psychedelicious
34a6555301
tidy(ui): abstract compositing logic to module
2024-08-27 11:01:52 +10:00
psychedelicious
fff860090b
fix(ui): fix canvas cache property access
2024-08-27 11:01:52 +10:00
psychedelicious
f4971197c1
tidy(ui): clean up CanvasFilter class
2024-08-27 11:01:52 +10:00
psychedelicious
621d5e0462
tidy(ui): clean up a few bits and bobs
2024-08-27 11:01:52 +10:00
psychedelicious
0b68a69a6c
tidy(ui): abstract canvas rendering logic to module
2024-08-27 11:01:52 +10:00
psychedelicious
9a599ce595
tidy(ui): abstract caching logic to module
2024-08-27 11:01:52 +10:00
psychedelicious
1467ba276f
tidy(ui): abstract worker logic to module
2024-08-27 11:01:52 +10:00
psychedelicious
708facf707
tidy(ui): abstract stage logic into module
2024-08-27 11:01:52 +10:00
psychedelicious
9c6c6adb1f
feat(ui): add entity group hiding
2024-08-27 11:01:52 +10:00
psychedelicious
c335b8581c
feat(ui): move all caching out of redux
...
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-08-27 11:01:52 +10:00
psychedelicious
f1348e45bd
feat(ui): revised rasterization caching
...
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-08-27 11:01:52 +10:00
psychedelicious
ce6cf9b079
feat(ui): revise filter implementation
2024-08-27 11:01:52 +10:00
psychedelicious
13ec80736a
fix(ui): add button to delete inpaint mask
2024-08-27 11:01:52 +10:00
psychedelicious
c9690a4b21
feat(ui): add contexts/hooks to access entity adapters directly
2024-08-27 11:01:52 +10:00
psychedelicious
489e875a6e
feat(ui): add CanvasManagerProviderGate
...
This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-08-27 11:01:52 +10:00
psychedelicious
8651396048
feat(ui) do not set $canvasManager until ready
2024-08-27 11:01:52 +10:00
psychedelicious
2bab5a6179
fix(ui): inpaint mask naming
2024-08-27 11:01:52 +10:00
psychedelicious
006f06b615
feat(ui): efficient canvas compositing
...
Also solves issue of exporting layers at different opacities than what is visible
2024-08-27 11:01:52 +10:00
psychedelicious
d603923d1b
feat(ui): allow multiple inpaint masks
...
This is easier than making it a nullable singleton
2024-08-27 11:01:52 +10:00
psychedelicious
86878e855b
fix(ui): missing rasterization cache invalidations
2024-08-27 11:01:52 +10:00
psychedelicious
35de60a8fa
feat(ui): iterate on filter UI, flow
2024-08-27 11:01:52 +10:00
psychedelicious
2c444a1941
fix(ui): rehydration data loss
2024-08-27 11:01:52 +10:00
psychedelicious
3dfef01889
feat(ui): sort log namespaces
2024-08-27 11:01:52 +10:00
psychedelicious
a845a2daa5
fix(ui): do not merge arrays by index during rehydration
2024-08-27 11:01:52 +10:00
psychedelicious
df41f4fbce
fix(ui): clone parsed data during state rehydration
...
Without this, the objects and arrays in `parsed` could be mutated, and the log statment would show the mutated data.
2024-08-27 11:01:52 +10:00
psychedelicious
76482da6f5
fix(ui): fix logger filter
...
was accidetnally replacing the filter instead of appending to it.
2024-08-27 11:01:52 +10:00
psychedelicious
8205abbbbf
fix(ui): race condition queue status
...
Sequence of events causing the race condition:
- Enqueue batch
- Invalidate `SessionQueueStatus` tag
- Request updated queue status via HTTP - batch still processing at this point
- Batch completes
- Event emitted saying so
- Optimistically update the queue status cache, it is correct
- HTTP request makes it back and overwrites the optimistic update, indicating the batch is still in progress
FIxed by not invalidating the cache.
2024-08-27 11:01:52 +10:00
psychedelicious
926873de26
fix(ui): handle opacity for masks
2024-08-27 11:01:52 +10:00
psychedelicious
00cb1903ba
feat(ui): default background to checkerboard
2024-08-27 11:01:52 +10:00
psychedelicious
58ba38b9c7
feat(ui): clean up logging namespaces, allow skipping namespaces
2024-08-27 11:01:52 +10:00
psychedelicious
2f6a5617f9
chore(ui): bump ui library
2024-08-27 11:01:52 +10:00
psychedelicious
e0d84743be
fix(ui): do not allow drawing if layer disabled
2024-08-27 11:01:52 +10:00
psychedelicious
ee7c62acc4
fix(ui): stale state causing race conditions & extraneous renders
2024-08-27 11:01:52 +10:00
psychedelicious
daf3e58bd9
fix(ui): do not clear buffer when rendering "real" objects
2024-08-27 11:01:52 +10:00
psychedelicious
c5b9209057
tidy(ui): remove "filter" from CanvasImageState
2024-08-27 11:01:52 +10:00
psychedelicious
2a4d6d98e2
feat(ui): better editable title
2024-08-27 11:01:52 +10:00
psychedelicious
cfdf59d906
fix(ui): stroke eraserline
2024-08-27 11:01:52 +10:00
psychedelicious
f91ce1a47c
feat(ui): restore transparency effect for control layers
2024-08-27 11:01:52 +10:00
psychedelicious
4af2888168
feat(ui): use text cursor for entity title
2024-08-27 11:01:52 +10:00
psychedelicious
8471c6fe86
tidy(ui): remove extraneous logging in CanvasStateApi
2024-08-27 11:01:52 +10:00
psychedelicious
fe65a5a2db
feat(ui): better buffer commit logic
2024-08-27 11:01:52 +10:00
psychedelicious
0df26e967c
feat(ui): render buffer separately from "real" objects
2024-08-27 11:01:52 +10:00
psychedelicious
d4822b305e
fix(ui): pixelRect should always be integer
2024-08-27 11:01:52 +10:00
psychedelicious
8df5447563
fix(ui): only update stage attrs when stage itself is dragged
2024-08-27 11:01:52 +10:00
psychedelicious
7b5a43df9b
feat(ui): add line simplification
...
This fixes some awkward issues where line segments stack up.
2024-08-27 11:01:52 +10:00
psychedelicious
61ef630175
fix(ui): various things listening when they need not listen
2024-08-27 11:01:52 +10:00
psychedelicious
4eda2ef555
feat(ui): layer opacity via caching
2024-08-27 11:01:52 +10:00
psychedelicious
57f4489520
feat(ui): reset view fits all visible objects
2024-08-27 11:01:52 +10:00
psychedelicious
fb6cf9e3da
fix(ui): rerenders when changing canvas scale
2024-08-27 11:01:52 +10:00
psychedelicious
f776326cff
fix(ui): do not render rasterized layer unless renderObjects=true
2024-08-27 11:01:52 +10:00