This is largely an internal change, and it should have been this way from the start - less tip-toeing around layer types. The user-facing change is when you click an IP Adapter layer, it is highlighted. That's it.
Turns out, it's more efficient to just use the bbox logic for empty mask calculations. We already track if if the bbox needs updating, so this calculation does minimal work.
The dedicated calculation wasn't able to use the bbox tracking so it ran far more often than the bbox calculation.
Removed the "fast" bbox calculation logic, bc the new logic means we are continually updating the bbox in the background - not only when the user switches to the move tool and/or selects a layer.
The bbox calculation logic is split out from the bbox rendering logic to support this.
Result - better perf overall, with the empty mask handling retained.
Mask vector data includes additive (brush, rect) shapes and subtractive (eraser) shapes. A different composite operation is used to draw a shape, depending on whether it is additive or subtractive.
This means that a mask may have vector objects, but once rendered, is _visually_ empty (fully transparent). The only way determine if a mask is visually empty is to render it and check every pixel.
When we generate and save layer metadata, these fully erased masks are still used. Generating with an empty mask is a no-op in the backend, so we want to avoid this and not pollute graphs/metadata.
Previously, we did that pixel-based when calculating the bbox, which we only did when using the move tool, and only for the selected layer.
This change introduces a simpler function to check if a mask is transparent, and if so, deletes all its objects to reset it. This allows us skip these no-op layers entirely.
This check is debounced to 300 ms, trailing edge only.
- Rects snap to stage edge when within a threshold (10 screen pixels)
- When mouse leaves stage, set last mousedown pos to null, preventing nonfunctional rect outlines
Partially addresses #6306.
There's a technical challenge to fully address the issue - mouse event are not fired when the mouse is outside the stage. While we could draw the rect even if the mouse leaves, we cannot update the rect's dimensions on mouse move, or complete the drawing on mouse up.
To fully address the issue, we'd need to a way to forward window events back to the stage, or at least handle window events. We can explore this later.
Firefox v125.0.3 and below has a bug where `mouseenter` events are fired continually during mouse moves. The issue isn't present on FF v126.0b6 Developer Edition. It's not clear if the issue is present on FF nightly, and we're not sure if it will actually be fixed in the stable v126 release.
The control layers drawing logic relied on on `mouseenter` events to create new lines, and `mousemove` to extend existing lines. On the affected version of FF, all line extensions are turned into new lines, resulting in very poor performance, noncontiguous lines, and way-too-big internal state.
To resolve this, the drawing handling was updated to not use `mouseenter` at all. As a bonus, resolving this issue has resulted in simpler logic for drawing on the canvas.
- Add set of metadata handlers for the control layers CAs
- Use these conditionally depending on the active tab - when recalling on txt2img, the CAs go to control layers, else they go to the old CA area.
- Revise control adapter config types
- Recreate all control adapter mutations in control layers slice
- Bit of renaming along the way - typing 'RegionalGuidanceLayer' over and over again was getting tedious