I added extra steps to update the Cudnnn DLL found in the Torch package because it wasn't optimised or didn't use the lastest version. So manually updating it can speed up iteration but the result might differ from each card. Exemple i passed from 3 it/s to a steady 20 it/s.
* Consolidated saturation/luminosity adjust.
Now allows increasing and inverting.
Accepts any color PIL format and channel designation.
* Updated docs/nodes/defaultNodes.md
* shortened tags list to channel types only
* fix typo in mode list
* split features into offset and multiply nodes
* Updated documentation
* Change invert to discrete boolean.
Previous math was unclear and had issues with 0 values.
* chore: black
* chore(ui): typegen
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Revised links to my node py files, replacing them with links to independent repos. Additionally I consolidated some nodes together (Image and Mask Composition Pack, Size Stepper nodes).
All invocation metadata (type, title, tags and category) are now defined in decorators.
The decorators add the `type: Literal["invocation_type"]: "invocation_type"` field to the invocation.
Category is a new invocation metadata, but it is not used by the frontend just yet.
- `@invocation()` decorator for invocations
```py
@invocation(
"sdxl_compel_prompt",
title="SDXL Prompt",
tags=["sdxl", "compel", "prompt"],
category="conditioning",
)
class SDXLCompelPromptInvocation(BaseInvocation, SDXLPromptInvocationBase):
...
```
- `@invocation_output()` decorator for invocation outputs
```py
@invocation_output("clip_skip_output")
class ClipSkipInvocationOutput(BaseInvocationOutput):
...
```
- update invocation docs
- add category to decorator
- regen frontend types