Commit Graph

12939 Commits

Author SHA1 Message Date
psychedelicious
3539670d93 fix(ui): fix canvas cache property access 2024-08-23 19:47:01 +10:00
psychedelicious
c54bc32ef6 tidy(ui): clean up CanvasFilter class 2024-08-23 19:47:01 +10:00
psychedelicious
fee293e289 tidy(ui): clean up a few bits and bobs 2024-08-23 19:47:01 +10:00
psychedelicious
747eef9ccc tidy(ui): abstract canvas rendering logic to module 2024-08-23 19:47:01 +10:00
psychedelicious
7d2df399ed tidy(ui): abstract caching logic to module 2024-08-23 19:47:01 +10:00
psychedelicious
68fad5cdcc tidy(ui): abstract worker logic to module 2024-08-23 19:47:01 +10:00
psychedelicious
b4d656c203 tidy(ui): abstract stage logic into module 2024-08-23 19:47:01 +10:00
psychedelicious
3136d89d52 feat(ui): add entity group hiding 2024-08-23 19:47:01 +10:00
psychedelicious
27e829b955 feat(ui): move all caching out of redux
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-08-23 19:47:01 +10:00
psychedelicious
e03e870d5b feat(ui): revised rasterization caching
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-08-23 19:47:01 +10:00
psychedelicious
9465ff450b feat(ui): revise filter implementation 2024-08-23 19:47:01 +10:00
psychedelicious
92906a9575 fix(ui): add button to delete inpaint mask 2024-08-23 19:47:01 +10:00
psychedelicious
77f206abe4 feat(ui): add contexts/hooks to access entity adapters directly 2024-08-23 19:47:01 +10:00
psychedelicious
44a3f61580 feat(ui): add CanvasManagerProviderGate
This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-08-23 19:47:01 +10:00
psychedelicious
0a2afed08b feat(ui) do not set $canvasManager until ready 2024-08-23 19:47:01 +10:00
psychedelicious
9b3b961105 fix(ui): inpaint mask naming 2024-08-23 19:47:01 +10:00
psychedelicious
9b1828e1aa feat(ui): efficient canvas compositing
Also solves issue of exporting layers at different opacities than what is visible
2024-08-23 19:47:01 +10:00
psychedelicious
5101873f49 feat(ui): allow multiple inpaint masks
This is easier than making it a nullable singleton
2024-08-23 19:47:01 +10:00
psychedelicious
c612f18114 fix(ui): missing rasterization cache invalidations 2024-08-23 19:47:01 +10:00
psychedelicious
7e400d876f feat(ui): iterate on filter UI, flow 2024-08-23 19:47:01 +10:00
psychedelicious
677dddcfc9 fix(ui): rehydration data loss 2024-08-23 19:47:01 +10:00
psychedelicious
0792b9175e feat(ui): sort log namespaces 2024-08-23 19:47:01 +10:00
psychedelicious
e4829f80af fix(ui): do not merge arrays by index during rehydration 2024-08-23 19:47:01 +10:00
psychedelicious
bb760f3eb4 fix(ui): clone parsed data during state rehydration
Without this, the objects and arrays in `parsed` could be mutated, and the log statment would show the mutated data.
2024-08-23 19:47:01 +10:00
psychedelicious
388c65287b fix(ui): fix logger filter
was accidetnally replacing the filter instead of appending to it.
2024-08-23 19:47:01 +10:00
psychedelicious
12cd41e05c fix(ui): race condition queue status
Sequence of events causing the race condition:
- Enqueue batch
- Invalidate `SessionQueueStatus` tag
- Request updated queue status via HTTP - batch still processing at this point
- Batch completes
- Event emitted saying so
- Optimistically update the queue status cache, it is correct
- HTTP request makes it back and overwrites the optimistic update, indicating the batch is still in progress

FIxed by not invalidating the cache.
2024-08-23 19:47:01 +10:00
psychedelicious
7765c03949 fix(ui): handle opacity for masks 2024-08-23 19:47:01 +10:00
psychedelicious
3daa80c57f feat(ui): default background to checkerboard 2024-08-23 19:47:01 +10:00
psychedelicious
5dbbef4ebd feat(ui): clean up logging namespaces, allow skipping namespaces 2024-08-23 19:47:01 +10:00
psychedelicious
db33b3f7b5 chore(ui): bump ui library 2024-08-23 19:47:01 +10:00
psychedelicious
8ffcf2a6be fix(ui): do not allow drawing if layer disabled 2024-08-23 19:47:01 +10:00
psychedelicious
2e7ae6a07e fix(ui): stale state causing race conditions & extraneous renders 2024-08-23 19:47:01 +10:00
psychedelicious
fea1711f0c fix(ui): do not clear buffer when rendering "real" objects 2024-08-23 19:47:01 +10:00
psychedelicious
2a3546db97 tidy(ui): remove "filter" from CanvasImageState 2024-08-23 19:47:01 +10:00
psychedelicious
285c266612 feat(ui): better editable title 2024-08-23 19:47:01 +10:00
psychedelicious
426ad54c53 fix(ui): stroke eraserline 2024-08-23 19:47:01 +10:00
psychedelicious
fc75f7919f feat(ui): restore transparency effect for control layers 2024-08-23 19:47:01 +10:00
psychedelicious
6c6b1aaff6 feat(ui): use text cursor for entity title 2024-08-23 19:47:01 +10:00
psychedelicious
c319d653ac tidy(ui): remove extraneous logging in CanvasStateApi 2024-08-23 19:47:01 +10:00
psychedelicious
d887e474e7 feat(ui): better buffer commit logic 2024-08-23 19:47:01 +10:00
psychedelicious
da7b52d6ba feat(ui): render buffer separately from "real" objects 2024-08-23 19:47:01 +10:00
psychedelicious
b5aa308593 fix(ui): pixelRect should always be integer 2024-08-23 19:47:01 +10:00
psychedelicious
0b7ceb3bb6 fix(ui): only update stage attrs when stage itself is dragged 2024-08-23 19:47:01 +10:00
psychedelicious
3a70cefda2 feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-08-23 19:47:01 +10:00
psychedelicious
4b609251e1 fix(ui): various things listening when they need not listen 2024-08-23 19:47:01 +10:00
psychedelicious
0839eac0f7 feat(ui): layer opacity via caching 2024-08-23 19:47:01 +10:00
psychedelicious
5f2a7feeee feat(ui): reset view fits all visible objects 2024-08-23 19:47:01 +10:00
psychedelicious
982535eb92 fix(ui): rerenders when changing canvas scale 2024-08-23 19:47:01 +10:00
psychedelicious
0c2b8edc8d fix(ui): do not render rasterized layer unless renderObjects=true 2024-08-23 19:47:01 +10:00
psychedelicious
f78f4ca25f feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-08-23 19:47:01 +10:00