Commit Graph

2056 Commits

Author SHA1 Message Date
Jennifer Player
390a1c9fbb add in compositing settings header info popups 2023-09-18 11:01:43 -04:00
Jennifer Player
c46d9b8768 fix ts error in build 2023-09-18 10:31:50 -04:00
Jennifer Player
dc2e1a42bc add param negative conditioning tooltip 2023-09-18 09:12:03 -04:00
Jennifer Player
2ce07a4730 popovers updates 2023-09-15 14:48:36 -04:00
Jennifer Player
45d5ab20ec remove individual popover components 2023-09-15 14:36:36 -04:00
chainchompa
7bf7c16a5d
Merge branch 'main' into maryhipp/informational-popover 2023-09-15 13:12:25 -04:00
Jennifer Player
fcea65770f added optional popovers for users to learn more about each setting 2023-09-15 10:37:05 -04:00
psychedelicious
604fc006b1 fix(ui): construct openapi url from window.location.origin 2023-09-14 23:06:39 -04:00
psychedelicious
704e016f05 feat(ui): disable immutable redux check
The immutable and serializable checks for redux can cause substantial performance issues. The immutable check in particular is pretty heavy. It's only run in dev mode, but this and really slow down the already-slower performance of dev mode.

The most important one for us is serializable, which has far less of a performance impact.

The immutable check is largely redundant because we use immer-backed RTK for everything and immer gives us confidence there.

Disable the immutable check, leaving serializable in.
2023-09-14 22:02:29 -04:00
psychedelicious
34a09cb4ca fix(ui): fix send to canvas crash
A few weeks back, we changed how the canvas scales in response to changes in window/panel size.

This introduced a bug where if we the user hadn't already clicked the canvas tab once to initialize the stage elements, the stage's dimensions were zero, then the calculation of the stage's scale ends up zero, then something is divided by that zero and Konva dies.

This is only a problem on Chromium browsers - somehow Firefox handles it gracefully.

Now, when calculating the stage scale, never return a 0 - if it's a zero, return 1 instead. This is enough to fix the crash, but the image ends up centered on the top-left corner of the stage (the origin of the canvas).

Because the canvas elements are not initialized at this point (we haven't switched tabs yet), the stage dimensions fall back to (0,0). This means the center of the stage is also (0,0) - so the image is centered on (0,0), the top-left corner of the stage.

To fix this, we need to ensure we:
- Change to the canvas tab before actually setting the image, so the stage elements are able to initialize
- Use `flushSync` to flush DOM updates for this tab change so we actually have DOM elements to work with
- Update the stage dimensions once on first load of it (so in the effect that sets up the resize observer, we update the stage dimensions)

The result now is the expected behaviour - images sent to canvas do not crash and end up in the center of the canvas.
2023-09-15 11:05:53 +10:00
psychedelicious
f6738d647e fix(ui): store customStarUI outside redux
JSX is not serializable, so it cannot be in redux. Non-serializable global state may be put into `nanostores`.

- Use `nanostores` for `customStarUI`
- Use `nanostores` for `headerComponent`
- Re-enable the serializable & immutable check redux middlewares
2023-09-14 12:13:03 +10:00
Mary Hipp Rogers
d989c7fa34
add option for custom star ui (#4530)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-13 20:48:10 +00:00
mickr777
8c63173b0c
Translation update (#4503)
* Update Translations

* Fix Prettier Issue

* Fix Error in invokebutton.tsx

* More Translations

* few Fixes

* More Translations

* More Translations and lint Fixes

* Update constants.ts

Revert "Update constants.ts"

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-09-13 17:31:34 +10:00
psychedelicious
57ebf735e6 feat(nodes): add InputField.ui_choice_labels: dict[str, str]
This maps values to labels for multiple-choice fields.

This allows "enum" fields (i.e. `Literal["val1", "val2", ...]` fields) to use code-friendly string values for choices, but present this to the UI as human-friendly labels.
2023-09-13 16:50:25 +10:00
Mary Hipp
7b2e6deaf1 add toggle for shouldDisableInformationalPopovers 2023-09-12 16:33:46 -04:00
Mary Hipp
63f94579c5 add informational popover base component and sample 2023-09-12 16:10:43 -04:00
Martin Kristiansen
5615c31799 isort wip 2023-09-12 13:01:58 -04:00
Mary Hipp Rogers
e060fef540
dont try to load image at all if shouldFetchMetadataFromApi (#4511)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-11 11:11:32 -04:00
psychedelicious
24d9357fdc feat(ui): truncate error messages in toasts to 128 characters 2023-09-08 13:24:37 -04:00
psychedelicious
74cc409c72 feat(ui): add nodesAllowlist to config 2023-09-08 13:24:37 -04:00
psychedelicious
7254a6a517 feat(ui): add UI-level nodes denylist
This simply hides nodes from the workflow editor. The nodes will still work if an API request is made with them. For example, you could hide `iterate` nodes from the workflow editor, but if the Linear UI makes use of those nodes, they will still function.

- Update `AppConfig` with optional property `nodesDenylist: string[]`
- If provided, nodes are filtered out by `type` in the workflow editor
2023-09-08 13:24:37 -04:00
Millun Atluri
0166d7ba2b new frontend build 2023-09-08 15:22:22 +10:00
psychedelicious
56399a650a fix(ui): use zod to parse metdata when fetching from api 2023-09-08 11:55:25 +10:00
psychedelicious
e4035a51af fix(ui): add missing config property 2023-09-08 11:55:10 +10:00
Mary Hipp
81ea742aea cleanup 2023-09-05 16:55:44 -04:00
Mary Hipp
15d28bfdbf add option to fetch metadata from api instead of reading off of png 2023-09-05 16:54:29 -04:00
psychedelicious
0a1c5bea05 fix(ui): do not assign empty string to version if undefined
this causes zod to fail when building workflows
2023-09-06 00:01:26 +10:00
Lincoln Stein
500f3046a9 remove choice to update from main and add a warning about tags & branches 2023-09-05 08:14:26 -04:00
blessedcoolant
9caa2a2043 fix: Set scaled steps to be at 64 to be in sync with the rest of the canvas 2023-09-05 22:59:37 +12:00
blessedcoolant
86185f2fe3 feat: Scaled Bounding Box Dimensions now respect Aspect Ratio 2023-09-05 22:37:14 +12:00
blessedcoolant
b008fd4a5f
Merge branch 'main' into fix/ui/fix-invoke-button-validation 2023-09-05 15:00:39 +12:00
psychedelicious
8b305651f9 fix(ui): fix non-nodes validation logic being applied to nodes invoke button 2023-09-05 12:44:39 +10:00
blessedcoolant
a9fafad5b5 chore: sync, lint & update 2023-09-05 14:17:23 +12:00
blessedcoolant
c5b9c8fc3a Merge branch 'main' into lama-infill 2023-09-05 14:16:27 +12:00
blessedcoolant
fb5ac78191 Merge branch 'lama-infill' of https://github.com/blessedcoolant/InvokeAI into lama-infill 2023-09-05 14:11:05 +12:00
blessedcoolant
871b9286d1 fix: Review changes 2023-09-05 14:10:41 +12:00
psychedelicious
2ab75bc52e feat(ui): move fp32 check to its own variable
remove a ton of extraneous checks that are easy to miss during maintenance
2023-09-05 11:51:46 +10:00
dunkeroni
10eec546ad
Consolidate and generalize saturation/luminosity adjusters (#4425)
* Consolidated saturation/luminosity adjust.
Now allows increasing and inverting.
Accepts any color PIL format and channel designation.

* Updated docs/nodes/defaultNodes.md

* shortened tags list to channel types only

* fix typo in mode list

* split features into offset and multiply nodes

* Updated documentation

* Change invert to discrete boolean.
Previous math was unclear and had issues with 0 values.

* chore: black

* chore(ui): typegen

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-09-05 11:18:37 +10:00
blessedcoolant
b1ef3370fa chore: Regen Schema 2023-09-05 09:56:34 +12:00
blessedcoolant
db4af7c287 Merge branch 'main' into lama-infill 2023-09-05 09:54:44 +12:00
blessedcoolant
52d15e06bf Merge branch 'main' into lama-infill 2023-09-05 07:12:27 +12:00
psychedelicious
4aca264308 feat(ui): handle node versions
- Node versions are now added to node templates
- Node data (including in workflows) include the version of the node
- On loading a workflow, we check to see if the node and template versions match exactly. If not, a warning is logged to console.
- The node info icon (top-right corner of node, which you may click to open the notes editor) now shows the version and mentions any issues.
- Some workflow validation logic has been shifted around and is now executed in a redux listener.
2023-09-04 19:08:18 +10:00
psychedelicious
920fc0e751 chore(ui): typegen 2023-09-04 15:25:58 +10:00
psychedelicious
34e3c2e000 feat(ui): style handles 2023-09-04 15:25:31 +10:00
psychedelicious
92975130bd feat: allow float inputs to accept integers
Pydantic automatically casts ints to floats.
2023-09-04 15:25:31 +10:00
psychedelicious
a765f01c08 chore(ui): typegen 2023-09-04 15:25:31 +10:00
psychedelicious
09803b075d fix(ui): fix node value checks to compare to undefined
existing checks would fail if falsy values
2023-09-04 15:25:31 +10:00
psychedelicious
1062fc4796 feat: polymorphic fields
Initial support for polymorphic field types. Polymorphic types are a single of or list of a specific type. For example, `Union[str, list[str]]`.

Polymorphics do not yet have support for direct input in the UI (will come in the future). They will be forcibly set as Connection-only fields, in which case users will not be able to provide direct input to the field.

If a polymorphic should present as a singleton type - which would allow direct input - the node must provide an explicit type hint.

For example, `DenoiseLatents`' `CFG Scale` is polymorphic, but in the node editor, we want to present this as a number input. In the node definition, the field is given `ui_type=UIType.Float`, which tells the UI to treat this as a `float` field.

The connection validation logic will prevent connecting a collection to `CFG Scale` in this situation, because it is typed as `float`. The workaround is to disable validation from the settings to make this specific connection. A future improvement will resolve this.

This also introduces better support for collection field types. Like polymorphics, collection types are parsed automatically by the client and do not need any specific type hints.

Also like polymorphics, there is no support yet for direct input of collection types in the UI.

- Disabling validation in workflow editor now displays the visual hints for valid connections, but lets you connect to anything.
- Added `ui_order: int` to `InputField` and `OutputField`. The UI will use this, if present, to order fields in a node UI. See usage in `DenoiseLatents` for an example.
- Updated the field colors - duplicate colors have just been lightened a bit. It's not perfect but it was a quick fix.
- Field handles for collections are the same color as their single counterparts, but have a dark dot in the center of them.
- Field handles for polymorphics are a rounded square with dot in the middle.
- Removed all fields that just render `null` from `InputFieldRenderer`, replaced with a single fallback
- Removed logic in `zValidatedWorkflow`, which checked for existence of node templates for each node in a workflow. This logic introduced a circular dependency, due to importing the global redux `store` in order to get the node templates within a zod schema. It's actually fine to just leave this out entirely; The case of a missing node template is handled by the UI. Fixing it otherwise would introduce a substantial headache.
- Fixed the `ControlNetInvocation.control_model` field default, which was a string when it shouldn't have one.
2023-09-04 15:25:31 +10:00
blessedcoolant
95f44ff343 fix: Make the name extraction work for both ckpts and folders 2023-09-04 10:52:27 +12:00
blessedcoolant
f9c3c07d98 fix: Support UNIX paths 2023-09-04 10:16:57 +12:00