Am able to minimise on start, or run normally
using a simple checkbox on the main form.
Maintains the setting over different runs using
a settings json file stored in the AppData directory.
Added initial notify icon shortcut menu. Have yet
to hook it up to programme start so that it gets
populated.
Also tried to do some tiy up of the Main procedure
of the Program.cs.
Fixed up some broken logic around detecting
loadedProfiles as the currentProfile. Now when
we load the profiles from disk we also correctly
check whether one of the profiles is in use now
and if it is then we use that profile instead of
creating a new one.
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
Pulled out the the library list mgmt from SteamGame
and put it in a new SteamLibrary class. This means I
can replicate the learnings from the ShortcutRepo
amd Profile Repo, and can save separate JSON files
in the future if I so desire.
There is a little bit outstanding to make the SteamGame
Properties to be writeable as well as readable, otherwise
the SteamGame.CopyTo function won't work.
Updated the 'Save To Desktop' button in the
ShortcutLibraryForm to use the CreateShortcut
function in the ShortcutItem, and fixed that so
it now uses the IWshRuntimeLibrary to create
a Windows Script Host that will create the
shortcut.
Moving to using a ProfileRespository will make it
easier when moving to a WPF style app, and it will
allow some freedom if I want to change the storage
to a database or soemthing different.
Partially completed bitmap work.
Need to implement generic bitmap
resizing to work with small and large
icons, and for different sizes for overlay
bitmap.
Created ShortcutRepository which handles
the loading/saving and lifecycle management
of shortcuts. There can only be one shortcut
repository at a time, hence it's mainly static
methods.
Also started down the path of troubleshooting
the profileIcon overlays. The ToBitmapOverlay
still isn't working properly, so I need to figure
out how it was working originally, and how I
broke it :). Then I need to unbreak it.
The logic I chose for the ShortcutForm controls is
really not suited towards distributed logic. I am
going to have to centralise the logic into a single
function that will evaulate when to enable the
save button.
Have created the Shortcut class for use within the
ShortcutLibrary. Next step is modifying the
ShortcutForm to generate a Shortcut so that I
can check the loading and saving is working ok.
I won't concentrate on the ShortcutForm redesign
until this bit is tested.
Created the initial form for the shortcut library
and will now start working on getting the
shortcuts saving to a similar json format as
the display profiles.
Manged to get the ImageListView working directly
from the Bitmap stored in the Profile. This makes
the refresh of the ILV much faster, and makes it way
easier to use it in other UI forms.