Commit Graph

5239 Commits

Author SHA1 Message Date
blessedcoolant
5ad6b64721 cleanup: merge conflicts 2023-07-04 14:34:22 +10:00
blessedcoolant
0da4f4bb6f fix: Add missing Unet, Clip, VAE Field Template types 2023-07-04 14:34:22 +10:00
blessedcoolant
8d5a953dcb feat: Add VAESelect Component 2023-07-04 14:33:56 +10:00
blessedcoolant
6c62f41f2e chore: Change PipelineModels to MainModels 2023-07-04 14:33:56 +10:00
blessedcoolant
2ad5a4ea46 feat: Initial port of Model Manager to new tab 2023-07-04 14:31:48 +10:00
blessedcoolant
9e35643911 feat: Make new tab for Model Manager 2023-07-04 14:31:24 +10:00
blessedcoolant
0bb668b8a8 feat: hook up model edit forms 2023-07-04 14:29:42 +10:00
blessedcoolant
e73f774920 fix: Restore Model display and select functionality 2023-07-04 14:29:42 +10:00
blessedcoolant
b4b760d9e9
Quash memory leak when compel invocation called (#3633)
This commit prevents each image generation from leaking ~160 MB of VRAM.
Thanks to @damian0815 and @StAlKeR7779 for helping to sort this out.
2023-07-04 06:33:56 +12:00
Lincoln Stein
4d2c7806fc quash memory leak when compel invocation called 2023-07-03 14:12:35 -04:00
Lincoln Stein
252c790969
Add runtime root path to relative vaes and other submodels (#3631)
This PR fixes a crash that would occur when VAEs and other submodels
have a relative path in the config file.
2023-07-03 14:10:33 -04:00
Lincoln Stein
cfd09214d3
Merge branch 'main' into lstein/fix-vae-conversion-crash 2023-07-03 14:03:13 -04:00
Lincoln Stein
78857bf5ad
Make unit tests work again (#3575)
This PR is for adjusting the unit tests in the `tests` directory so that
they no longer throw errors.

I've removed two tests that were obsoleted by the shift to latent nodes,
but `test_graph_execution_state.py` and `test_invoker.py` are throwing
this validation error:

```
TypeError: InvocationServices.__init__() missing 2 required positional arguments: 'boards' and 'board_images'
```
2023-07-03 12:53:04 -04:00
Lincoln Stein
9c83a4eada
Merge branch 'main' into dev/fix-unit-tests 2023-07-03 12:44:02 -04:00
Lincoln Stein
c314b17f5c
Add missing k-* legacy sampler names to init file migrate list (#3625)
The `invokeai-configure` script migrates the old invokeai.init file to
the new invokeai.yaml format. However, the parser for the invokeai.init
file was missing the names of the k* samplers and was giving a parser
error on any invokeai.init file that referred to one of these samplers.
This PR fixes the problem.

Ironically, there is no longer the concept of the preferred scheduler in
3.0, and so these sampler names are simply ignored and not written into
`invokeai.yaml`
2023-07-03 12:41:33 -04:00
Lincoln Stein
27088610ed
Merge branch 'main' into dev/fix-unit-tests 2023-07-03 12:38:42 -04:00
Lincoln Stein
ebcbfc8a12
Merge branch 'main' into lstein/recognize-legacy-sampler-names 2023-07-03 12:36:00 -04:00
Lincoln Stein
10d513c5f7 add runtime root path to relative vaes and other submodels 2023-07-03 11:19:33 -04:00
Lincoln Stein
2465c7987b Revert "restore 3.9 compatibility by replacing | with Union[]"
This reverts commit 76bafeb99e.
2023-07-03 10:56:41 -04:00
Lincoln Stein
73a27918c6 Merge branch 'main' of github.com:invoke-ai/InvokeAI into main 2023-07-03 10:55:12 -04:00
Lincoln Stein
76bafeb99e restore 3.9 compatibility by replacing | with Union[] 2023-07-03 10:55:04 -04:00
psychedelicious
c33f0ae055 feat(ui): hide batch ui pending logic implementation 2023-07-04 00:26:58 +10:00
psychedelicious
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
psychedelicious
fa169b5517 feat(nodes): add ImageCollection node in prep for batch processing 2023-07-04 00:18:27 +10:00
blessedcoolant
42f537f655
Fix Invoke Progress Bar (#3626)
@blessedcoolant it looks like with the new theme buttons not being
transparent the progress bar was completely hidden, I moved to be on
top, however it was not transparent so it hid the invoke text, after
trying for a while couldn't get it to be transparent, so I just made the
height 15%,
2023-07-02 19:12:23 +12:00
blessedcoolant
f399b36ae6 fix: Progress Bar being broken 2023-07-02 18:49:24 +12:00
mickr777
a6334750cb
Update InvokeButton.tsx 2023-07-02 15:07:01 +10:00
mickr777
45a551125d
Update NodeInvokeButton.tsx 2023-07-02 15:06:32 +10:00
mickr777
72d64513d0
add borderBottomRadius: '5px', 2023-07-02 15:05:32 +10:00
psychedelicious
0e50005643 fix(ui): show skeletons only for currently loading images 2023-07-02 11:55:51 +10:00
Mary Hipp
19c632e793 remove width 2023-07-02 11:55:51 +10:00
Mary Hipp
85a4d37883 remove long loading state, introduce loading to gallery and model list 2023-07-02 11:55:51 +10:00
Lincoln Stein
06694d465d add missing k-* legacy sampler names to init file migrate list 2023-07-01 21:45:14 -04:00
blessedcoolant
96212bb35f
feat(ui): gallery minSize tweak (#3618)
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width
and this was sometimes happening during window resize)
2023-07-01 22:37:08 +12:00
psychedelicious
f46c50f69a feat(ui): gallery minSize tweak
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width and this was sometimes happening during window resize)
2023-07-01 20:27:52 +10:00
psychedelicious
3aa6a7e7df feat(ui): minimum gallery size
Add `useMinimumPanelSize()` hook to provide minimum resizable panel sizes (in pixels).

The library we are using for the gallery panel uses percentages only. To provide a minimum size in pixels, we need to do some math to calculate the percentage of window size that corresponds to the desired min width in pixels.
2023-07-01 18:29:55 +10:00
blessedcoolant
d9ac36df1d
fix incorrect VAE config file path during conversion of ckpts (#3616)
This fixes a "config file not found" error when loading VAE checkpoints.
2023-07-01 11:26:36 +12:00
blessedcoolant
c74bb5cdbf
Merge branch 'main' into lstein/fix-vae-convert 2023-07-01 11:18:21 +12:00
Lincoln Stein
1347fc2f00 fix incorrect VAE config file path during conversion of ckpts 2023-06-30 19:14:06 -04:00
Mary Hipp Rogers
d0834cfa19
export new ColorModeButton component (#3614)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-06-30 09:07:36 -04:00
blessedcoolant
2b6c9c93e0
fix(ui): fix canvas crash by rolling back swagger-parser (#3611)
The node polyfills needed to run the `swagger-parser` library (used to
dereference the OpenAPI schema) cause the canvas tab to immediately
crash when the package build is used in another react application.

I'm sure this is fixable but it's not clear what is causing the issue
and troubleshooting is very time consuming.

Selectively rolling back the implementation of `swagger-parser`.
2023-06-30 23:34:06 +12:00
blessedcoolant
9a123ed662
Merge branch 'main' into fix/ui/fix-canvas-crash 2023-06-30 23:31:42 +12:00
blessedcoolant
a9bc45b8af
feat(ui): tweak light mode colors, buttons pop (#3612)
the light mode button colors were way off, much improved
2023-06-30 23:31:30 +12:00
psychedelicious
d6cfbe982f feat(ui): tweak light mode colors, buttons pop 2023-06-30 13:15:58 +10:00
psychedelicious
30464f4fe1 fix(ui): fix canvas crash by rolling back swagger-parser
The node polyfills needed to run the `swagger-parser` library (used to dereference the OpenAPI schema) cause the canvas tab to immediately crash when the package build is used in another react application.

I'm sure this is fixable but it's not clear what is causing the issue and troubleshooting is very time consuming.

Selectively rolling back the implementation of `swagger-parser`.
2023-06-30 12:24:28 +10:00
blessedcoolant
877483093a
ui: support dark mode (#3592)
[feat(ui): remove themes, add hand-crafted dark and light
modes](032c7e68d0)

[032c7e6](032c7e68d0)

Themes are very fun but due to the differences in perceived saturation
and lightness across the
the color spectrum, it's impossible to have have multiple themes that
look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK
themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a
single dark and light mode,
each with their own color palette and the classic grey / purple / yellow
invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox,
which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers"
- think body, first layer,
second layer, etc - that can be applied on various components. By
defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 06:13:43 +12:00
blessedcoolant
295444c730 cleanup: Minor theme related cleanup 2023-06-30 06:09:14 +12:00
blessedcoolant
fb015332f2 feat: Add tooltips to color mode switcher 2023-06-30 06:05:08 +12:00
blessedcoolant
6e917dcbb0 chore: More colors to own files + small color tweaks 2023-06-30 06:04:42 +12:00
psychedelicious
032c7e68d0 feat(ui): remove themes, add hand-crafted dark and light modes
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 03:24:36 +10:00