Commit Graph

91 Commits

Author SHA1 Message Date
psychedelicious
402cf9b0ee feat: refactor services folder/module structure
Refactor services folder/module structure.

**Motivation**

While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward.

**Services**

Services are now in their own folder with a few files:

- `services/{service_name}/__init__.py`: init as needed, mostly empty now
- `services/{service_name}/{service_name}_base.py`: the base class for the service
- `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory`
- `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc

Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename.

There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`.

**Shared**

Things that are used across disparate services are in `services/shared/`:

- `default_graphs.py`: previously in `services/`
- `graphs.py`: previously in `services/`
- `paginatation`: generic pagination models used in a few services
- `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-10-12 12:15:06 -04:00
blessedcoolant
51451cbf21 fix: Handle cases where tile size > image size 2023-09-22 17:30:12 -04:00
blessedcoolant
0363a06963 feat: Add Color Map Preprocessor 2023-09-22 17:30:12 -04:00
psychedelicious
eb2fcbe28a chore: flake8 2023-09-21 10:00:17 +10:00
psychedelicious
144ede031e feat(nodes): remove ui_type overrides for polymorphic fields 2023-09-21 10:00:17 +10:00
Martin Kristiansen
5615c31799 isort wip 2023-09-12 13:01:58 -04:00
psychedelicious
d9148fb619 feat(nodes): add version to node schemas
The `@invocation` decorator is extended with an optional `version` arg. On execution of the decorator, the version string is parsed using the `semver` package (this was an indirect dependency and has been added to `pyproject.toml`).

All built-in nodes are set with `version="1.0.0"`.

The version is added to the OpenAPI Schema for consumption by the client.
2023-09-04 19:08:18 +10:00
psychedelicious
1062fc4796 feat: polymorphic fields
Initial support for polymorphic field types. Polymorphic types are a single of or list of a specific type. For example, `Union[str, list[str]]`.

Polymorphics do not yet have support for direct input in the UI (will come in the future). They will be forcibly set as Connection-only fields, in which case users will not be able to provide direct input to the field.

If a polymorphic should present as a singleton type - which would allow direct input - the node must provide an explicit type hint.

For example, `DenoiseLatents`' `CFG Scale` is polymorphic, but in the node editor, we want to present this as a number input. In the node definition, the field is given `ui_type=UIType.Float`, which tells the UI to treat this as a `float` field.

The connection validation logic will prevent connecting a collection to `CFG Scale` in this situation, because it is typed as `float`. The workaround is to disable validation from the settings to make this specific connection. A future improvement will resolve this.

This also introduces better support for collection field types. Like polymorphics, collection types are parsed automatically by the client and do not need any specific type hints.

Also like polymorphics, there is no support yet for direct input of collection types in the UI.

- Disabling validation in workflow editor now displays the visual hints for valid connections, but lets you connect to anything.
- Added `ui_order: int` to `InputField` and `OutputField`. The UI will use this, if present, to order fields in a node UI. See usage in `DenoiseLatents` for an example.
- Updated the field colors - duplicate colors have just been lightened a bit. It's not perfect but it was a quick fix.
- Field handles for collections are the same color as their single counterparts, but have a dark dot in the center of them.
- Field handles for polymorphics are a rounded square with dot in the middle.
- Removed all fields that just render `null` from `InputFieldRenderer`, replaced with a single fallback
- Removed logic in `zValidatedWorkflow`, which checked for existence of node templates for each node in a workflow. This logic introduced a circular dependency, due to importing the global redux `store` in order to get the node templates within a zod schema. It's actually fine to just leave this out entirely; The case of a missing node template is handled by the UI. Fixing it otherwise would introduce a substantial headache.
- Fixed the `ControlNetInvocation.control_model` field default, which was a string when it shouldn't have one.
2023-09-04 15:25:31 +10:00
psychedelicious
044d4c107a feat(nodes): move all invocation metadata (type, title, tags, category) to decorator
All invocation metadata (type, title, tags and category) are now defined in decorators.

The decorators add the `type: Literal["invocation_type"]: "invocation_type"` field to the invocation.

Category is a new invocation metadata, but it is not used by the frontend just yet.

- `@invocation()` decorator for invocations

```py
@invocation(
    "sdxl_compel_prompt",
    title="SDXL Prompt",
    tags=["sdxl", "compel", "prompt"],
    category="conditioning",
)
class SDXLCompelPromptInvocation(BaseInvocation, SDXLPromptInvocationBase):
    ...
```

- `@invocation_output()` decorator for invocation outputs

```py
@invocation_output("clip_skip_output")
class ClipSkipInvocationOutput(BaseInvocationOutput):
    ...
```

- update invocation docs
- add category to decorator
- regen frontend types
2023-08-30 18:35:12 +10:00
psychedelicious
ae05d34584 fix(nodes): fix uploading image metadata retention
was causing failure to save images
2023-08-30 14:52:50 +10:00
psychedelicious
7d1942e9f0 feat: workflow saving and loading 2023-08-24 21:42:32 +10:00
Martin Kristiansen
537ae2f901 Resolving merge conflicts for flake8 2023-08-18 15:52:04 +10:00
psychedelicious
fa884134d9 feat: rename ui_type_hint to ui_type
Just a bit more succinct while not losing any clarity.
2023-08-16 09:54:38 +10:00
psychedelicious
c48fd9c083 feat(nodes): refactor parameter/primitive nodes
Refine concept of "parameter" nodes to "primitives":
- integer
- float
- string
- boolean
- image
- latents
- conditioning
- color

Each primitive has:
- A field definition, if it is not already python primitive value. The field is how this primitive value is passed between nodes. Collections are lists of the field in node definitions. ex: `ImageField` & `list[ImageField]`
- A single output class. ex: `ImageOutput`
- A collection output class. ex: `ImageCollectionOutput`
- A node, which functions to load or pass on the primitive value. ex: `ImageInvocation` (in this case, `ImageInvocation` replaces `LoadImage`)

Plus a number of related changes:
- Reorganize these into `primitives.py`
- Update all nodes and logic to use primitives
- Consolidate "prompt" outputs into "string" & "mask" into "image" (there's no reason for these to be different, the function identically)
- Update default graphs & tests
- Regen frontend types & minor frontend tidy related to changes
2023-08-16 09:54:38 +10:00
psychedelicious
f49fc7fb55 feat: node editor
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
Martin Kristiansen
218b6d0546 Apply black 2023-07-27 10:54:01 -04:00
Lincoln Stein
4194a0ed99 tweaks in response to psychedelicious review of PR 2023-07-24 09:23:51 -04:00
Lincoln Stein
4754a94102 update linear graphs to perform safety checking and watermarking 2023-07-23 23:32:08 -04:00
user1
f2f49bd8d0 Added resize_mode param to ControlNet node 2023-07-20 00:41:49 -07:00
blessedcoolant
0c18c5d603 feat: Add titles and tags to all Nodes 2023-07-19 02:26:45 +12:00
psychedelicious
d270f21c85 feat(nodes): valid controlnet weights are -1 to 2 2023-07-15 19:56:44 +10:00
psychedelicious
ae72f372be fix(nodes): do not use hardcoded controlnet model 2023-07-15 19:56:44 +10:00
psychedelicious
82fa39b531 feat(nodes): add controlnet nodes type hint 2023-07-15 19:56:44 +10:00
Sergey Borisov
6ab9a5e108 Draft 2023-07-15 19:56:44 +10:00
Lincoln Stein
ed86d0b708 Union[foo, None]=>Optional[foo] 2023-07-03 12:17:45 -04:00
Kent Keirsey
fc322aa9f7 Update controlnet-aux to 0.0.6 and add LeReS 2023-06-27 23:45:47 -04:00
user1
10d2d85c83 Started to add ControlNet resize_crop and resize_fill options, but commented out, not ready to deploy yet. 2023-06-26 12:03:05 -07:00
user1
af566adf56 For MediapipeFace ControlNet preprocessor, if input image is RGBA format then convert to RGB (otherwise MediapipeFace image processing throws an error) 2023-06-26 04:29:43 -07:00
user1
873c18bc4b Added TileResampler ControlNet preprocessor node.
Also fixes to SegmentAnything ControlNet preprocessor node.
2023-06-26 04:27:26 -07:00
user1
10e8389fa4 Commenting out LeReS ControlNet image preprocessor until release of controlnet_aux v0.0.6 (supported on controlnet_aux current main, but not on latest release v0.0.5) 2023-06-25 14:25:14 -07:00
user1
414a04774c Added LeReS ControlNet image preprocessor. 2023-06-25 14:19:55 -07:00
user1
b872e7a5e0 Simplifying ControlNet SAM preprocessor segmentation color mapping. 2023-06-25 12:54:48 -07:00
user1
de4064bdac Fixed problem with with non-reproducible results from ControlNet SegmentAnything preprocessor. Cause was controlnet_aux randomization of segmentation coloring, which seems to lead to some randomization of resulting images using ControlNet seg model. Switched to using deterministic ADE20K color palette instead, which solved the problem. 2023-06-25 12:38:17 -07:00
user1
10c3753d7f Added SAM preprocessor 2023-06-25 11:16:39 -07:00
blessedcoolant
6b8e88ad7f Merge branch 'main' into feat/controlnet-control-modes 2023-06-15 03:18:41 +12:00
psychedelicious
a1773197e9 feat(nodes): remove image_origin from most places
- remove `image_origin` from most places where we interact with images
- consolidate image file storage into a single `images/` dir

Images have an `image_origin` attribute but it is not actually used when retrieving images, nor will it ever be. It is still used when creating images and helps to differentiate between internally generated images and uploads.

It was included in eg API routes and image service methods as a holdover from the previous app implementation where images were not managed in a database. Now that we have images in a db, we can do away with this and simplify basically everything that touches images.

The one potentially controversial change is to no longer separate internal and external images on disk. If we retain this separation, we have to keep `image_origin` around in a number of spots and it getting image paths on disk painful.

So, I am have gotten rid of this organisation. Images are now all stored in `images`, regardless of their origin. As we improve the image management features, this change will hopefully become transparent.
2023-06-14 23:08:27 +10:00
user1
5cd0e90816 Renamed ControlNet control_mode option "even_more_control" to "unbalanced" 2023-06-13 22:30:17 -07:00
user1
de3e6cdb02 Switched over to ControlNet control_mode with 4 options: balanced, more_prompt, more_control, even_more_control. Based on True/False combinations of internal booleans cfg_injection and soft_injection 2023-06-13 21:08:34 -07:00
user1
8495764d45 Moving from ControlNet guess_mode to separate booleans for cfg_injection and soft_injection for testing control modes 2023-06-13 00:41:36 -07:00
user1
8b7fac75ed First pass at ControlNet "guess mode" implementation. 2023-06-13 00:41:36 -07:00
Gregg Helt
c647056287
Feat/easy param (#3504)
* Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step.

* Adding first attempt at float param easing node, using Penner easing functions.

* Core implementation of ControlNet and MultiControlNet.

* Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving.

* Added example of using ControlNet with legacy Txt2Img generator

* Resolving rebase conflict

* Added first controlnet preprocessor node for canny edge detection.

* Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node

* Switching to ControlField for output from controlnet nodes.

* Resolving conflicts in rebase to origin/main

* Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke())

* changes to base class for controlnet nodes

* Added HED, LineArt, and OpenPose ControlNet nodes

* Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node

* Added more preprocessor nodes for:
      MidasDepth
      ZoeDepth
      MLSD
      NormalBae
      Pidi
      LineartAnime
      ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.

* Prep for splitting pre-processor and controlnet nodes

* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.

* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.

* More rebase repair.

* Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port  ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this...

* Fixed use of ControlNet control_weight parameter

* Fixed lint-ish formatting error

* Core implementation of ControlNet and MultiControlNet.

* Added first controlnet preprocessor node for canny edge detection.

* Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node

* Switching to ControlField for output from controlnet nodes.

* Refactored controlnet node to output ControlField that bundles control info.

* changes to base class for controlnet nodes

* Added more preprocessor nodes for:
      MidasDepth
      ZoeDepth
      MLSD
      NormalBae
      Pidi
      LineartAnime
      ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.

* Prep for splitting pre-processor and controlnet nodes

* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.

* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.

* Cleaning up TextToLatent arg testing

* Cleaning up mistakes after rebase.

* Removed last bits of dtype and and device hardwiring from controlnet section

* Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled.

* Added support for specifying which step iteration to start using
each ControlNet, and which step to end using each controlnet (specified as fraction of total steps)

* Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input.

* Added dependency on controlnet-aux v0.0.3

* Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it.

* Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names.

* Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle.

* Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier.

* Cleaning up after ControlNet refactor in TextToLatentsInvocation

* Extended node-based ControlNet support to LatentsToLatentsInvocation.

* chore(ui): regen api client

* fix(ui): add value to conditioning field

* fix(ui): add control field type

* fix(ui): fix node ui type hints

* fix(nodes): controlnet input accepts list or single controlnet

* Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml  had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor.

* Core implementation of ControlNet and MultiControlNet.

* Added first controlnet preprocessor node for canny edge detection.

* Switching to ControlField for output from controlnet nodes.

* Resolving conflicts in rebase to origin/main

* Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke())

* changes to base class for controlnet nodes

* Added HED, LineArt, and OpenPose ControlNet nodes

* Added more preprocessor nodes for:
      MidasDepth
      ZoeDepth
      MLSD
      NormalBae
      Pidi
      LineartAnime
      ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.

* Prep for splitting pre-processor and controlnet nodes

* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.

* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.

* Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port  ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this...

* Fixed use of ControlNet control_weight parameter

* Core implementation of ControlNet and MultiControlNet.

* Added first controlnet preprocessor node for canny edge detection.

* Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node

* Switching to ControlField for output from controlnet nodes.

* Refactored controlnet node to output ControlField that bundles control info.

* changes to base class for controlnet nodes

* Added more preprocessor nodes for:
      MidasDepth
      ZoeDepth
      MLSD
      NormalBae
      Pidi
      LineartAnime
      ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.

* Prep for splitting pre-processor and controlnet nodes

* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.

* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.

* Cleaning up TextToLatent arg testing

* Cleaning up mistakes after rebase.

* Removed last bits of dtype and and device hardwiring from controlnet section

* Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled.

* Added support for specifying which step iteration to start using
each ControlNet, and which step to end using each controlnet (specified as fraction of total steps)

* Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input.

* Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it.

* Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names.

* Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle.

* Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier.

* Cleaning up after ControlNet refactor in TextToLatentsInvocation

* Extended node-based ControlNet support to LatentsToLatentsInvocation.

* chore(ui): regen api client

* fix(ui): fix node ui type hints

* fix(nodes): controlnet input accepts list or single controlnet

* Added Mediapipe image processor for use as ControlNet preprocessor.
Also hacked in ability to specify HF subfolder when loading ControlNet models from string.

* Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params.

* Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput.

* Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements.

* Added float to FIELD_TYPE_MAP ins constants.ts

* Progress toward improvement in fieldTemplateBuilder.ts  getFieldType()

* Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services.

* Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP

* Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale

* Fixed math for per-step param easing.

* Added option to show plot of param value at each step

* Just cleaning up after adding param easing plot option, removing vestigial code.

* Modified control_weight ControlNet param to be polistmorphic --
can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step.

* Added more informative error message when _validat_edge() throws an error.

* Just improving parm easing bar chart title to include easing type.

* Added requirement for easing-functions package

* Taking out some diagnostic prints.

* Added option to use both easing function and mirror of easing function together.

* Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default.

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 16:27:44 +10:00
psychedelicious
6bbb5f061a feat(nodes): update controlnet names/descriptions 2023-06-04 22:34:58 +10:00
psychedelicious
d6a959b000 feat(nodes): tidy controlnet processor nodes & improve descriptions 2023-06-04 22:34:58 +10:00
psychedelicious
08a14ee6d5 fix(nodes): fix conflicts with controlnet 2023-05-28 20:19:56 -04:00
user1
9a796364da Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. 2023-05-26 21:44:00 -04:00
user1
a4dec8c1d6 Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. 2023-05-26 21:44:00 -04:00
user1
8960ceb98b Added Mediapipe image processor for use as ControlNet preprocessor.
Also hacked in ability to specify HF subfolder when loading ControlNet models from string.
2023-05-26 21:44:00 -04:00
psychedelicious
be79d088c0 fix(nodes): controlnet input accepts list or single controlnet 2023-05-26 21:44:00 -04:00
user1
3ab147204c Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. 2023-05-26 21:44:00 -04:00
user1
e4c89cba9c Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. 2023-05-26 21:44:00 -04:00