DisplayMagician/HeliosPlus/HeliosPlus.csproj
Terry MacDonald 8421acbd8d CurrentProfile detected in loadedProfiles
Fixed up some broken logic around detecting
loadedProfiles as the currentProfile. Now when
we load the profiles from disk we also correctly
check whether one of the profiles is in use now
and if it is then we use that profile instead of
creating a new one.
2020-10-09 16:27:59 +13:00

271 lines
11 KiB
XML

<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{608D941A-B431-400C-A91D-C6F971C29577}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HeliosPlus</RootNamespace>
<AssemblyName>HeliosPlus</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<IsWebBootstrapper>false</IsWebBootstrapper>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<UseVSHostingProcess>true</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<RunCodeAnalysis>true</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\HeliosPlus.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>HeliosPlus.Program</StartupObject>
</PropertyGroup>
<PropertyGroup />
<PropertyGroup />
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml.Serialization" />
</ItemGroup>
<ItemGroup>
<Compile Include="DeviceNotification.cs" />
<Compile Include="GameLibraries\SteamAppInfoParser\AppInfo.cs" />
<Compile Include="GameLibraries\SteamAppInfoParser\EUniverse.cs" />
<Compile Include="GameLibraries\SteamAppInfoParser\Package.cs" />
<Compile Include="GameLibraries\SteamAppInfoParser\PackageInfo.cs" />
<Compile Include="GameLibraries\SteamAppInfoParser\App.cs" />
<Compile Include="GameLibraries\SteamLibrary.cs" />
<Compile Include="IconUtils.cs" />
<Compile Include="ProgressReporter.cs" />
<Compile Include="ShortcutItem.cs" />
<Compile Include="ShortcutRepository.cs" />
<Compile Include="UIForms\ApplyingProfileForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UIForms\ApplyingProfileForm.Designer.cs">
<DependentUpon>ApplyingProfileForm.cs</DependentUpon>
</Compile>
<Compile Include="UIForms\ShortcutAdaptor.cs" />
<Compile Include="UIForms\ProfileAdaptor.cs" />
<Compile Include="UIForms\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UIForms\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="UIForms\ShortcutLibraryForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UIForms\ShortcutLibraryForm.Designer.cs">
<DependentUpon>ShortcutLibraryForm.cs</DependentUpon>
</Compile>
<Compile Include="Validators.cs" />
<Compile Include="DisplayRepresentation.cs" />
<Compile Include="InterProcess\IPCClient.cs" />
<Compile Include="InterProcess\InstanceStatus.cs" />
<Compile Include="InterProcess\IService.cs" />
<Compile Include="InterProcess\IPCService.cs" />
<Compile Include="Resources\Language.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language.resx</DependentUpon>
</Compile>
<Compile Include="GameLibraries\UplayGame.cs" />
<Compile Include="GameLibraries\SteamGame.cs" />
<Compile Include="UIForms\ShortcutForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UIForms\ShortcutForm.Designer.cs">
<DependentUpon>ShortcutForm.cs</DependentUpon>
</Compile>
<Compile Include="UIForms\DisplayProfileForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UIForms\DisplayProfileForm.Designer.cs">
<DependentUpon>DisplayProfileForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Resources\Language.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="UIForms\ApplyingProfileForm.resx">
<DependentUpon>ApplyingProfileForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UIForms\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="UIForms\ShortcutForm.resx">
<DependentUpon>ShortcutForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UIForms\DisplayProfileForm.resx">
<DependentUpon>DisplayProfileForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="UIForms\ShortcutLibraryForm.resx">
<DependentUpon>ShortcutLibraryForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.8">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.8 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Properties\DataSources\HeliosDisplayManagement.UIForms.ShortcutForm.datasource" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CircularProgressBar">
<Version>2.8.0.16</Version>
</PackageReference>
<PackageReference Include="EDIDParser">
<Version>1.2.0.1</Version>
</PackageReference>
<PackageReference Include="HtmlAgilityPack">
<Version>1.11.24</Version>
</PackageReference>
<PackageReference Include="IconExtractor.dll">
<Version>1.0.2.1-beta</Version>
</PackageReference>
<PackageReference Include="IconLib.Unofficial">
<Version>0.73.0</Version>
</PackageReference>
<PackageReference Include="ImageListView">
<Version>13.8.2</Version>
</PackageReference>
<PackageReference Include="KryptonToolkitSuite5480">
<Version>5.480.2098</Version>
</PackageReference>
<PackageReference Include="McMaster.Extensions.CommandLineUtils">
<Version>3.0.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers">
<Version>3.3.0-beta2.final</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>12.0.3</Version>
</PackageReference>
<PackageReference Include="ValveKeyValue">
<Version>0.3.0.144</Version>
</PackageReference>
<PackageReference Include="WindowsDisplayAPI">
<Version>1.3.0.13</Version>
</PackageReference>
<PackageReference Include="WinFormAnimation">
<Version>1.6.0.4</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\Steam.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Uplay.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Origin.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Epic.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\HeliosPlus.ico" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\redarrows.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\HeliosPlus.Shared\HeliosPlus.Shared.csproj">
<Project>{1cacda43-01c7-4cd4-bf6e-9421a29510fc}</Project>
<Name>HeliosPlus.Shared</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<COMReference Include="IWshRuntimeLibrary">
<Guid>{F935DC20-1CF0-11D0-ADB9-00C04FD58A0B}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>tlbimp</WrapperTool>
<Isolated>False</Isolated>
<EmbedInteropTypes>True</EmbedInteropTypes>
</COMReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>-->
</Project>