Commit Graph

366 Commits

Author SHA1 Message Date
Mary Hipp
15d28bfdbf add option to fetch metadata from api instead of reading off of png 2023-09-05 16:54:29 -04:00
psychedelicious
4aca264308 feat(ui): handle node versions
- Node versions are now added to node templates
- Node data (including in workflows) include the version of the node
- On loading a workflow, we check to see if the node and template versions match exactly. If not, a warning is logged to console.
- The node info icon (top-right corner of node, which you may click to open the notes editor) now shows the version and mentions any issues.
- Some workflow validation logic has been shifted around and is now executed in a redux listener.
2023-09-04 19:08:18 +10:00
blessedcoolant
4fd4aee2ab feat: Auto Change Dimensions on Model Switch by Type 2023-08-30 05:49:57 +12:00
blessedcoolant
9afc909ff0 ui: tweak parameter options spacing 2023-08-30 05:22:44 +12:00
blessedcoolant
243e76dd80 feat: Send Canvas Image & Mask To ControlNet 2023-08-29 23:48:28 +12:00
blessedcoolant
e60af40c8d chore: lint fixes 2023-08-29 01:11:55 +12:00
Mary Hipp
d52a096607 enable preselected image actions 2023-08-24 13:29:53 -04:00
psychedelicious
73318c2847 feat(ui): remove floating panels, move all to resizable panels
There is a console error we can ignore when toggling gallery panel on canvas - this will be resolved in the next release of the resizable library
2023-08-23 23:06:42 +10:00
psychedelicious
ce7172d78c feat(ui): add workflow saving/loading (wip)
Adds loading workflows with exhaustive validation via `zod`.

There is a load button but no dedicated save/load UI yet. Also need to add versioning to the workflow format itself.
2023-08-23 23:06:42 +10:00
psychedelicious
fbff22c94b feat(ui): memoize all components 2023-08-21 19:17:36 +10:00
psychedelicious
5c305b1eeb feat(ui): add app error boundary
Should catch all app crashes
2023-08-21 19:17:36 +10:00
psychedelicious
030802295b feat(ui): reset only specific nodes/cnet that use images
Previously if an image was used in nodes and you deleted it, it would reset all of node editor. Same for controlnet.

Now it only resets the specific nodes or controlnets that used that image.
2023-08-21 19:17:36 +10:00
mickr777
226409107b Fix for Image Deletion issue 2023-08-17 17:18:11 +10:00
psychedelicious
60c2c877d7 fix: add response model for star/unstar routes
- also implement pessimistic updates for starring, only changing the images that were successfully updated by backend
- some autoformat changes crept in
2023-08-16 12:07:34 +10:00
Mary Hipp
08dc265e09 add listener to update selection list with change in star status 2023-08-16 12:07:34 +10:00
blessedcoolant
d5f7027597 feat: Save Mask option for Canvas 2023-08-16 09:54:38 +10:00
psychedelicious
f49fc7fb55 feat: node editor
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
psychedelicious
46a8eed33e
Merge branch 'main' into feat/refactor_generation_backend 2023-08-14 13:01:28 +10:00
blessedcoolant
b35cdc05a5 feat: Scaled Processing to Inpainting & Outpainting / 1.x & SDXL 2023-08-13 20:17:23 +12:00
blessedcoolant
ad96c41156 feat: Add Canvas Output node to all Canvas Graphs 2023-08-12 22:04:43 +12:00
blessedcoolant
27bd127fb0 fix: Do not add anything but final output to staging area 2023-08-12 21:10:30 +12:00
blessedcoolant
f296e5c41e wip: Remove MaskBlur / Adjust color correction 2023-08-12 20:54:30 +12:00
Mary Hipp
a67d8376c7 fix missed spot for autoAddBoardId none 2023-08-12 18:07:01 +10:00
blessedcoolant
7293a6036a feat(wip): Add SDXL To Canvas 2023-08-12 08:16:05 +12:00
psychedelicious
da0efeaa7f fix(ui): fix canvas model switching
There was no check at all to see if the canvas had a valid model already selected. The first model in the list was selected every time.

Now, we check if its valid. If not, we go through the logic to try and pick the first valid model.

If there are no valid models, or there was a problem listing models, the model selection is cleared.
2023-08-10 15:20:37 +10:00
Mary Hipp
fe924daee3 add option to disable multiselect 2023-08-08 12:53:47 +10:00
Mary Hipp
cfc3a20565 autoAddBoardId should always be defined 2023-08-04 22:19:11 +10:00
psychedelicious
bf94412d14 feat: add multi-select to gallery
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all

backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`

frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes #4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image

frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
2023-08-03 11:46:59 +10:00
Mary Hipp
b3b94b5a8d use correct prop 2023-08-03 11:01:21 +10:00
Mary Hipp
5c9787c145 add project-id header to requests 2023-08-03 11:01:21 +10:00
psychedelicious
fb8f218901 fix(ui): post-onnx fixes 2023-08-01 07:59:01 -04:00
psychedelicious
52437205bb chore(ui): lint 2023-08-01 08:54:03 +10:00
Mary Hipp
1b131e328a add optional projectId - unused so far 2023-08-01 08:54:03 +10:00
Brandon Rising
f784e8412c Some cleanup after the merge 2023-07-31 11:23:43 -04:00
Mary Hipp Rogers
e191f6d4b2
prevent resize error (#4031)
* add upper bound for minWidth to prevent crash with cypress

* add fallback so UI doesnt crash when backend isnt running

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-27 17:30:31 +00:00
psychedelicious
db48f3230b feat(ui): add nsfw & watermark to linear ui
- add `addNSFWCheckerToGraph` and `addWatermarkerToGraph` functions
- use them in all linear graph creation
- add state & toggles to settings modal to enable these
- trigger queries for app config on socket connect
- disable the nsfw/watermark booleans if we get the app config and they are not available
2023-07-26 18:20:20 +10:00
psychedelicious
676051edb9 fix(ui): fix missing args for model queries 2023-07-26 14:56:51 +10:00
blessedcoolant
934f9afd7e feat(ui): Do not show SDXL Models in Canvas 2023-07-26 14:46:38 +10:00
psychedelicious
cbcd416b70 fix(ui): fix refiner missing from model manager
Rolled back the earlier split of the refiner model query.

Now, when you use `useGetMainModelsQuery()`, you must provide it an array of base model types.

They are provided as constants for simplicity:
- ALL_BASE_MODELS
- NON_REFINER_BASE_MODELS
- REFINER_BASE_MODELS

Opted to just use args for the hook instead of wrapping the hook in another hook, we can tidy this up later if desired.
2023-07-26 14:46:38 +10:00
psychedelicious
8e90f9024d feat(ui): remove isRefinerAvailable state, update refiner node
We can derive `isRefinerAvailable` from the query result (eg are there any refiner models installed). This is a piece of server state, so by using the list models response directly, we can avoid needing to manually keep the client in sync with the server.

Created a `useIsRefinerAvailable()` hook to return this boolean wherever it is needed.

Also updated the main models & refiner models endpoints to only return the appropriate models. Now we don't need to filter the data on these endpoints.
2023-07-26 14:46:38 +10:00
psychedelicious
751c4407e4 feat(ui): add node type to invocation started 2023-07-26 14:46:38 +10:00
blessedcoolant
5202610160 feat: Move SDXL Refiner to own route & set appropriate disabled statuses 2023-07-26 14:46:38 +10:00
blessedcoolant
9f94d0e52a feat: Create SDXL Slice 2023-07-26 14:46:38 +10:00
blessedcoolant
9c180da58a feat: Add SDXL Image To Image to Linear UI 2023-07-26 14:46:38 +10:00
blessedcoolant
57d833035d feat: Add SDXL Base To Linear Text To Image 2023-07-26 14:46:38 +10:00
Mary Hipp
7f5a89f567 add option to disable model syncing in UI 2023-07-26 11:18:38 +10:00
blessedcoolant
7ea477abef
Merge branch 'main' into feat/canvas-generation-mode 2023-07-24 20:34:25 +12:00
psychedelicious
61fa960a18 feat(ui): make generation mode calculation more granular 2023-07-24 18:16:15 +10:00
blessedcoolant
1969afd038
Merge branch 'main' into feat/fix-soft-locks 2023-07-24 20:12:10 +12:00
psychedelicious
d5a75eb833 feat: increase seed from int32 to uint32
At some point I typo'd this and set the max seed to signed int32 max. It should be *un*signed int32 max.

This restored the seed range to what it was in v2.3.
2023-07-24 16:34:50 +10:00
psychedelicious
28031ead70 feat(ui): display canvas generation mode in status text
- use the existing logic to determine if generation is txt2img, img2img, inpaint or outpaint
- technically `outpaint` and `inpaint` are the same, just display
"Inpaint" if its either
- debounce this by 1s to prevent jank
2023-07-23 23:22:59 +10:00
psychedelicious
4b334be7d0 feat(nodes,ui): fix soft locks on session/invocation retrieval
When a queue item is popped for processing, we need to retrieve its session from the DB. Pydantic serializes the graph at this stage.

It's possible for a graph to have been made invalid during the graph preparation stage (e.g. an ancestor node executes, and its output is not valid for its successor node's input field).

When this occurs, the session in the DB will fail validation, but we don't have a chance to find out until it is retrieved and parsed by pydantic.

This logic was previously not wrapped in any exception handling.

Just after retrieving a session, we retrieve the specific invocation to execute from the session. It's possible that this could also have some sort of error, though it should be impossible for it to be a pydantic validation error (that would have been caught during session validation). There was also no exception handling here.

When either of these processes fail, the processor gets soft-locked because the processor's cleanup logic is never run. (I didn't dig deeper into exactly what cleanup is not happening, because the fix is to just handle the exceptions.)

This PR adds exception handling to both the session retrieval and node retrieval and events for each: `session_retrieval_error` and `invocation_retrieval_error`.

These events are caught and displayed in the UI as toasts, along with the type of the python exception (e.g. `Validation Error`). The events are also logged to the browser console.
2023-07-23 21:41:01 +10:00
psychedelicious
c5147d0f57 fix(ui): fix all eslint & prettier issues 2023-07-22 23:45:24 +10:00
psychedelicious
6452d0fc28 fix(ui): fix all circular dependencies 2023-07-22 22:48:39 +10:00
psychedelicious
5468d9a9fc fix(ui): resolve all typescript issues 2023-07-22 21:38:50 +10:00
psychedelicious
75863e7181 feat(ui): logging cleanup
- simplify access to app logger
- spruce up and make consistent log format
- improve messaging
2023-07-22 21:12:51 +10:00
psychedelicious
594bf6fef1 fix(api,ui): fix canvas saved images have extra transparent regions
- add `crop_visible` param to upload image & set to true only for canvas saves
2023-07-21 07:26:12 -04:00
psychedelicious
01b106d939 fix(ui): fix no image selected on first load 2023-07-21 07:26:12 -04:00
psychedelicious
68f1f87c6f feat(ui): board styles 2023-07-21 07:26:12 -04:00
psychedelicious
c2c99b8650 feat(ui): fix more caching bugs 2023-07-21 07:26:12 -04:00
psychedelicious
3a610e1a65 fix(ui): more fixing of auto-add 2023-07-21 15:00:07 +10:00
psychedelicious
e10e22440d fix(ui): restore auto-add to board functionality 2023-07-21 14:29:42 +10:00
psychedelicious
f4e8a91bcf fix(ui): update boardIdSelected 2023-07-21 14:22:18 +10:00
psychedelicious
4da6623700 fix(ui): fix deleteboard cache changes 2023-07-21 14:16:19 +10:00
psychedelicious
0e3ca59e49 feat(ui): refactor boards hierarchy 2023-07-21 13:48:15 +10:00
psychedelicious
187cf906fa
ui: enhance intermediates clear, enhance board auto-add (#3851)
* feat(ui): enhance clear intermediates feature

- retrieve the # of intermediates using a new query (just uses list images endpoint w/ limit of 0)
- display the count in the UI
- add types for clearIntermediates mutation
- minor styling and verbiage changes

* feat(ui): remove unused settings option for guides

* feat(ui): use solid badge variant

consistent with the rest of the usage of badges

* feat(ui): update board ctx menu, add board auto-add

- add context menu to system boards - only open is select board. did this so that you dont think its broken when you click it
- add auto-add board. you can right click a user board to enable it for auto-add, or use the gallery settings popover to select it. the invoke button has a tooltip on a short delay to remind you that you have auto-add enabled
- made useBoardName hook, provide it a board id and it gets your the board name
- removed `boardIdToAdTo` state & logic, updated workflows to auto-switch and auto-add on image generation

* fix(ui): clear controlnet when clearing intermediates

* feat: Make Add Board icon a button

* feat(db, api): clear intermediates now clears all of them

* feat(ui): make reset webui text subtext style

* feat(ui): board name change submits on blur

---------

Co-authored-by: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
2023-07-20 17:44:22 +12:00
psychedelicious
0724eb9e0a
feat(ui): another go at gallery (#3791)
* feat(ui): migrate listImages to RTK query using createEntityAdapter

- see comments in `endpoints/images.ts` for explanation of the caching
- so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed.
- fixed some weirdness with loading state components (like the spinners in gallery)
- added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load
- comment out some old thunk related stuff in gallerySlice, which is no longer needed

* feat(ui): add manual cache updates for board changes (wip)

- update RTK Query caches when adding/removing single image to/from board
- work more on migrating all image-related operations to RTK Query

* update AddImagesToBoardContext so that it works when user uses context menu + modal

* handle case where no image is selected

* get assets working for main list and boards - dnd only

* feat(ui): migrate image uploads to RTK Query

- minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic
- style filesystem upload overlay to match existing UI
- replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads
- simplify `PostUploadAction`s that only need to display user input

* feat(ui): remove `receivedPageOfImages` thunks

* feat(ui): remove `receivedImageUrls` thunk

* feat(ui): finish removing all images thunks

stuff now broken:
- image usage
- delete board images
- on first load, no image selected

* feat(ui): simplify `updateImage` cache manipulation

- we don't actually ever change categories, so we can remove a lot of logic

* feat(ui): simplify canvas autosave

- instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph

* feat(ui): simplify & handle edge cases in cache updates

* feat(db, api): support `board_id='none'` for `get_many` images queries

This allows us to get all images that are not on a board.

* chore(ui): regen types

* feat(ui): add `All Assets`, `No Board` boards

Restructure boards:
- `all images` is all images
- `all assets` is all assets
- `no board` is all images/assets without a board set
- user boards may have images and assets

Update caching logic
- much simpler without every board having sub-views of images and assets
- update drag and drop operations for all possible interactions

* chore(ui): regen types

* feat(ui): move download to top of context menu

* feat(ui): improve drop overlay styles

* fix(ui): fix image not selected on first load

- listen for first load of all images board, then select the first image

* feat(ui): refactor board deletion

api changes:
- add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be.
- update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting.

db changes:
- remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board`

ui changes:
- simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree
- add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations
- the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them.
- handle image usage for `deleteBoardAndImages`
- update all (i think/hope) the little bits and pieces in the UI to accomodate these changes

* fix(ui): fix board selection logic

* feat(ui): add delete board modal loading state

* fix(ui): use thumbnails for board cover images

* fix(ui): fix race condition with board selection

when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image.

this logic is debounced to ~1000ms.

* feat(ui): name 'No Board' correctly, change icon

* fix(ui): do not cache listAllImageNames query

if we cache it, we can end up with stale image usage during deletion.

we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage.

* feat(ui): reduce drag preview opacity, remove border

* fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates

* fix(ui): fix doubled open in new tab

* fix(ui): fix new generations not getting added to 'No Board'

* fix(ui): fix board id not changing on new image when autosave enabled

* fix(ui): context menu when selection is 0

need to revise how context menu is triggered later, when we approach multi select

* fix(ui): fix deleting does not update counts for all images and all assets

* fix(ui): fix all assets board name in boards list collapse button

* fix(ui): ensure we never go under 0 for total board count

* fix(ui): fix text overflow on board names

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 12:06:38 -04:00
psychedelicious
42c440c73f
Merge branch 'main' into feat/ui/upscale 2023-07-18 22:08:02 +10:00
blessedcoolant
f803d5cf1e fix: Shift O and Shift G not resizing the canvas correctly 2023-07-18 21:00:43 +12:00
blessedcoolant
ab2343da51 fix: Hotkeys 'g' and 'o' not resizing the canvas 2023-07-18 20:51:08 +12:00
psychedelicious
afa84a149c feat(ui): restore ad-hoc upscaling
- remove face restoration entirely
- add dropdown for ESRGAN model select
- add ad-hoc upscaling graph and workflow
2023-07-18 14:57:47 +10:00
blessedcoolant
ec3c15ead0 Merge branch 'main' into mm-ui 2023-07-18 12:58:57 +12:00
psychedelicious
c487166d9c feat(ui): add listeners for model load events
- currently only exposed as DEBUG-level logs
2023-07-16 02:26:30 +10:00
blessedcoolant
dcbb3dc49a Merge branch 'main' into mm-ui 2023-07-16 00:30:11 +12:00
blessedcoolant
558c26d78f feat: Create Model Manager Store 2023-07-15 22:22:22 +12:00
psychedelicious
952a7a8674 feat(ui): do not autoprocess if user just disabled autoconfig 2023-07-15 19:56:45 +10:00
psychedelicious
0d41346417 feat(ui): fix controlNet models
- update controlnet state to use object format for model
- update model-parsing helper functions to log errors
- update nodes components, types and state
- remove controlnets from state when models are loaded and the controlnet's model is not available
2023-07-15 19:56:44 +10:00
Mary Hipp
76dc47e88d remove frontend constants, use backend response for controlnet models. add disabled state if base model is not compatible. clear control net model if main base model changes. add logic to guess processor and move it up in UI 2023-07-15 19:56:44 +10:00
psychedelicious
f68ab55d6b fix(ui): fix missing mantineTheme, fixes fonts 2023-07-14 23:16:05 +10:00
psychedelicious
79d65125c2 feat(ui): extract mantine component styles to hook, add less opinionated mantine components
IAIMantineSelect and IAIMantineMultiSelect have a bit of extra logic that prevents simple select functionality from working as expected.

- extract the styles into hooks
- rename those two components to IAIMantineSearchableSelect and IAIMantineSearchableMultiSelect
- Create IAIMantineSelect (which is just a dropdown) and use it in model manager and a few other places

When we only have a few options to present and searching is not efficient, we should use this instead.
2023-07-14 23:00:38 +10:00
psychedelicious
a0cb18a12c feat(ui): refetch models on socket connect 2023-07-14 17:34:13 +10:00
psychedelicious
66b12ab0ea fix(ui): do not blacklist the rtk query events
doing so breaks the devtools
2023-07-14 16:59:13 +10:00
psychedelicious
a071873327 feat(ui): fix a lot of model-related crashes/bugs
We were storing all types of models by their model ID, which is a format like `sd-1/main/deliberate`.

This meant we had to do a lot of extra parsing, because nodes actually wants something like `{base_model: 'sd-1', model_name: 'deliberate'}`.

Some of this parsing was done with zod's error-throwing `parse()` method, and in other places it was done with brittle string parsing.

This commit refactors the state to use the object form of models.

There is still a bit of string parsing done in the to construct the ID from the object form, but it's far less complicated.

Also, the zod parsing is now done using `safeParse()`, which does not throw. This requires a few more conditional checks, but should prevent further crashes.
2023-07-14 16:07:22 +10:00
psychedelicious
536a397b12
ui: gallery enhancements (#3752)
* feat(ui): salvaged gallery UI enhancements

* restore boardimage functionality, load boardimages and remove some cachine optimizations in the name of data integrity

* fix assets, fix load more params

* jk NOW fix assets, fix load more params

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
2023-07-13 20:31:10 +00:00
psychedelicious
978016ea51 feat(ui): use query to populate infill methods dropdown
- available infill methods is server state - remove it from client state, use the query to populate the dropdown
- add listener to ensure the selected infill method is an available one
2023-07-13 23:26:52 +10:00
psychedelicious
6bea7bac36 feat(ui): restore recall functionality
- Restore recall functionality to `CurrentImageButtons` and `ImageContextMenu`.
- Debounce metadata requests for `ImageMetadataViewer` and `CurrentImageButtons` by 500ms. It's possible to scroll through these really fast, so we want to debounce the network requests.
- `ImageContextMenu` is lazy-mounted so it does not need to be debounced; it makes the metadata request as soon as you click it.
- Move next/prev image selection logic into hook and add the hotkeys for this to `CurrentImageButtons`. The hotkeys now work when metadata viewer is open.

I will follow up with improved loading state during the debounced calls in the future
2023-07-13 15:40:05 +10:00
psychedelicious
a43c900961 feat(ui): update UI for new metadata
- Update for new routes
- Update model storage in state to be `MainModelField` type instead of `string`, simplifies a lot of model handling
- Update model-related stuff for model `name` --> `model_name`
- Update linear graphs to use `MetadataAccumulator`
- Update `ImageMetadataViewer` UI
- Ensure all `recall` functions work (well, the ones that are active anyways)
2023-07-13 15:40:05 +10:00
Mary Hipp
be02a55cac output stringified error for session and invocation errors 2023-07-13 15:24:56 +10:00
Mary Hipp Rogers
4a8172bcd0
disable features that are not supported yet or no longer supported (#3739)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-12 13:03:39 -04:00
psychedelicious
0c528f22a7 fix(ui): improve initial gallery loading logic
- `isLoading` - now `true` *only* on first load
- added `isFetching` - `true` whenever gallery images are fetching
- on first load, show a spinner instead of skeletons. this prevents an awkward flash of skeletons into empty gallery when the gallery doesn't have enough images to fill it.
- removed `imageCategoriesChanged` listener, bc now on app start, both images and assets will be populated. leaving this in caused jank flashes of skeletons when switching gallery tabs when gallery doesn't have images to load
2023-07-08 19:57:36 +10:00
psychedelicious
07ce53678b fix(ui): fix drag preview image dimensions 2023-07-08 19:57:36 +10:00
psychedelicious
173d3e6918 fix(ui): ensure initial gallery fetch happens once, fix skeleton count for initial fetch 2023-07-08 19:57:36 +10:00
psychedelicious
18b6c1a24b feat(ui): fill up gallery on app start
taking the coward's way out on this and just fetching 100 images & 100 assets on app start...

- add `appStarted` action, dispatched once on mount in App.tsx. listener fetches 100 images & 100 assets
- fix bug with selectedBoardId & assets tab
2023-07-08 19:57:36 +10:00
psychedelicious
a0ccb4385f fix(ui): fix inconsistent shift modifier capture
The shift key listener didn't catch pressed when focused in a textarea or input field, causing jank on slider number inputs.

Add keydown and keyup listeners to all such fields, which ensures that the `shift` state is always correct.

Also add the action tracking it to `actionsDenylist` to not clutter up devtools.
2023-07-08 18:52:37 +10:00
Mary Hipp
294336b046 switch wording to embeddings 2023-07-07 13:58:07 -04:00
Mary Hipp
888c47d37b add ability to disable lora, ti, dynamic prompts, vae selection 2023-07-07 11:13:42 -04:00
psychedelicious
8457fcf7d3 feat(ui): finalize base model compatibility for lora, ti, vae 2023-07-07 22:50:22 +10:00
Mary Hipp
a9a4081f51 add modelSelected middleware to clear submodels on base_model change 2023-07-07 22:50:22 +10:00
Mary Hipp Rogers
d5f90b1a02
Improved loading for UI (#3667)
* load images on gallery render

* wait for models to be loaded before you can invoke

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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-06 14:48:42 +00:00
psychedelicious
9ebab013c1 fix(ui): deleting image selects first image 2023-07-05 18:21:46 +10:00