mirror of
https://github.com/invoke-ai/InvokeAI
synced 2024-08-30 20:32:17 +00:00
Fixes error on inpainting paste back
`TypeError: 'float' object cannot be interpreted as an integer`
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5304ef504c
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0e7b735611
@ -479,7 +479,11 @@ export const canvasSlice = createSlice({
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};
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},
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setBoundingBoxCoordinates: (state, action: PayloadAction<Vector2d>) => {
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state[state.currentCanvas].boundingBoxCoordinates = action.payload;
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const { x, y } = action.payload;
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state[state.currentCanvas].boundingBoxCoordinates = {
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x: Math.floor(x),
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y: Math.floor(y),
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};
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},
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setStageCoordinates: (state, action: PayloadAction<Vector2d>) => {
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state[state.currentCanvas].stageCoordinates = action.payload;
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@ -553,19 +557,8 @@ export const canvasSlice = createSlice({
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if (!boundingBox || !image) return;
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const { x, y } = boundingBox;
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const { width, height } = image;
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const currentCanvas = state.outpainting;
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// const {
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// x: stagingX,
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// y: stagingY,
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// width: stagingWidth,
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// height: stagingHeight,
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// images: stagedImages,
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// } = currentCanvas.layerState.stagingArea;
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currentCanvas.pastLayerStates.push(_.cloneDeep(currentCanvas.layerState));
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if (currentCanvas.pastLayerStates.length > currentCanvas.maxHistory) {
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@ -575,8 +568,8 @@ export const canvasSlice = createSlice({
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currentCanvas.layerState.stagingArea.images.push({
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kind: 'image',
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layer: 'base',
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x,
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y,
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x: boundingBox.x,
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y: boundingBox.y,
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image,
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});
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@ -584,115 +577,6 @@ export const canvasSlice = createSlice({
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currentCanvas.layerState.stagingArea.images.length - 1;
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currentCanvas.futureLayerStates = [];
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// // If the new image is in the staging area region, push it to staging area
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// if (
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// x === stagingX &&
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// y === stagingY &&
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// width === stagingWidth &&
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// height === stagingHeight
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// ) {
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// console.log('pushing new image to staging area images');
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// currentCanvas.pastLayerStates.push(
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// _.cloneDeep(currentCanvas.layerState)
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// );
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// if (currentCanvas.pastLayerStates.length > currentCanvas.maxHistory) {
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// currentCanvas.pastLayerStates.shift();
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// }
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// currentCanvas.layerState.stagingArea.images.push({
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// kind: 'image',
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// layer: 'base',
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// x,
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// y,
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// image,
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// });
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// currentCanvas.layerState.stagingArea.selectedImageIndex =
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// currentCanvas.layerState.stagingArea.images.length - 1;
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// currentCanvas.futureLayerStates = [];
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// }
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// // Else, if the staging area is empty, set it to this image
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// else if (stagedImages.length === 0) {
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// console.log('setting staging area image to be this one image');
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// // add new image to staging area
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// currentCanvas.pastLayerStates.push(
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// _.cloneDeep(currentCanvas.layerState)
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// );
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// if (currentCanvas.pastLayerStates.length > currentCanvas.maxHistory) {
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// currentCanvas.pastLayerStates.shift();
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// }
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// currentCanvas.layerState.stagingArea = {
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// images: [
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// {
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// kind: 'image',
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// layer: 'base',
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// x,
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// y,
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// image,
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// },
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// ],
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// x,
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// y,
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// width: image.width,
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// height: image.height,
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// selectedImageIndex: 0,
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// };
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// currentCanvas.futureLayerStates = [];
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// } else {
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// // commit the current staging area image & set the new image as the only staging area image
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// currentCanvas.pastLayerStates.push(
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// _.cloneDeep(currentCanvas.layerState)
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// );
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// if (currentCanvas.pastLayerStates.length > currentCanvas.maxHistory) {
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// currentCanvas.pastLayerStates.shift();
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// }
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// if (stagedImages.length === 1) {
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// // commit the current staging area image
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// console.log('committing current image');
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// const {
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// x: currentStagedX,
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// y: currentStagedY,
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// image: currentStagedImage,
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// } = stagedImages[0];
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// currentCanvas.layerState.objects.push({
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// kind: 'image',
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// layer: 'base',
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// x: currentStagedX,
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// y: currentStagedY,
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// image: currentStagedImage,
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// });
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// }
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// console.log('setting staging area to this singel new image');
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// currentCanvas.layerState.stagingArea = {
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// images: [
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// {
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// kind: 'image',
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// layer: 'base',
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// x,
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// y,
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// image,
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// },
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// ],
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// x,
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// y,
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// width: image.width,
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// height: image.height,
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// selectedImageIndex: 0,
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// };
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// currentCanvas.futureLayerStates = [];
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// }
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},
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discardStagedImages: (state) => {
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const currentCanvas = state[state.currentCanvas];
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