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Fix masked generation with inpaint models
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@ -360,28 +360,30 @@ class StableDiffusionGeneratorPipeline(StableDiffusionPipeline):
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latents = self.scheduler.add_noise(latents, noise, batched_t)
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if mask is not None:
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# if no noise provided, noisify unmasked area based on seed(or 0 as fallback)
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if noise is None:
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noise = torch.randn(
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orig_latents.shape,
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dtype=torch.float32,
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device="cpu",
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generator=torch.Generator(device="cpu").manual_seed(seed or 0),
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).to(device=orig_latents.device, dtype=orig_latents.dtype)
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latents = self.scheduler.add_noise(latents, noise, batched_t)
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latents = torch.lerp(
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orig_latents, latents.to(dtype=orig_latents.dtype), mask.to(dtype=orig_latents.dtype)
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)
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if is_inpainting_model(self.unet):
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# You'd think the inpainting model wouldn't be paying attention to the area it is going to repaint
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# (that's why there's a mask!) but it seems to really want that blanked out.
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# masked_latents = latents * torch.where(mask < 0.5, 1, 0) TODO: inpaint/outpaint/infill
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masked_latents = orig_latents * torch.where(mask < 0.5, 1, 0)
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# TODO: we should probably pass this in so we don't have to try/finally around setting it.
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self.invokeai_diffuser.model_forward_callback = AddsMaskLatents(self._unet_forward, mask, orig_latents)
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self.invokeai_diffuser.model_forward_callback = AddsMaskLatents(
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self._unet_forward, mask, masked_latents
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)
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else:
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# if no noise provided, noisify unmasked area based on seed(or 0 as fallback)
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if noise is None:
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noise = torch.randn(
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orig_latents.shape,
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dtype=torch.float32,
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device="cpu",
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generator=torch.Generator(device="cpu").manual_seed(seed or 0),
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).to(device=orig_latents.device, dtype=orig_latents.dtype)
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latents = self.scheduler.add_noise(latents, noise, batched_t)
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latents = torch.lerp(
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orig_latents, latents.to(dtype=orig_latents.dtype), mask.to(dtype=orig_latents.dtype)
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)
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additional_guidance.append(AddsMaskGuidance(mask, orig_latents, self.scheduler, noise))
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try:
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