Commit Graph

170 Commits

Author SHA1 Message Date
Terry MacDonald
b1e49aad11 [WIP] Partial development of uplay support
Have reverse engineered the uplay launcher a
little bit, and managed to extract some of the
useful file structures to be able to parse the
useful bits of teh uplay game library. Need to
properly extract the games info from it though.
2020-11-10 22:26:02 +13:00
Terry MacDonald
dd85aeb0f1 Fixed notification icon menu
Also fixed console messages as well. The programme
is just about working properly! I'm going to start
creating branches now as it is nearly at ready for a
v1.0!
2020-11-04 18:47:41 +13:00
Terry MacDonald
d952059e08 Fixes resizing of MainForm
Some elements weren't resizing properly.
2020-10-26 17:13:23 +13:00
Terry MacDonald
5e9135ed30 Completed adding "minimise on start" ability
Am able to minimise on start, or run normally
using a simple checkbox on the main form.
Maintains the setting over different runs using
a settings json file stored in the AppData directory.
2020-10-26 17:08:55 +13:00
Terry MacDonald
23930a2a15 Added initial ability to minimise to notification area
Used some awesome help from Hans Passant to build
logic to allow minimise to notification area as well as
be able to change profiles etc from the notification area.

https://stackoverflow.com/questions/1730731/how-to-start-winform-app-minimized-to-tray
2020-10-26 14:30:00 +13:00
Terry MacDonald
ed0ccede4c Added initial notify icon shortcut
Added initial notify icon shortcut menu. Have yet
to hook it up to programme start so that it gets
populated.

Also tried to do some tiy up of the Main procedure
of the Program.cs.
2020-10-26 12:39:14 +13:00
Terry MacDonald
eaf14afa0c Changing icons for projects 2020-10-23 21:39:09 +13:00
Terry MacDonald
dd223c851d Complete changing icons 2020-10-23 18:32:21 +13:00
Terry MacDonald
de445bc601 Change to new icon
Changed to new icon. Removed icons from the
various forms.
2020-10-23 18:11:34 +13:00
Terry MacDonald
7355b419e8 Added ChangeProfile startup action
Added the ChangeProfile startup action so that
the Notification Icon in the Notification Tray will
be able to change the display profile easily.
2020-10-22 22:05:15 +13:00
Terry MacDonald
964853ff34 Changed the HeliosPlus Icon
Still not really happy with this one, but it's better
than the last one at least...
2020-10-22 21:46:36 +13:00
Terry MacDonald
ca1b760d9e Fixed Profile reverting after game execution
The ApplyProfile had some logic that would stop
reverting the profile after the game/exe was exited.
This should now be fixed.

Also attempted a fix to centralise the timer circle
in the middle window while applying a profile.
2020-10-22 20:08:26 +13:00
Terry MacDonald
a5d581fec8 Fixed shortcut editing and icon updates
The shortcut editing window was broken and was
not copying the information across properly to the
new shortcuts when the shortcut was edited. I have
now moved to actually replacing the shortcut when
the form updates it. So basically the ShortcutForm
loads the shortcut info from the ShortcutItem, then
when you save the form, it returns a new ShortcutItem.
The shortcut library then removes the old shortcut
(which removes the icons, and updates the file), then
it saves the new shortcut we just created (which saves
the icons and updates the save file). This was the easiest
way to make the shortcut modification process work.
2020-10-20 21:22:07 +13:00
Terry MacDonald
464545fbc7 Made Icons as reliable as possible
Icon logic works well now except for a single issue.
It will not change the shortcut image if the profile
or the game has been changed, and it needs to.
2020-10-19 22:58:23 +13:00
Terry MacDonald
e34d59c1f7 Cleaned up Icon creation (mostly)
Managed to fix large icon creation thanks to
work from Maurizio. Fied an issue with file
selection for Icon generation. Also found a
new issue with ShortcutList that needs
fixing shortly.

https://tabbles.net/how-to-have-large-file-icons-with-shgetfileinfo-in-c/
2020-10-19 21:50:42 +13:00
Terry MacDonald
683bf3d936 Fixed Bitmap processing for Shortcuts
The Bitmap processing wasm't working in the
listitemview. Traced it to a problem with a missing
GenerateThumbnailView call.

Also adjusted when the save to icon cache happens
so that it is part of the ShortcutItem and is called
when a new shortcut is created. This saves times.
2020-10-18 23:04:08 +13:00
Terry MacDonald
3b63953648 Revert "Revert "Refactored Common Base Games""
This reverts commit a71b866545.
2020-10-18 21:17:21 +13:00
Terry MacDonald
a71b866545 Revert "Refactored Common Base Games"
This reverts commit c2c11bd722.
2020-10-18 21:15:19 +13:00
Terry MacDonald
c2c11bd722 Refactored Common Base Games
Created a Common Base Game object in order
to support multiple additional libraries and games
in the future.
2020-10-18 21:02:00 +13:00
Terry MacDonald
ba54c9b99b [WIP] Fixing application runshortcut
Dies in ToBitmapOverlay because originalBitmap
isn't set.
2020-10-13 22:32:41 +13:00
Terry MacDonald
3992157793 Correctly close programs that we start
The StartPrograms processes now all correctly are added
to a list of processes to stop only if the user requested they
are stopped.

Additionally, a 300ms delay was added after SteamGame is
launched to give it time to actually run the darn game! It was
erroring due to testing for the launch too quickly. Steam
takes a wee bit of time to start the game, and we need to
account for that.
2020-10-13 22:02:46 +13:00
Terry MacDonald
86776f1aba SteamGame.IsRunning now works correctly
Changed from using the Steam 'Running' Registry
Key to using an actual Process detection method.
Now works reliably and waits as expected!
2020-10-13 21:25:10 +13:00
Terry MacDonald
706c225dc7 Fixed missing more than one steam library
The steam library code didn't handle multiple steam library locations
properly, but now it does!
2020-10-13 21:04:48 +13:00
Terry MacDonald
07d1c040cb Added ApplyProfile exceptions and StartPrograms 2020-10-13 20:22:42 +13:00
Terry MacDonald
12e3229f9d [WIP] Partially working RunShortcut command
The RunShortcut commandline option mostly works
but it fails to cleanly execute thanks to a partially broken
Program.ApplyProfile. The ApplyProfile exception logic
is not working properly and that is causing an exception
in Program.RunShortcut. Just needs some improved
ApplyProfile logic to detect when it does actually
(correctly) fail.
2020-10-11 21:12:52 +13:00
Terry MacDonald
7c34a02213 Start programs details saved and loaded
Next step is to make them actually do something.
2020-10-11 20:14:22 +13:00
Terry MacDonald
2fa3ce0eb5 Loads the start programs into form
This change loads the start programs into
the form. The structure of the ShortcutItem
changes are designed to be extensible to a
large number of start programs, but the UI
only supports 4. The plan is to add as many
as you want in the WPF version of this app,
but right now its not worth the effort :).
2020-10-11 18:21:06 +13:00
Terry MacDonald
c6408648ee [WIP] StartPrograms are now saved
This puts in place some logic to save start
programs to the shortcut so they get
saved automatically.
2020-10-11 18:11:08 +13:00
Terry MacDonald
66d9ee8b74 Program to start UI works
Program to start UI works as intended. It's
a bit basic but will be good enough until
I manage to get to the WPF rewrite in a
year or so! Next step is to start adding the
background changes to the ShortcutItem
to store the information in the JSON.
2020-10-11 17:38:46 +13:00
Terry MacDonald
383f7a114f Shortcut save button works on load
Had missed the shortcutsave button so it
wold be disabled on load, even if the shortcut
was a valid shortcut. This is now changed so
that it works fine on load.

Have also changed the shortcut library selection
colours to match the rest of the application.
2020-10-11 17:26:11 +13:00
Terry MacDonald
3835840e78 Fixed profile selection colour highlighting 2020-10-11 17:16:06 +13:00
Terry MacDonald
b7bdefa705 Fixing default profile selection in shortcut form 2020-10-11 17:04:36 +13:00
Terry MacDonald
959bfe62aa Added start prog checkbox for usability
Adding these checkboxes will let the user
easily temporarily disable running a program
without losing the very complicated arguments
passed to the program. This is especially true if
it is a thing like SimHub or something like that!
2020-10-11 13:52:28 +13:00
Terry MacDonald
250e6c477f Renamed 'happens before' UI components
Renamed the UI bits to make more sense in prep
for actually making them do things :).
2020-10-11 13:38:47 +13:00
Terry MacDonald
e43e6d945c [WIP] Create initial design for 'Before' tab
This is the first design for a simple form to
detail the programs that the user wants us to start
before the main Game. This is a first go and
is only the initial draft.
2020-10-10 18:09:19 +13:00
Terry MacDonald
4fb5865fd9 Removing DisplayNotification class
No longer require the DisplayNotification class
as was able to do similar tasks without it.
2020-10-10 17:52:34 +13:00
Terry MacDonald
a39a9d202c Improving Profile Form messages 2020-10-10 17:50:27 +13:00
Terry MacDonald
54f3f5271a Fixed NVIDIA IsPossible screen detection
Made the IsPossible deviceIdentification work
correctly with the NvAPIWrapper logic. Issue
was caused by me not really understanding what
the NVIDIA documentation meant. This has been
rectified. HeliosPlus will now invalidate any profiles
that won't work with the currntly attached screens.
2020-10-10 15:18:30 +13:00
Terry MacDonald
7fd4a8117d Fixed error with Paths and Topologies equality
I'd made a revision to the Paths and Topologies
equality comparison and it  used Equals for
sequences rather than SequenceEqual as it should.
Comparison works correctly now.
2020-10-09 17:14:23 +13:00
Terry MacDonald
8421acbd8d CurrentProfile detected in loadedProfiles
Fixed up some broken logic around detecting
loadedProfiles as the currentProfile. Now when
we load the profiles from disk we also correctly
check whether one of the profiles is in use now
and if it is then we use that profile instead of
creating a new one.
2020-10-09 16:27:59 +13:00
Terry MacDonald
189e3271a0 Fixed incorrectly displaying progressBar
I broke the circularProgressBar but now it works
fine. Messed with the style a bit to get the look
I wanted. Also adjusted the positioning of the
text in the middle.
2020-10-08 22:03:02 +13:00
Terry MacDonald
ca7c696b06 Bypassed NVIDIA Grid Topology if not needed
Added some logic to check if either the from or to
profile conatins an NVIDIA surround screen. If not,
then there is no need to apply a GridTopology as it
is all single devices! Saves up to 15 seconds on
swap over.
2020-10-07 21:58:05 +13:00
Terry MacDonald
0ccf5176b7 First working surround to non-surround conversion
Was missing a SetTopologies  command from upstream
and the latest GeForce devices don't seem to be able to
read EDID which means the Topologies dont have a
DisplayName peroperty, which in turn causes issues when
trying to change to that topology! So now detect empty
DisplayName and fill it with a default.
2020-10-07 21:32:12 +13:00
Terry MacDonald
8c4604bc58 Renaming Viewports back to Paths 2020-10-07 20:08:36 +13:00
Terry MacDonald
f0088d08e2 [WIP] trying to fix path error 2020-10-06 23:49:10 +13:00
Terry MacDonald
95d87e92f1 Fixed WindowsDisplayAPI Device Identifcation
Fixed the WindowsDisplayAPI Device Identifcation
logic so that it reliably detects the displays in a way
that works when some displays are disabled as well
as when they are enabled. Also divided up the
DeviceIdentification into two separate functions so
that one will list all attached devices, and the other
will only report the devices currently in use.
2020-10-06 21:32:31 +13:00
Terry MacDonald
c716b88068 [WIP] Fixed the profile.IsPossible detection for NVidia
Still need to fix the non-NVIDIA card deviceidentifier logic
2020-10-06 20:59:59 +13:00
Terry MacDonald
0b5937d25c Removing old ApplyingChangesForm 2020-10-06 20:08:36 +13:00
Terry MacDonald
267dfbe9f3 Initial working ApplyProfile
Works with the new DisplayIdentification code but
as the profile.IsPossible logic is incorrect it's not
working as intended. That's the next project.
2020-10-06 20:07:21 +13:00
Terry MacDonald
3847bae972 [WIP] DisplayUI works but needs error handling
DisplayUI is mostly working but it needs some work
fixing the error situations when the PathInfo can't be
applied properly. Need a way of setting the Task
result from the Task Action. Don't know how to do that
so something new to learn!
2020-10-05 00:18:22 +13:00