The programme compiles with the commandline changes
and the changes to the shortcut form, including aligning
the shortcut generation with the new command line.
The Uplay skeleton has been disabled for now as I'm
concentrating on getting the commandline args working
and fixing the annoying errors in the way the MainForm
and the ShortcutForm work. Probably have a couple more
days work to fix that.
Changed to use natemcmaster's CommandLineUtils library to provide
flexbility for command structure, and enable the use of custom
validators which allow us to make sure that the command line options
provided are accurate. This removes the need for all the individual
exceptions being thrown across the main application.
Also started the modification of the CreateShortcut Form to make
it easier to use and more self explanatory.
And finally started the integration of Uplay into the application so
that users can use Uplay as well as Steam to select their games.
Converted back to CommandLineParser as there is better ability to
format the Help Text for error messages generated by additional checks
we're now performing after the commandline options have already been
parsed.
Migrated to the latest .Net Framework (v4.8) and changed to
System.CommandLine.DragonFruit for the parameter processing
as CommandLineParser completely altered their required
programme structure which meant something had to change.
Figured using Microsoft's own poduct would be best.