## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Description
The change to memory session storage brings a subtle behaviour change.
Previously, we serialized and deserialized everything (e.g. field state,
invocation outputs, etc) constantly. The meant we were effectively
working with deep-copied objects at all time. We could mutate objects
freely without worrying about other references to the object.
With memory storage, objects are now passed around by reference, and we
cannot handle them in the same way.
This is problematic for nodes that mutate their own inputs. There are
two ways this causes a problem:
- An output is used as input for multiple nodes. If the first node
mutates the output object while `invoke`ing, the next node will get the
mutated object.
- The invocation cache stores live python objects. When a node mutates
an output pulled from the cache, the next node that uses the cached
object will get the mutated object.
The solution is to deep-copy a node's inputs as they are set,
effectively reproducing the same behaviour as we had with the SQLite
session storage. Nodes can safely mutate their inputs and those changes
never leave the node's scope.
## Related Tickets & Documents
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- Closes #5665
The root issue affects CLIP Skip because that node mutates its input
`ClipField`. Specifically, it increments `self.clip.skipped_layers` and
passes `self.clip` as its output. I don't know if there are any other
nodes that do this.
## QA Instructions, Screenshots, Recordings
Two issues to reproduce.
First is the caching issue:
![image](https://github.com/invoke-ai/InvokeAI/assets/4822129/7a251e48-bc70-4b8e-8816-84aac41ce4d3)
Note the cache is enabled. Run this simple graph a couple times, and
check the outputs of the CLIP Skip node. You'll see the `skipped_layers`
value increasing each time.
Second is the nodes-sharing-inputs issue:
![image](https://github.com/invoke-ai/InvokeAI/assets/4822129/ecdaefab-2beb-4950-b4bf-2a5738ce6832)
Note the cache is _disabled_. Run the graph a couple times and check the
outputs of the two CLIP Skip nodes. You'll see that one has the expected
value for `skipped_layers` and the other has double that.
Now update to the PR and try again. You should see `skipped_layers` is
the right value in all cases.
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## Merge Plan
This PR can be merged when approved. It needs a real review with
braintime.
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The change to memory session storage brings a subtle behaviour change.
Previously, we serialized and deserialized everything (e.g. field state, invocation outputs, etc) constantly. The meant we were effectively working with deep-copied objects at all time. We could mutate objects freely without worrying about other references to the object.
With memory storage, objects are now passed around by reference, and we cannot handle them in the same way.
This is problematic for nodes that mutate their own inputs. There are two ways this causes a problem:
- An output is used as input for multiple nodes. If the first node mutates the output object while `invoke`ing, the next node will get the mutated object.
- The invocation cache stores live python objects. When a node mutates an output pulled from the cache, the next node that uses the cached object will get the mutated object.
The solution is to deep-copy a node's inputs as they are set, effectively reproducing the same behaviour as we had with the SQLite session storage. Nodes can safely mutate their inputs and those changes never leave the node's scope.
Closes #5665
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Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
…elected
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No
## Description
Small bugfix: the installer would always print the latest stable version
as the one to be installed, even if a different one was selected. The
selected version would still be installed correctly. This PR fixes the
message.
## QA Instructions, Screenshots, Recordings
Select a pre-release version on install and observe the correct version
being printed. Compare to current behaviour to ascertain the fix.
## Merge Plan
- "This PR can be merged when approved"
## Added/updated tests?
- [ ] Yes
- [x] No
This has repeatedly shown itself useful in fixing install issues,
especially regarding pytorch CPU/GPU version, so there is little
downside to making this the default.
Performance impact of this should be negligible. Packages will
be reinstalled from pip cache if possible, and downloaded only if
necessary. Impact may be felt on slower disks.
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [X] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [X] No, because probably not needed
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No
## Description
These are another minor dep updates that I was able to test without any
regressions. This will ensure we are up-to-date again.
The fixes are very minor, probably not noticeable in InvokeAI (at least
for diffusers) but it's still good to have them.
This is also to make sure that the RC is releasing with the latest
packages to ensure extended testing.
Greetings
## Related Tickets & Documents
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below.
For example having the text: "closes #1234" would connect the current
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
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## Merge Plan
<!--
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approved.
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- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
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merged"
A merge plan is particularly important for large PRs or PRs that touch
the
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [x] Community Node Submission
## Description
- Adds BriaAI's new 1.4 model for background removal. Far superior
results from what I've tested compared to any other BG removal so far:
https://github.com/blessedcoolant/invoke_bria_rmbg
The stats service was logging error messages when attempting to retrieve stats for a graph that it wasn't tracking. This was rather noisy.
Instead of logging these errors within the service, we now will just raise the error and let the consumer of the service decide whether or not to log. Our usage of the service at this time is to suppress errors - we don't want to log anything to the console.
Note: With the improvements in the previous two commits, we shouldn't get these errors moving forward, but I still think this change is correct.
When an invocation is canceled, we consider the graph canceled. Log its graph's stats before resetting its graph's stats. No reason to not log these stats.
We also should stop the profiler at this point, because this graph is finished. If we don't stop it manually, it will stop itself and write the profile to disk when it is next started, but the resultant profile will include more than just its target graph.
Now we get both stats and profiles for canceled graphs.
When an invocation errored, we clear the stats for the whole graph. Later on, we check the graph for errors and see the failed invocation, and we consider the graph failed. We then attempts to log the stats for the failed graph.
Except now the failed graph has no stats, and the stats raises an error.
The user sees, in the terminal:
- An invocation error
- A stats error (scary!)
- No stats for the failed graph (uninformative!)
What the user should see:
- An invocation error
- Graph stats
The fix is simple - don't reset the graph stats when an invocation has an error.