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Fixed issue with Uplay icon paths
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parent
b02155d9b1
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@ -651,9 +651,9 @@ namespace DisplayMagician.GameLibraries
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}
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// Now try to get the Uplay game icon
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if (!String.IsNullOrEmpty(executable.icon_image))
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if (!String.IsNullOrEmpty(root.icon_image))
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{
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gameIconPath = Path.Combine(_uplayPath, "data", "games", executable.icon_image);
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gameIconPath = Path.Combine(_uplayPath, "data", "games", root.icon_image);
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// If the icon file isn't actually there, then use the game exe instead.
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if (!File.Exists(gameIconPath))
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@ -753,9 +753,9 @@ namespace DisplayMagician.GameLibraries
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}
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// Now try to get the Uplay game icon
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if (!String.IsNullOrEmpty(executable.icon_image))
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if (!String.IsNullOrEmpty(root.icon_image))
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{
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gameIconPath = Path.Combine(_uplayPath, "data", "games", executable.icon_image);
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gameIconPath = Path.Combine(_uplayPath, "data", "games", root.icon_image);
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// If the icon file isn't actually there, then use the game exe instead.
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if (!File.Exists(gameIconPath))
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@ -26,8 +26,8 @@ using System.Resources;
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[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
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// Version information
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[assembly: AssemblyVersion("2.0.1.123")]
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[assembly: AssemblyFileVersion("2.0.1.123")]
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[assembly: AssemblyVersion("2.0.1.125")]
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[assembly: AssemblyFileVersion("2.0.1.125")]
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[assembly: NeutralResourcesLanguageAttribute( "en" )]
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[assembly: CLSCompliant(true)]
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