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Fixed up some broken logic around detecting loadedProfiles as the currentProfile. Now when we load the profiles from disk we also correctly check whether one of the profiles is in use now and if it is then we use that profile instead of creating a new one. |
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.. | ||
GameLibraries | ||
InterProcess | ||
Properties | ||
Resources | ||
UIForms | ||
App.config | ||
DeviceNotification.cs | ||
DisplayRepresentation.cs | ||
HeliosPlus.csproj | ||
IconUtils.cs | ||
Program.cs | ||
ProgressReporter.cs | ||
ShortcutItem.cs | ||
ShortcutRepository.cs | ||
Validators.cs |