- This is a merge of the final version of PR #1218 "Inpainting
Improvements"
Various merge conflicts made it easier to commit directly.
Author: Kyle0654
Co-Author: lstein
Now you can activate the Hugging Face `diffusers` library safety check
for NSFW and other potentially disturbing imagery.
To turn on the safety check, pass --safety_checker at the command
line. For developers, the flag is `safety_checker=True` passed to
ldm.generate.Generate(). Once the safety checker is turned on, it
cannot be turned off unless you reinitialize a new Generate object.
When the safety checker is active, suspect images will be blurred and
a warning icon is added. There is also a warning message printed in
the CLI, but it can be a little hard to see because of its positioning
in the output stream.
There is a slight but noticeable delay when the safety checker runs.
Note that invisible watermarking is *not* currently implemented. The
watermark code distributed by the CompViz distribution uses a library
that does not seem to be able to retrieve the watermarks it creates,
and it does not appear that Hugging Face `diffusers` or other SD
distributions are doing any watermarking.
1. If tensors are passed to inpaint as init_image and/or init_mask, then
the post-generation image fixup code will be skipped.
2. Post-generation image fixup will work with either a black and white "L"
or "RGB" mask, or an "RGBA" mask.
- pass a PIL.Image to img2img and inpaint rather than tensor
- To support clipseg, inpaint needs to accept an "L" or "1" format
mask. Made the appropriate change.
To add a VAE autoencoder to an existing model:
1. Download the appropriate autoencoder and put it into
models/ldm/stable-diffusion
Note that you MUST use a VAE that was written for the
original CompViz Stable Diffusion codebase. For v1.4,
that would be the file named vae-ft-mse-840000-ema-pruned.ckpt
that you can download from https://huggingface.co/stabilityai/sd-vae-ft-mse-original
2. Edit config/models.yaml to contain the following stanza, modifying `weights`
and `vae` as required to match the weights and vae model file names. There is
no requirement to rename the VAE file.
~~~
stable-diffusion-1.4:
weights: models/ldm/stable-diffusion-v1/sd-v1-4.ckpt
description: Stable Diffusion v1.4
config: configs/stable-diffusion/v1-inference.yaml
vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
width: 512
height: 512
~~~
3. Alternatively from within the `invoke.py` CLI, you may use the command
`!editmodel stable-diffusion-1.4` to bring up a simple editor that will
allow you to add the path to the VAE.
4. If you are just installing InvokeAI for the first time, you can also
use `!import_model models/ldm/stable-diffusion/sd-v1.4.ckpt` instead
to create the configuration from scratch.
5. That's it!
* Removed duplicate fix_func for MPS
* add support for loading VAE autoencoders
To add a VAE autoencoder to an existing model:
1. Download the appropriate autoencoder and put it into
models/ldm/stable-diffusion
Note that you MUST use a VAE that was written for the
original CompViz Stable Diffusion codebase. For v1.4,
that would be the file named vae-ft-mse-840000-ema-pruned.ckpt
that you can download from https://huggingface.co/stabilityai/sd-vae-ft-mse-original
2. Edit config/models.yaml to contain the following stanza, modifying `weights`
and `vae` as required to match the weights and vae model file names. There is
no requirement to rename the VAE file.
~~~
stable-diffusion-1.4:
weights: models/ldm/stable-diffusion-v1/sd-v1-4.ckpt
description: Stable Diffusion v1.4
config: configs/stable-diffusion/v1-inference.yaml
vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
width: 512
height: 512
~~~
3. Alternatively from within the `invoke.py` CLI, you may use the command
`!editmodel stable-diffusion-1.4` to bring up a simple editor that will
allow you to add the path to the VAE.
4. If you are just installing InvokeAI for the first time, you can also
use `!import_model models/ldm/stable-diffusion/sd-v1.4.ckpt` instead
to create the configuration from scratch.
5. That's it!
* ported code refactor changes from PR #1221
- pass a PIL.Image to img2img and inpaint rather than tensor
- To support clipseg, inpaint needs to accept an "L" or "1" format
mask. Made the appropriate change.
* minor fixes to inpaint code
1. If tensors are passed to inpaint as init_image and/or init_mask, then
the post-generation image fixup code will be skipped.
2. Post-generation image fixup will work with either a black and white "L"
or "RGB" mask, or an "RGBA" mask.
Co-authored-by: wfng92 <43742196+wfng92@users.noreply.github.com>
Ironically, the black and white mask file generated by the
`invoke> !mask` command could not be passed as the mask to
`img2img`. This is now fixed and the documentation updated.
- code for committing config changes to models.yaml now in module
rather than in invoke script
- model marked "default" is now loaded if model not specified on
command line
- uncache changed models when edited, so that they reload properly
- removed liaon from models.yaml and added stable-diffusion-1.5
- The !mask command takes an image path, a text prompt, and
(optionally) a masking threshold. It creates a mask over the region
indicated by the prompt, and outputs several files that show which
regions will be masked by the chosen prompt and threshold.
- The mask images should not be passed directly to img2img because
they are designed for visualization only. Instead, use the
--text_mask option to pass the selected prompt and threshold.
- See docs/features/INPAINTING.md for details.
- The directory "models" in the main InvokeAI directory was conflicting
with loading "models.clipseg". To fix this issue, I have renamed the
models.clipseg to clipseg_models.clipseg, and applied this change to
the 'models-rename' branch of invoke-ai's fork of clipseg.
On the command line, the new option is --text_mask or -tm.
Example:
```
invoke> a baseball -I /path/to/still_life.png -tm orange
```
This will find the orange fruit in the still life painting and replace
it with an image of a baseball.
- In CLI: the argument is --png_compression <0..9> (-z<0..9>)
- In API, pass `compress_level` to PngWriter.save_image_and_prompt_to_png()
Compression ranges from 0 (no compression) to 9 (maximum compression).
Default value is 6 (as specified by Pillow package).
This addresses an issue first raised in #652.
- --inpaint_replace 0.X will cause inpainting to ignore what is under
the masked region with a strength ranging from 0 (don't ignore at all)
to 1.0 (ignore completely)
- sync with upstream development
- update docs