* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* do not save original weights if there is a CPU copy of state dict
* Update invokeai/backend/model_manager/load/load_base.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
* documentation fixes requested during penultimate review
* add non-blocking=True parameters to several torch.nn.Module.to() calls, for slight performance increases
* fix ruff errors
* prevent crash on non-cuda-enabled systems
---------
Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* do not save original weights if there is a CPU copy of state dict
* Update invokeai/backend/model_manager/load/load_base.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
* documentation fixes added during penultimate review
---------
Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
* avoid copying model back from cuda to cpu
* handle models that don't have state dicts
* add assertions that models need a `device()` method
* do not rely on torch.nn.Module having the device() method
* apply all patches after model is on the execution device
* fix model patching in latents too
* log patched tokenizer
* closes#6375
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Co-authored-by: Lincoln Stein <lstein@gmail.com>
There are only a couple SDXL inpainting models, and my tests indicate they are not as good as SD1.5 inpainting, but at least we support them now.
- Add the config file. This matches what is used in A1111. The only difference from the non-inpainting SDXL config is the number of in-channels.
- Update the legacy config maps to use this config file.
Pending:
- Move model install calls into model manager and create passthrus in invocation_context.
- Consider splitting load_model_from_url() into a call to get the path and a call to load the path.
* introduce new abstraction layer for GPU devices
* add unit test for device abstraction
* fix ruff
* convert TorchDeviceSelect into a stateless class
* move logic to select context-specific execution device into context API
* add mock hardware environments to pytest
* remove dangling mocker fixture
* fix unit test for running on non-CUDA systems
* remove unimplemented get_execution_device() call
* remove autocast precision
* Multiple changes:
1. Remove TorchDeviceSelect.get_execution_device(), as well as calls to
context.models.get_execution_device().
2. Rename TorchDeviceSelect to TorchDevice
3. Added back the legacy public API defined in `invocation_api`, including
choose_precision().
4. Added a config file migration script to accommodate removal of precision=autocast.
* add deprecation warnings to choose_torch_device() and choose_precision()
* fix test crash
* remove app_config argument from choose_torch_device() and choose_torch_dtype()
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Co-authored-by: Lincoln Stein <lstein@gmail.com>