Commit Graph

24 Commits

Author SHA1 Message Date
Terry MacDonald
23930a2a15 Added initial ability to minimise to notification area
Used some awesome help from Hans Passant to build
logic to allow minimise to notification area as well as
be able to change profiles etc from the notification area.

https://stackoverflow.com/questions/1730731/how-to-start-winform-app-minimized-to-tray
2020-10-26 14:30:00 +13:00
Terry MacDonald
7355b419e8 Added ChangeProfile startup action
Added the ChangeProfile startup action so that
the Notification Icon in the Notification Tray will
be able to change the display profile easily.
2020-10-22 22:05:15 +13:00
Terry MacDonald
54f3f5271a Fixed NVIDIA IsPossible screen detection
Made the IsPossible deviceIdentification work
correctly with the NvAPIWrapper logic. Issue
was caused by me not really understanding what
the NVIDIA documentation meant. This has been
rectified. HeliosPlus will now invalidate any profiles
that won't work with the currntly attached screens.
2020-10-10 15:18:30 +13:00
Terry MacDonald
7fd4a8117d Fixed error with Paths and Topologies equality
I'd made a revision to the Paths and Topologies
equality comparison and it  used Equals for
sequences rather than SequenceEqual as it should.
Comparison works correctly now.
2020-10-09 17:14:23 +13:00
Terry MacDonald
0ccf5176b7 First working surround to non-surround conversion
Was missing a SetTopologies  command from upstream
and the latest GeForce devices don't seem to be able to
read EDID which means the Topologies dont have a
DisplayName peroperty, which in turn causes issues when
trying to change to that topology! So now detect empty
DisplayName and fill it with a default.
2020-10-07 21:32:12 +13:00
Terry MacDonald
8c4604bc58 Renaming Viewports back to Paths 2020-10-07 20:08:36 +13:00
Terry MacDonald
f0088d08e2 [WIP] trying to fix path error 2020-10-06 23:49:10 +13:00
Terry MacDonald
c716b88068 [WIP] Fixed the profile.IsPossible detection for NVidia
Still need to fix the non-NVIDIA card deviceidentifier logic
2020-10-06 20:59:59 +13:00
Terry MacDonald
3af60257ce Removing DisplayIndentifier class 2020-10-02 18:39:48 +13:00
Terry MacDonald
77ae3c4789 Basic working code to apply a display profile change
This code makes the display profile change work. There
are a few things broken still.... namely the showing of a
timer when the profile is being applied, the accuracy of
the display detection code, and the correct logic for
determining a profile can be used.
2020-10-02 18:10:34 +13:00
Terry MacDonald
466cdc647e [WIP] Attempt to fix the display detection for checking valid profiles
Initial work in progress profile 'IsPossible' logic update.
2020-09-30 22:49:02 +13:00
Terry MacDonald
9d5a5ebd62 [WIP] Creates different displayIdentifiers for NVIDIA or other
There are different displayIdentifiers created if the video card
is an NVidia card, or if it is anything else. These identifiers
are saved in the display profiles, and that allows us to compare
the display identifiers we currently have with the ones in various
profiles, and then work out which profiles are valid.

This code committed today ensures that the nvidia device
identifier will always use the NVAPIWrapper lib (whether in
surround mode or not) so that the application allows both
surround mode profiles and non-surround mode profiles
to be selected if the same displays are present.

For all other display adapters it just uses the
WindowsDisplayAPI to create a different displayIdentifier
which isn't as smart. It means that if you have an AMD and
use EyeInfinity, then this isn't clever enough to understand
the profiles use the same matching screens. I will have to
fix this eventually when i build in native AMD support in
the future.
2020-09-18 22:52:18 +12:00
Terry MacDonald
f2dca27c02 [WIP] Testing logic for detecting displays
The existing logic for detecting displays connected to
an NVidia device doesn't allow matching for Nvidia
surround and normal surroundless profiles. This means
that you cannot determine which profiles are the valid
for your display setup. This is testing the NVAPIWRapper
scanning and the WindowsDisplayAPI libraries to see what
information will work for tracking the screen in the profiles.
2020-09-18 20:35:49 +12:00
Terry MacDonald
0912ee5896 Added DisplayIdentifiers to Profile storage
DisplayIdentifiers are the minimum GPU/Display
that will allow us to identify whether a profile
will actually work. We look for the same DisplayIdentifiers
or a subset of them to determine whether a profile
will be valid to show. This is different from the data
stored under DisplayTarget, as that is used for detailed
compatibility....
2020-08-19 18:55:50 +12:00
Terry MacDonald
32ad405904 Removed braces from UUID in filenames
Simplified UUID logic by removing braces from the
filenames and within the storage JSON files.
2020-08-19 10:16:04 +12:00
terrymacdonald
41c03c30b5 Saving initial MSTest configuration
First part of installing an MSTest suite.
Included some config file to read in
for testing the ShortcutRepository and
the ProfileRepository. Had the data
handy so it made sense to save it :)
2020-07-26 20:52:46 +12:00
terrymacdonald
85de9b0697 [WIP] Partially fixed Profile.IsPossible logic
The IsPossible logic in the ProfileItem incorrectly
uses the ToPathTargetInfo, when a better match is
to look for all the actual displays that are currently
turned on, and then allow all profiles that include
only the displays that are turned on. That involves
1. getting a list of the display devicepaths, and then
2. checking if this profile has all the devicepaths
needed to show the profile. If it does, then it
IsPossible.
2020-07-24 21:46:53 +12:00
terrymacdonald
5004f5f76a Silenced the System.Drawing.Image exceptions
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
2020-07-24 16:51:48 +12:00
terrymacdonald
f23ae340a7 Fixed DisplayProfileForm profile selection logic
Profile selection logic was running functions multiple
times which was resulting in a lot of extra delay
while using the DisplayProfileFOrm. These changes
streamline it and make it work a lot faster!
2020-07-24 13:11:42 +12:00
terrymacdonald
c358bc9087 [WIP] Moving Shortcut run logic to repo
Moved the shortcut running logic from the
main Program into the ShortcutRepository
so that it can be used from the
Shortcut Library UI as well as from the
commandline.

It's marked as WIP because I also moved
the ApplyingChangesForm and accompanying
ApplyTopos/ApplyProfiles logic and I broke
it. It needs refactoring and hopefully
simplifying but I need to work on that next!
2020-07-23 18:31:00 +12:00
terrymacdonald
85963b3417 Fixed ShortcutAdaptor errors and Saved prompt
Did a fix for the SHortcutAdaptor doing exceptions
for showing the form before loading all the graphics
but can't really do much about it without adding
background loading to the main form. This is a lot of
work considering we'll be moving from WinForms
to WPF UI in the future.

Also fixed the 'Do you want to save' prompt detection
logic so that it correctly waits until all the loading has
finished before monitoring for users making changes.
Should stop the form incorrectly suggesting you
should save unless they've really made a change.
2020-07-15 20:11:38 +12:00
terrymacdonald
5b396032ff Shortcut names now update if profile name changed
If a shortcut has Autoname turned on, and if the user
changes the name of the profile, then the shortcut will
be renamed to keep pace with the new profile name.
If autoname is NOT turned on, then the shortcut name
will be kept as is, and the user will need to make any
changes. Please note that HeliosPlus will not make
any changes to any desktop shortcuts saved to the PC.
It will only change the name of the shortcut in the
shortcut library within the App.
2020-06-15 21:57:46 +12:00
temacdonald
23e1dbd244 Transitioned Profiles to using ProfileRepository
Moving to using a ProfileRespository will make it
easier when moving to a WPF style app, and it will
allow some freedom if I want to change the storage
to a database or soemthing different.
2020-06-14 16:20:52 +12:00
temacdonald
e7ad4dc847 [WIP] Fixing Shortcut Bitmap
Partially completed bitmap work.
Need to implement generic bitmap
resizing to work with small and large
icons, and for different sizes for overlay
bitmap.
2020-06-07 20:48:45 +12:00