Commit Graph

22 Commits

Author SHA1 Message Date
e34d59c1f7 Cleaned up Icon creation (mostly)
Managed to fix large icon creation thanks to
work from Maurizio. Fied an issue with file
selection for Icon generation. Also found a
new issue with ShortcutList that needs
fixing shortly.

https://tabbles.net/how-to-have-large-file-icons-with-shgetfileinfo-in-c/
2020-10-19 21:50:42 +13:00
3b63953648 Revert "Revert "Refactored Common Base Games""
This reverts commit a71b866545.
2020-10-18 21:17:21 +13:00
a71b866545 Revert "Refactored Common Base Games"
This reverts commit c2c11bd722.
2020-10-18 21:15:19 +13:00
c2c11bd722 Refactored Common Base Games
Created a Common Base Game object in order
to support multiple additional libraries and games
in the future.
2020-10-18 21:02:00 +13:00
07d1c040cb Added ApplyProfile exceptions and StartPrograms 2020-10-13 20:22:42 +13:00
12e3229f9d [WIP] Partially working RunShortcut command
The RunShortcut commandline option mostly works
but it fails to cleanly execute thanks to a partially broken
Program.ApplyProfile. The ApplyProfile exception logic
is not working properly and that is causing an exception
in Program.RunShortcut. Just needs some improved
ApplyProfile logic to detect when it does actually
(correctly) fail.
2020-10-11 21:12:52 +13:00
189e3271a0 Fixed incorrectly displaying progressBar
I broke the circularProgressBar but now it works
fine. Messed with the style a bit to get the look
I wanted. Also adjusted the positioning of the
text in the middle.
2020-10-08 22:03:02 +13:00
ca7c696b06 Bypassed NVIDIA Grid Topology if not needed
Added some logic to check if either the from or to
profile conatins an NVIDIA surround screen. If not,
then there is no need to apply a GridTopology as it
is all single devices! Saves up to 15 seconds on
swap over.
2020-10-07 21:58:05 +13:00
f0088d08e2 [WIP] trying to fix path error 2020-10-06 23:49:10 +13:00
267dfbe9f3 Initial working ApplyProfile
Works with the new DisplayIdentification code but
as the profile.IsPossible logic is incorrect it's not
working as intended. That's the next project.
2020-10-06 20:07:21 +13:00
3847bae972 [WIP] DisplayUI works but needs error handling
DisplayUI is mostly working but it needs some work
fixing the error situations when the PathInfo can't be
applied properly. Need a way of setting the Task
result from the Task Action. Don't know how to do that
so something new to learn!
2020-10-05 00:18:22 +13:00
17cc302d17 [WIP] Partial refactor of applying profile display UI 2020-10-04 23:01:03 +13:00
32ad405904 Removed braces from UUID in filenames
Simplified UUID logic by removing braces from the
filenames and within the storage JSON files.
2020-08-19 10:16:04 +12:00
5004f5f76a Silenced the System.Drawing.Image exceptions
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
2020-07-24 16:51:48 +12:00
c358bc9087 [WIP] Moving Shortcut run logic to repo
Moved the shortcut running logic from the
main Program into the ShortcutRepository
so that it can be used from the
Shortcut Library UI as well as from the
commandline.

It's marked as WIP because I also moved
the ApplyingChangesForm and accompanying
ApplyTopos/ApplyProfiles logic and I broke
it. It needs refactoring and hopefully
simplifying but I need to work on that next!
2020-07-23 18:31:00 +12:00
71928a9b44 [WIP] Created SteamLibrary class to handle library
Pulled out the the library list mgmt from SteamGame
and put it in a new SteamLibrary class. This means I
can replicate the learnings from the ShortcutRepo
amd Profile Repo, and can save separate JSON files
in the future if I so desire.

There is a little bit outstanding to make the SteamGame
Properties to be writeable as well as readable, otherwise
the SteamGame.CopyTo function won't work.
2020-07-21 23:40:33 +12:00
85963b3417 Fixed ShortcutAdaptor errors and Saved prompt
Did a fix for the SHortcutAdaptor doing exceptions
for showing the form before loading all the graphics
but can't really do much about it without adding
background loading to the main form. This is a lot of
work considering we'll be moving from WinForms
to WPF UI in the future.

Also fixed the 'Do you want to save' prompt detection
logic so that it correctly waits until all the loading has
finished before monitoring for users making changes.
Should stop the form incorrectly suggesting you
should save unless they've really made a change.
2020-07-15 20:11:38 +12:00
23e1dbd244 Transitioned Profiles to using ProfileRepository
Moving to using a ProfileRespository will make it
easier when moving to a WPF style app, and it will
allow some freedom if I want to change the storage
to a database or soemthing different.
2020-06-14 16:20:52 +12:00
e7ad4dc847 [WIP] Fixing Shortcut Bitmap
Partially completed bitmap work.
Need to implement generic bitmap
resizing to work with small and large
icons, and for different sizes for overlay
bitmap.
2020-06-07 20:48:45 +12:00
19a2f1543e [WIP] Progressing ShortcutLibrary loading
Still having issues with the shortcutAdaptor for the
Imagelistviewitem loading. Even though it's based
on the same code as the profileAdaptor it's not
reading the Shortcut bitmap properly. Too tired to
figure out why at the moment, so will be trying again
tomorrow. I expect its something to do with the
different Bitmap format for the two options. May
need to revise that to compare image data.
2020-05-19 21:41:26 +12:00
9dab00bdb4 [WIP] Sort out the ShortcutForm controls
The logic I chose for the ShortcutForm controls is
really not suited towards distributed logic. I am
going to have to centralise the logic into a single
function that will evaulate when to enable the
save button.
2020-05-17 21:19:55 +12:00
470cba0a1d Renamed the directories to HeliosPlus 2020-05-15 23:25:14 +12:00