
using System.Security.Cryptography;
using System.ServiceModel.Configuration;
//using DisplayMagician.GameLibraries.UplayAppInfoParser;
using TsudaKageyu;
using System.Drawing.IconLib;
using System.Drawing.IconLib.Exceptions;
using System.Diagnostics; using System.Diagnostics;
namespace DisplayMagician.GameLibraries namespace DisplayMagician.GameLibraries
{ {
public class UplayGame : Game public class UplayGame : Game
{ {
/*private static string UplayLibrary.UplayExe;
private static string UplayLibrary.UplayPath;
private static string _uplayConfigVdfFile;
private static string _registryUplayKey = @"SOFTWARE\\Valve\\Uplay";
private static string _registryAppsKey = $@"{_registryUplayKey}\\Apps";*/
private string _gameRegistryKey; private string _gameRegistryKey;
private uint _uplayGameId; private uint _uplayGameId;
private string _uplayGameName; private string _uplayGameName;
@ -46,15 +20,6 @@ namespace DisplayMagician.GameLibraries
private string _uplayGameIconPath; private string _uplayGameIconPath;
private static List<UplayGame> _allInstalledUplayGames = null; private static List<UplayGame> _allInstalledUplayGames = null;
/*private struct UplayAppInfo
{
public uint GameID;
public string GameName;
public List<string> GameExes;
public string GameInstallDir;
public string GameUplayIconPath;
}*/
static UplayGame() static UplayGame()
{ {
ServicePointManager.ServerCertificateValidationCallback += ServicePointManager.ServerCertificateValidationCallback +=