- simplify UI logic in `ModelManagerPanel` components
- fix up the types a bit to make it easier to select models
- remove `openModel` state, just make it a useState since it is very local to model manager
similar to the previous commit, update the node editor to not just store models as strings - instead, store the model object.
the model select components in nodes are now just kinda copy-pastes over the linear UI versions of the same components, but they were different enough that we can't just share them.
i explored adding some props to override the linear ui components' logic, but it was too brittle. so just copy/paste.
We were storing all types of models by their model ID, which is a format like `sd-1/main/deliberate`.
This meant we had to do a lot of extra parsing, because nodes actually wants something like `{base_model: 'sd-1', model_name: 'deliberate'}`.
Some of this parsing was done with zod's error-throwing `parse()` method, and in other places it was done with brittle string parsing.
This commit refactors the state to use the object form of models.
There is still a bit of string parsing done in the to construct the ID from the object form, but it's far less complicated.
Also, the zod parsing is now done using `safeParse()`, which does not throw. This requires a few more conditional checks, but should prevent further crashes.
* feat(ui): salvaged gallery UI enhancements
* restore boardimage functionality, load boardimages and remove some cachine optimizations in the name of data integrity
* fix assets, fix load more params
* jk NOW fix assets, fix load more params
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
- available infill methods is server state - remove it from client state, use the query to populate the dropdown
- add listener to ensure the selected infill method is an available one
- Restore recall functionality to `CurrentImageButtons` and `ImageContextMenu`.
- Debounce metadata requests for `ImageMetadataViewer` and `CurrentImageButtons` by 500ms. It's possible to scroll through these really fast, so we want to debounce the network requests.
- `ImageContextMenu` is lazy-mounted so it does not need to be debounced; it makes the metadata request as soon as you click it.
- Move next/prev image selection logic into hook and add the hotkeys for this to `CurrentImageButtons`. The hotkeys now work when metadata viewer is open.
I will follow up with improved loading state during the debounced calls in the future
- Update for new routes
- Update model storage in state to be `MainModelField` type instead of `string`, simplifies a lot of model handling
- Update model-related stuff for model `name` --> `model_name`
- Update linear graphs to use `MetadataAccumulator`
- Update `ImageMetadataViewer` UI
- Ensure all `recall` functions work (well, the ones that are active anyways)
Metadata for the Linear UI is now sneakily provided via a `MetadataAccumulator` node, which the client populates / hooks up while building the graph.
Additionally, we provide the unexpanded graph with the metadata API response.
Both of these are embedded into the PNGs.
- Remove `metadata` from `ImageDTO`
- Split up the `images/` routes to accomodate this; metadata is only retrieved per-image
- `images/{image_name}` now gets the DTO
- `images/{image_name}/metadata` gets the new metadata
- `images/{image_name}/full` gets the full-sized image file
- Remove old metadata service
- Add `MetadataAccumulator` node, `CoreMetadataField`, hook up to `LatentsToImage` node
- Add `get_raw()` method to `ItemStorage`, retrieves the row from DB as a string, no pydantic parsing
- Update `images`related services to handle storing and retrieving the new metadata
- Add `get_metadata_graph_from_raw_session` which extracts the `graph` from `session` without needing to hydrate the session in pydantic, in preparation for providing it as metadata; also removes all references to the `MetadataAccumulator` node
Our model fields use `model_name`, but the API response uses `name`. Some places use `model_type` but the API response used `type`.
Changed the API response to provide `model_name` and `model_type`, which simplifies how we manage models on the client substantially.
To be consistent with max_cache_size, the amount of memory to hold in
VRAM for model caching is now controlled by the max_vram_cache_size
configuration parameter.
Image files are immutable and we expect deletion to result in no further requests for a given image, so we can set the max-age to something thicc.
Resolves#3426
Mantine's multiselect does not let you edit the search box with mouse, paste into it, etc. Normal select is fine.
I can't remember why I made Lora etc multiselects, but everything seems to work with normal selects, so I've change to that.
- `isLoading` - now `true` *only* on first load
- added `isFetching` - `true` whenever gallery images are fetching
- on first load, show a spinner instead of skeletons. this prevents an awkward flash of skeletons into empty gallery when the gallery doesn't have enough images to fill it.
- removed `imageCategoriesChanged` listener, bc now on app start, both images and assets will be populated. leaving this in caused jank flashes of skeletons when switching gallery tabs when gallery doesn't have images to load
taking the coward's way out on this and just fetching 100 images & 100 assets on app start...
- add `appStarted` action, dispatched once on mount in App.tsx. listener fetches 100 images & 100 assets
- fix bug with selectedBoardId & assets tab