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fix(ui): floor canvas coords to prevent partial pixel offset rendering issues
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@ -9,8 +9,12 @@ const calculateCoordinates = (
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contentHeight: number,
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scale: number
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): Vector2d => {
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const x = containerWidth / 2 - (containerX + contentWidth / 2) * scale;
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const y = containerHeight / 2 - (containerY + contentHeight / 2) * scale;
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const x = Math.floor(
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containerWidth / 2 - (containerX + contentWidth / 2) * scale
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);
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const y = Math.floor(
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containerHeight / 2 - (containerY + contentHeight / 2) * scale
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);
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return { x, y };
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};
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