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https://github.com/invoke-ai/InvokeAI
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tidy(ui): CanvasInpaintMask
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@ -19,7 +19,7 @@ export class CanvasInpaintMask {
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static COMPOSITING_RECT_NAME = `${CanvasInpaintMask.NAME_PREFIX}_compositing-rect`;
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private drawingBuffer: BrushLine | EraserLine | RectShape | null;
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private inpaintMaskState: InpaintMaskEntity;
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private state: InpaintMaskEntity;
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id = 'inpaint_mask';
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manager: CanvasManager;
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@ -33,7 +33,7 @@ export class CanvasInpaintMask {
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};
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objects: Map<string, CanvasBrushLine | CanvasEraserLine | CanvasRect>;
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constructor(entity: InpaintMaskEntity, manager: CanvasManager) {
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constructor(state: InpaintMaskEntity, manager: CanvasManager) {
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this.manager = manager;
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this.konva = {
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@ -76,7 +76,7 @@ export class CanvasInpaintMask {
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this.konva.group.add(this.konva.compositingRect);
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this.objects = new Map();
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this.drawingBuffer = null;
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this.inpaintMaskState = entity;
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this.state = state;
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}
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destroy(): void {
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@ -115,20 +115,20 @@ export class CanvasInpaintMask {
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this.setDrawingBuffer(null);
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}
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async render(inpaintMaskState: InpaintMaskEntity) {
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this.inpaintMaskState = inpaintMaskState;
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async render(state: InpaintMaskEntity) {
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this.state = state;
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// Update the layer's position and listening state
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this.konva.group.setAttrs({
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x: inpaintMaskState.position.x,
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y: inpaintMaskState.position.y,
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x: state.position.x,
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y: state.position.y,
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scaleX: 1,
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scaleY: 1,
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});
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let didDraw = false;
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const objectIds = inpaintMaskState.objects.map(mapId);
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const objectIds = state.objects.map(mapId);
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// Destroy any objects that are no longer in state
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for (const object of this.objects.values()) {
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if (!objectIds.includes(object.id)) {
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@ -138,7 +138,7 @@ export class CanvasInpaintMask {
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}
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}
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for (const obj of inpaintMaskState.objects) {
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for (const obj of state.objects) {
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if (await this.renderObject(obj)) {
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didDraw = true;
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}
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@ -202,14 +202,14 @@ export class CanvasInpaintMask {
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}
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updateGroup(didDraw: boolean) {
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this.konva.layer.visible(this.inpaintMaskState.isEnabled);
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this.konva.layer.visible(this.state.isEnabled);
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// The user is allowed to reduce mask opacity to 0, but we need the opacity for the compositing rect to work
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this.konva.group.opacity(1);
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if (didDraw) {
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// Convert the color to a string, stripping the alpha - the object group will handle opacity.
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const rgbColor = rgbColorToString(this.inpaintMaskState.fill);
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const rgbColor = rgbColorToString(this.state.fill);
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const maskOpacity = this.manager.stateApi.getMaskOpacity();
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this.konva.compositingRect.setAttrs({
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