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tidy(ui): CanvasInitialImage
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@ -9,10 +9,9 @@ export class CanvasInitialImage {
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static GROUP_NAME = `${CanvasInitialImage.NAME_PREFIX}_group`;
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static OBJECT_GROUP_NAME = `${CanvasInitialImage.NAME_PREFIX}_object-group`;
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private state: InitialImageEntity;
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id = 'initial_image';
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private initialImageState: InitialImageEntity;
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manager: CanvasManager;
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konva: {
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@ -23,7 +22,7 @@ export class CanvasInitialImage {
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image: CanvasImage | null;
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constructor(initialImageState: InitialImageEntity, manager: CanvasManager) {
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constructor(state: InitialImageEntity, manager: CanvasManager) {
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this.manager = manager;
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this.konva = {
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layer: new Konva.Layer({ name: CanvasInitialImage.LAYER_NAME, imageSmoothingEnabled: true, listening: false }),
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@ -34,26 +33,26 @@ export class CanvasInitialImage {
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this.konva.layer.add(this.konva.group);
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this.image = null;
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this.initialImageState = initialImageState;
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this.state = state;
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}
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async render(initialImageState: InitialImageEntity) {
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this.initialImageState = initialImageState;
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async render(state: InitialImageEntity) {
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this.state = state;
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if (!this.initialImageState.imageObject) {
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if (!this.state.imageObject) {
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this.konva.layer.visible(false);
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return;
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}
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if (!this.image) {
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this.image = new CanvasImage(this.initialImageState.imageObject);
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this.image = new CanvasImage(this.state.imageObject);
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this.konva.objectGroup.add(this.image.konva.group);
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await this.image.update(this.initialImageState.imageObject, true);
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await this.image.update(this.state.imageObject, true);
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} else if (!this.image.isLoading && !this.image.isError) {
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await this.image.update(this.initialImageState.imageObject);
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await this.image.update(this.state.imageObject);
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}
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if (this.initialImageState && this.initialImageState.isEnabled && !this.image?.isLoading && !this.image?.isError) {
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if (this.state && this.state.isEnabled && !this.image?.isLoading && !this.image?.isError) {
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this.konva.layer.visible(true);
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} else {
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this.konva.layer.visible(false);
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