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https://github.com/invoke-ai/InvokeAI
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fix(ui): fix canvas rendering of control images
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efb571401c
commit
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@ -305,6 +305,9 @@ export const controlLayersSlice = createSlice({
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const { layerId, processorConfig } = action.payload;
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const layer = selectCALayerOrThrow(state, layerId);
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layer.controlAdapter.processorConfig = processorConfig;
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if (!processorConfig) {
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layer.controlAdapter.processedImage = null;
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}
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},
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caLayerIsFilterEnabledChanged: (state, action: PayloadAction<{ layerId: string; isFilterEnabled: boolean }>) => {
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const { layerId, isFilterEnabled } = action.payload;
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@ -431,29 +431,30 @@ const updateControlNetLayerImageSource = async (
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konvaLayer: Konva.Layer,
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reduxLayer: ControlAdapterLayer
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) => {
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if (reduxLayer.controlAdapter.image) {
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const { imageName } = reduxLayer.controlAdapter.image;
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const image = reduxLayer.controlAdapter.processedImage ?? reduxLayer.controlAdapter.image;
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if (image) {
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const { imageName } = image;
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const req = getStore().dispatch(imagesApi.endpoints.getImageDTO.initiate(imageName));
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const imageDTO = await req.unwrap();
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req.unsubscribe();
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const image = new Image();
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const imageEl = new Image();
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const imageId = getCALayerImageId(reduxLayer.id, imageName);
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image.onload = () => {
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imageEl.onload = () => {
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// Find the existing image or create a new one - must find using the name, bc the id may have just changed
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const konvaImage =
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konvaLayer.findOne<Konva.Image>(`.${CA_LAYER_IMAGE_NAME}`) ?? createControlNetLayerImage(konvaLayer, image);
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konvaLayer.findOne<Konva.Image>(`.${CA_LAYER_IMAGE_NAME}`) ?? createControlNetLayerImage(konvaLayer, imageEl);
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// Update the image's attributes
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konvaImage.setAttrs({
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id: imageId,
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image,
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image: imageEl,
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});
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updateControlNetLayerImageAttrs(stage, konvaImage, reduxLayer);
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// Must cache after this to apply the filters
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konvaImage.cache();
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image.id = imageId;
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imageEl.id = imageId;
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};
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image.src = imageDTO.image_url;
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imageEl.src = imageDTO.image_url;
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} else {
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konvaLayer.findOne(`.${CA_LAYER_IMAGE_NAME}`)?.destroy();
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}
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@ -499,12 +500,10 @@ const renderControlNetLayer = (stage: Konva.Stage, reduxLayer: ControlAdapterLay
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const canvasImageSource = konvaImage?.image();
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let imageSourceNeedsUpdate = false;
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if (canvasImageSource instanceof HTMLImageElement) {
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if (
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reduxLayer.controlAdapter.image &&
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canvasImageSource.id !== getCALayerImageId(reduxLayer.id, reduxLayer.controlAdapter.image.imageName)
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) {
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const image = reduxLayer.controlAdapter.processedImage ?? reduxLayer.controlAdapter.image;
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if (image && canvasImageSource.id !== getCALayerImageId(reduxLayer.id, image.imageName)) {
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imageSourceNeedsUpdate = true;
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} else if (!reduxLayer.controlAdapter.image) {
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} else if (!image) {
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imageSourceNeedsUpdate = true;
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}
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} else if (!canvasImageSource) {
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