13025 Commits

Author SHA1 Message Date
psychedelicious
2f6a5617f9 chore(ui): bump ui library 2024-08-27 11:01:52 +10:00
psychedelicious
e0d84743be fix(ui): do not allow drawing if layer disabled 2024-08-27 11:01:52 +10:00
psychedelicious
ee7c62acc4 fix(ui): stale state causing race conditions & extraneous renders 2024-08-27 11:01:52 +10:00
psychedelicious
daf3e58bd9 fix(ui): do not clear buffer when rendering "real" objects 2024-08-27 11:01:52 +10:00
psychedelicious
c5b9209057 tidy(ui): remove "filter" from CanvasImageState 2024-08-27 11:01:52 +10:00
psychedelicious
2a4d6d98e2 feat(ui): better editable title 2024-08-27 11:01:52 +10:00
psychedelicious
cfdf59d906 fix(ui): stroke eraserline 2024-08-27 11:01:52 +10:00
psychedelicious
f91ce1a47c feat(ui): restore transparency effect for control layers 2024-08-27 11:01:52 +10:00
psychedelicious
4af2888168 feat(ui): use text cursor for entity title 2024-08-27 11:01:52 +10:00
psychedelicious
8471c6fe86 tidy(ui): remove extraneous logging in CanvasStateApi 2024-08-27 11:01:52 +10:00
psychedelicious
fe65a5a2db feat(ui): better buffer commit logic 2024-08-27 11:01:52 +10:00
psychedelicious
0df26e967c feat(ui): render buffer separately from "real" objects 2024-08-27 11:01:52 +10:00
psychedelicious
d4822b305e fix(ui): pixelRect should always be integer 2024-08-27 11:01:52 +10:00
psychedelicious
8df5447563 fix(ui): only update stage attrs when stage itself is dragged 2024-08-27 11:01:52 +10:00
psychedelicious
7b5a43df9b feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-08-27 11:01:52 +10:00
psychedelicious
61ef630175 fix(ui): various things listening when they need not listen 2024-08-27 11:01:52 +10:00
psychedelicious
4eda2ef555 feat(ui): layer opacity via caching 2024-08-27 11:01:52 +10:00
psychedelicious
57f4489520 feat(ui): reset view fits all visible objects 2024-08-27 11:01:52 +10:00
psychedelicious
fb6cf9e3da fix(ui): rerenders when changing canvas scale 2024-08-27 11:01:52 +10:00
psychedelicious
f776326cff fix(ui): do not render rasterized layer unless renderObjects=true 2024-08-27 11:01:52 +10:00
psychedelicious
5be32d5733 feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-08-27 11:01:52 +10:00
psychedelicious
1f73435241 feat(ui): tweak mask patterns 2024-08-27 11:01:52 +10:00
psychedelicious
3251a00631 fix(ui): dynamic prompts recalcs when presets are loaded 2024-08-27 11:01:52 +10:00
psychedelicious
49c4ad1dd7 fix(ui): use style preset prompts correctly 2024-08-27 11:01:52 +10:00
psychedelicious
5857e95c4a fix(ui): discard selected staging image not all other images 2024-08-27 11:01:52 +10:00
psychedelicious
85be2532c6 fix(ui): respect image size in staging preview 2024-08-27 11:01:52 +10:00
psychedelicious
8b81a00def tidy(ui): cleanup after events change 2024-08-27 11:01:52 +10:00
psychedelicious
8544595c27 feat(ui): move socket event handling out of redux
Download events and invocation status events (including progress images) are very frequent. There's no real need for these to pass through redux. Handling them outside redux is a significant performance win - far fewer store subscription calls, far fewer trips through middleware.

All event handling is moved outside middleware. Cleanup of unused actions and listeners to follow.
2024-08-27 11:01:52 +10:00
psychedelicious
a6a5d1470c fix(ui): rebase conflicts 2024-08-27 11:01:39 +10:00
psychedelicious
febcc12ec9 fix(ui): update compositing rect when fill changes 2024-08-27 11:01:39 +10:00
psychedelicious
ab64078b76 feat(ui): add canvas background style 2024-08-27 11:01:39 +10:00
psychedelicious
0ff3459b07 feat(ui): mask layers choose own opacity 2024-08-27 11:01:39 +10:00
psychedelicious
2abd7c9bfe feat(ui): mask fill patterns 2024-08-27 11:01:39 +10:00
psychedelicious
8e5330bdc9 build(ui): add vite types to tsconfig 2024-08-27 11:01:39 +10:00
psychedelicious
1ecec4ea3a fix(ui): do not smooth pixel data when using eyeDropper 2024-08-27 11:01:39 +10:00
psychedelicious
700dbe69f3 tidy(ui): tool components & translations 2024-08-27 11:01:39 +10:00
psychedelicious
af7ba3b7e4 feat(ui): rough out eyedropper tool
It's a bit slow bc we are converting the stage to canvas on every mouse move. Also need to improve the visual but it works.
2024-08-27 11:01:39 +10:00
psychedelicious
1f7144d62e fix(ui): ip adapters work 2024-08-27 11:01:39 +10:00
psychedelicious
4e389e415b feat(ui): rename layers 2024-08-27 11:01:39 +10:00
psychedelicious
2db29fb6ab feat(ui): revise entity menus 2024-08-27 11:01:39 +10:00
psychedelicious
79653fcff5 feat(ui): split control layers from raster layers for UI and internal state, same rendering as raster layers 2024-08-27 11:01:39 +10:00
psychedelicious
9e39180fbc feat(ui): implement cache for image rasterization, rip out some old controladapters code 2024-08-27 11:01:39 +10:00
psychedelicious
dc0f832d8f feat(ui, app): use layer as control (wip) 2024-08-27 11:01:39 +10:00
psychedelicious
0dcd6aa5d9 feat(ui): add contextmenu for canvas entities 2024-08-27 11:01:39 +10:00
psychedelicious
9f4a8f11f8 feat(ui): more better logging & naming 2024-08-27 11:01:39 +10:00
psychedelicious
6f9579d6ec feat(ui): better logging w/ path 2024-08-27 11:01:39 +10:00
psychedelicious
2b2aabb234 feat(ui): always show marks on canvas scale slider 2024-08-27 11:01:39 +10:00
psychedelicious
a79b9633ab fix(ui): do not import button from chakra 2024-08-27 11:01:39 +10:00
psychedelicious
7b628c908b fix(ui): scaled bbox preview 2024-08-27 11:01:39 +10:00
psychedelicious
181703a709 feat(ui): tidy up atoms 2024-08-27 11:01:39 +10:00