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[WIP] Adding cancelling monitoring to the Windows Toast
Added the button. Now need to figure out the logic.
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@ -1074,6 +1074,7 @@ namespace DisplayMagician
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.AddToastActivationInfo("notify=runningApplication", ToastActivationType.Foreground)
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.AddText($"Running {shortcutToUse.ExecutableNameAndPath}", hintMaxLines: 1)
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.AddText($"Waiting for all {processToMonitorName } processes to exit...")
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.AddButton("Cancel", ToastActivationType.Background, "notify=runningApplication&action=cancel")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
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ToastContent toastContent = tcBuilder.Content;
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@ -1172,7 +1173,7 @@ namespace DisplayMagician
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// Tell the user that the application has closed
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// Construct the toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
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.AddToastActivationInfo("notify=stopApplicationDetected", ToastActivationType.Foreground)
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.AddText($"{shortcutToUse.ExecutableNameAndPath} was closed", hintMaxLines: 1)
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.AddText($"All {processToMonitorName} processes were shutdown and changes were reverted.")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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@ -1253,7 +1254,7 @@ namespace DisplayMagician
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// Now we want to tell the user we're start a game
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// Construct the Windows toast content
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ToastContentBuilder tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=starting{gameLibraryToUse.GameLibraryName}", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=startingGameLibrary", ToastActivationType.Foreground)
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.AddText($"Starting {gameLibraryToUse.GameLibraryName}", hintMaxLines: 1)
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.AddText($"Waiting for {gameLibraryToUse.GameLibraryName} Game Library to start (and update if needed)...")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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@ -1315,7 +1316,7 @@ namespace DisplayMagician
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// Now we want to tell the user we're updating the game library
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// Construct the Windows toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=updating{gameLibraryToUse.GameLibraryName}", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=updatingGameLibrary", ToastActivationType.Foreground)
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.AddText($"Updating {gameLibraryToUse.GameLibraryName}", hintMaxLines: 1)
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.AddText($"Waiting for {gameLibraryToUse.GameLibraryName} Game Library to update itself...")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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@ -1365,7 +1366,7 @@ namespace DisplayMagician
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// Now we want to tell the user we're updating the game
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// Construct the Windows toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=updating{gameToRun.Name}", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=updatingGame", ToastActivationType.Foreground)
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.AddText($"Updating {gameToRun.Name}", hintMaxLines: 1)
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.AddText($"Waiting for {gameToRun.Name} Game to update...")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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@ -1492,7 +1493,7 @@ namespace DisplayMagician
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// Now we want to tell the user we couldn't start the game!
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// Construct the Windows toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=errorRunning{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=errorRunningGame", ToastActivationType.Foreground)
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.AddText($"Could not detect {shortcutToUse.GameName} starting", hintMaxLines: 1)
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.AddText($"Could not detect {shortcutToUse.GameName} Game starting, so reverting changes back if needed. You may need to monitor a different game executable.");
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//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
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@ -1516,8 +1517,9 @@ namespace DisplayMagician
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// Now we want to tell the user we're running a game!
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// Construct the Windows toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=running{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=runningGame", ToastActivationType.Foreground)
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.AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1)
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.AddButton("Cancel", ToastActivationType.Background, "notify=runningGame&action=cancel")
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.AddText($"Waiting for the {gameToRun.ProcessName} game process to exit as {altGameProcessToMonitor} alternative game executable wasn't found...");
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//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
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toastContent = tcBuilder.Content;
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@ -1558,7 +1560,7 @@ namespace DisplayMagician
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// Tell the user that the Game has closed
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// Construct the toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
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.AddToastActivationInfo("notify=stopGameDetected", ToastActivationType.Foreground)
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.AddText($"{shortcutToUse.GameName} was closed", hintMaxLines: 1)
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.AddText($"{shortcutToUse.GameName} game was exited.")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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@ -1584,9 +1586,10 @@ namespace DisplayMagician
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// Now we want to tell the user we're monitoring the alternative executables!
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// Construct the Windows toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=running{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=runningGame", ToastActivationType.Foreground)
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.AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1)
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.AddText($"Waiting for the {altGameProcessToMonitor} alternative game process to exit...")
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.AddButton("Cancel", ToastActivationType.Background, "notify=runningGame&action=cancel")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
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toastContent = tcBuilder.Content;
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@ -1628,7 +1631,7 @@ namespace DisplayMagician
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// Tell the user that the Alt Game Executable has closed
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// Construct the toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
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.AddToastActivationInfo("notify=stopGameDetected", ToastActivationType.Foreground)
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.AddText($"{altGameProcessToMonitor} was closed", hintMaxLines: 1)
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.AddText($"{altGameProcessToMonitor} alternative game executable was exited.")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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@ -1651,9 +1654,10 @@ namespace DisplayMagician
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// Now we want to tell the user we're running a game!
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// Construct the Windows toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo($"notify=running{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground)
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.AddToastActivationInfo($"notify=runningGame", ToastActivationType.Foreground)
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.AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1)
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.AddText($"Waiting for the {gameLibraryToUse.GameLibraryName} Game {gameToRun.Name} to exit...")
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.AddButton("Cancel", ToastActivationType.Background, "notify=runningGame&action=cancel")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
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toastContent = tcBuilder.Content;
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@ -1755,7 +1759,7 @@ namespace DisplayMagician
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// Tell the user that the Game has closed
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// Construct the toast content
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tcBuilder = new ToastContentBuilder()
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.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
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.AddToastActivationInfo("notify=stopGameDetected", ToastActivationType.Foreground)
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.AddText($"{shortcutToUse.GameName} was closed", hintMaxLines: 1)
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.AddText($"{shortcutToUse.GameName} game was exited.")
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.AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);
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