Commit Graph

5540 Commits

Author SHA1 Message Date
Lincoln Stein
83ec4c983c
Merge branch 'main' into lstein/keep-models-in-vram 2023-07-10 18:47:05 -04:00
Lincoln Stein
c9c61ee459
Update invokeai/app/services/config.py
Co-authored-by: Eugene Brodsky <ebr@users.noreply.github.com>
2023-07-10 18:46:32 -04:00
Mary Hipp
f46f8058be load thumbnail 2023-07-10 23:47:49 +10:00
Mary Hipp
18e2b130fc disable multiselect 2023-07-10 23:47:49 +10:00
blessedcoolant
b6fabe5146
feat: Add Aspect Ratio (#3709)
- Adds Aspect Ratio functionality to the UI
- The ratios are placeholder. Feel free to add any ratios you want.
 

https://github.com/invoke-ai/InvokeAI/assets/54517381/43921f57-fe0a-457f-baf2-b003310d4f85

- I did not add the same to Bounding Box width and height on the canvas.
But its very easy to extend it to that too. So feel free to add if you
want to.
2023-07-10 18:12:12 +12:00
blessedcoolant
964c71dcb0 feat: Add Swap Sizes 2023-07-10 18:10:57 +12:00
blessedcoolant
3476c58702 Merge branch 'main' into aspect-ratio 2023-07-10 17:13:27 +12:00
blessedcoolant
8b4e153acc
ui, db: rand fixes (#3715)
[feat(ui): memoize ImageContextMenu
selector](265996d230)

Without the selector itself being memoized, the gallery was rerendering
on every progress image.

[feat(ui): memoize NextPrevImageButtons
component](a7b8109ac2)

This was rerendering on every progress image, now it doesn't

[fix(ui): correctly set disabled on invoke button during
generation](1c45d18e6d)

It wasn't disabled when it should have been, looked clickable during
generation.

[fix(nodes): remove board_id column from images
table](00e26ffa9a)

This is extraneous; the `board_images` table holds image-board
relationships. @maryhipp
2023-07-10 17:10:28 +12:00
psychedelicious
00e26ffa9a fix(nodes): remove board_id column from images table
This is extraneous; the `board_images` table holds image-board relationships.
2023-07-10 11:30:35 +10:00
psychedelicious
1c45d18e6d fix(ui): correctly set disabled on invoke button during generation
It wasn't disabled when it should have been, looked clickable during generation.
2023-07-10 11:23:13 +10:00
psychedelicious
a7b8109ac2 feat(ui): memoize NextPrevImageButtons component
This was rerendering on every progress image, now it doesn't
2023-07-10 11:22:34 +10:00
psychedelicious
265996d230 feat(ui): memoize ImageContextMenu selector
Without the selector itself being memoized, the gallery was rerendering on every progress image.
2023-07-10 11:21:56 +10:00
Lincoln Stein
5759a390f9 introduce gpu_mem_reserved configuration parameter 2023-07-09 18:35:04 -04:00
Lincoln Stein
8d7dba937d fix undefined variable 2023-07-09 14:37:45 -04:00
Lincoln Stein
d6cb0e54b3 don't unload models from GPU until the space is needed 2023-07-09 14:26:30 -04:00
Lincoln Stein
11d78ad75f
Updating Docs (#3456)
Opening this PR to make incremental doc updates and improvements ahead
of 3.0
2023-07-09 13:26:19 -04:00
Lincoln Stein
2ad95f961c
Merge branch 'main' into doc_updates_23 2023-07-09 13:25:58 -04:00
Lincoln Stein
f2b2ebfffa merge with main, resolve conflicts 2023-07-09 13:25:32 -04:00
psychedelicious
dfe338fc50 fix(ui): fix missing import 2023-07-09 22:47:54 +10:00
psychedelicious
0e178c3bb7 feat(ui): aspect ratio styling 2023-07-09 22:13:38 +10:00
psychedelicious
50218f1595 fix(ui): fix number input on aspect ratio 2023-07-09 22:13:26 +10:00
blessedcoolant
cafd97e5bc fix: Reset handler not adjusting correctly 2023-07-09 23:24:15 +12:00
blessedcoolant
d01d5b6fa9 feat: Add Aspect Ratio 2023-07-09 23:18:06 +12:00
blessedcoolant
344d87c9f1
Add Cancel Button button to nodes tab (#3706)
Just a small thing now, as nodes are all still wip, but since
@psychedelicious was nice enough to add the progress image node for me,
what I noticed was missing now is the cancel button on nodes tab
2023-07-09 15:13:19 +12:00
mickr777
5b876bd646
Add Stop button to nodes tab 2023-07-09 11:48:31 +10:00
blessedcoolant
be6f366f6b
fix(api): fix for borked windows mimetypes registry (#3705)
It's possible for the Windows mimetypes for js to be changed and cause
content-type errors when running the app.

Explicitly set the mimetypes to rectify this. Note that the root cause
is a misconfiguration on the client - not our end.

See
https://github.com/invoke-ai/InvokeAI/discussions/3684#discussioncomment-6391352
2023-07-09 13:11:24 +12:00
psychedelicious
4640969037 fix(api): fix for borked windows mimetypes registry
It's possible for the Windows mimetypes for js to be changed and cause content-type errors when running the app.

Explicitly set the mimetypes to rectify this. Note that the root cause is a misconfiguration on the client - not our end.

See https://github.com/invoke-ai/InvokeAI/discussions/3684#discussioncomment-6391352
2023-07-09 11:05:01 +10:00
psychedelicious
d7218d44d7 feat(ui): add progress image node
it is excluded from graph, so you can add it without affecting generation
2023-07-09 10:51:08 +10:00
psychedelicious
2454b51d51 fix(ui): escape on embedding popup closes it 2023-07-09 10:47:30 +10:00
blessedcoolant
9cee861b4c
add load more images to the right arrow (#3694)
@psychedelicious @blessedcoolant Somehow i deleted the branch the other
version of this pull request was on. 🤭

Just an idea, if you think its worth while please make changes ( I did
what I could)
I added a load more to the right arrow to avoid having to open gallery
to load more images,

I am not sure about the icon i used, maybe it should just be the normal
arrow, so you don't even need to show its loading more images.

there is an issue with it not disappearing once all images have been
loaded, (I did play around for a while to try and fix that)
2023-07-09 11:56:55 +12:00
blessedcoolant
df27218f96
Merge branch 'main' into main 2023-07-09 11:56:17 +12:00
blessedcoolant
e6a84c5ae5
fix: Rearrange Model Select to take full width (#3701)
Some users want the model select to take full width coz their model
names might be long. As this is a more frequently used feature,
rearrange it to do that.

Followed by VAE (as it is related to the model) and the Sampler next to
it.
2023-07-09 11:01:26 +12:00
blessedcoolant
5fb24197cd fix: Rearrange Model Select to take full width 2023-07-09 07:23:31 +12:00
Lincoln Stein
f7968ef8ce
feat: Upgrade Diffusers to 0.18.1 (#3699) 2023-07-08 12:07:09 -04:00
blessedcoolant
6c17607a2b feat: Upgrade Diffusers to 0.18.1 2023-07-09 03:54:20 +12:00
blessedcoolant
0cceb81ec2
Version of _find_root() that works in conda environment (#3696)
I made a recent change to the function that finds the default root
directory locatoin that broke it when run under Conda (where VIRTUAL_ENV
is not set). This revision fixes the issue.
2023-07-09 02:51:27 +12:00
blessedcoolant
9af61d3ff5
Merge branch 'main' into lstein/find-root-works-under-conda 2023-07-09 02:42:59 +12:00
psychedelicious
3001e4c947 feat(ui): update right arrow gallery load more
- add hotkey support
- add loading state
- only show if there are more images to load
2023-07-08 10:29:31 -04:00
mickr777
2c956806d7 Update NextPrevImageButtons.tsx 2023-07-08 10:29:31 -04:00
psychedelicious
be06d4c0af fix(ui): fix selection on dropdowns
Mantine's multiselect does not let you edit the search box with mouse, paste into it, etc. Normal select is fine.

I can't remember why I made Lora etc multiselects, but everything seems to work with normal selects, so I've change to that.
2023-07-08 10:29:19 -04:00
psychedelicious
81817532f8 fix(ui): fix tab translations
model manager was using the wrong key due to the tabs render func subbing values in. made translation key a prop of a tab item.
2023-07-08 10:29:05 -04:00
Lincoln Stein
f6ecee926f version of _find_root() that works in conda environment 2023-07-08 09:02:17 -04:00
blessedcoolant
0f33a98e95
feat: Add App Version to UI (#3692)
![opera_jpFG2RBO0c](https://github.com/invoke-ai/InvokeAI/assets/54517381/4a3a1da4-efbd-470c-9870-cfeab5fb7580)
2023-07-08 22:16:26 +12:00
blessedcoolant
b27bf7bb0c
Merge branch 'main' into add-app-version 2023-07-08 21:58:17 +12:00
psychedelicious
0c528f22a7 fix(ui): improve initial gallery loading logic
- `isLoading` - now `true` *only* on first load
- added `isFetching` - `true` whenever gallery images are fetching
- on first load, show a spinner instead of skeletons. this prevents an awkward flash of skeletons into empty gallery when the gallery doesn't have enough images to fill it.
- removed `imageCategoriesChanged` listener, bc now on app start, both images and assets will be populated. leaving this in caused jank flashes of skeletons when switching gallery tabs when gallery doesn't have images to load
2023-07-08 19:57:36 +10:00
psychedelicious
d418e763ce fix(ui): fix controlnet processing fallback dimensions
Just made it a spinner, getting it to be styled correctly otherwise is a pain
2023-07-08 19:57:36 +10:00
psychedelicious
07ce53678b fix(ui): fix drag preview image dimensions 2023-07-08 19:57:36 +10:00
psychedelicious
173d3e6918 fix(ui): ensure initial gallery fetch happens once, fix skeleton count for initial fetch 2023-07-08 19:57:36 +10:00
psychedelicious
18b6c1a24b feat(ui): fill up gallery on app start
taking the coward's way out on this and just fetching 100 images & 100 assets on app start...

- add `appStarted` action, dispatched once on mount in App.tsx. listener fetches 100 images & 100 assets
- fix bug with selectedBoardId & assets tab
2023-07-08 19:57:36 +10:00
Mary Hipp
cbecf3cb89 handle case where user has no images 2023-07-08 19:57:36 +10:00