blessedcoolant
9cbaefaa81
feat: Add Seam Painting to SDXL
2023-08-16 19:46:48 +12:00
blessedcoolant
cc7c6e5d41
feat: Add Seam Painting with Scale Before
2023-08-16 19:35:03 +12:00
blessedcoolant
f2ee8a3da8
wip: Basic Seam Painting (only normal models) (no scale)
2023-08-16 17:26:23 +12:00
blessedcoolant
e98d7a52d4
feat: Add Seam Painting Options
2023-08-16 17:25:55 +12:00
psychedelicious
611e241ca7
chore(ui): regen types
2023-08-16 12:07:34 +10:00
psychedelicious
6df4af2c79
chore: lint
2023-08-16 12:07:34 +10:00
psychedelicious
0f8606914e
feat(ui): remove shouldShowDeleteButton
...
- remove this state entirely
- use `state.hotkeys.shift` directly to hide and show the icon on gallery
- also formatting
2023-08-16 12:07:34 +10:00
psychedelicious
5b1099193d
fix(ui): restore reset button in node image component
2023-08-16 12:07:34 +10:00
psychedelicious
230131646f
feat(ui): use imageDTOs
instead of images
in starring queries
2023-08-16 12:07:34 +10:00
psychedelicious
8b1ec2685f
chore: black
2023-08-16 12:07:34 +10:00
psychedelicious
60c2c877d7
fix: add response model for star/unstar routes
...
- also implement pessimistic updates for starring, only changing the images that were successfully updated by backend
- some autoformat changes crept in
2023-08-16 12:07:34 +10:00
psychedelicious
315a056686
feat(ui): show Star All
if selection is a mix of starred and unstarred
2023-08-16 12:07:34 +10:00
maryhipp
80b0c5eab4
change from pin to star
2023-08-16 12:07:34 +10:00
Mary Hipp
08dc265e09
add listener to update selection list with change in star status
2023-08-16 12:07:34 +10:00
Mary Hipp
029a95550e
rename pin to star, add multiselect and remove single image update api
2023-08-16 12:07:34 +10:00
maryhipp
ee6a26a97d
update list images endpoint to sort by pinnedness and then created_at
2023-08-16 12:07:34 +10:00
Mary Hipp
a512fdc0f6
update IAIDndImage to use children for icons, add UI for shift+delete to delete images from gallery
2023-08-16 12:07:34 +10:00
Mary Hipp
767a612746
(ui) WIP trying to get all cache scenarios working smoothly, fix assets
2023-08-16 12:07:34 +10:00
Mary Hipp
0a71d6baa1
(ui) update cache to render pinned images alongside unpinned correctly, as well as changes in pinnedness
2023-08-16 12:07:34 +10:00
Mary Hipp
37be827e17
(ui) hook up toggle pin mutation with context menu for single image
2023-08-16 12:07:34 +10:00
maryhipp
04a9894e77
(api) add ability to pin and unpin images
2023-08-16 12:07:34 +10:00
psychedelicious
2b7dd3e236
feat: add missing primitive collections
...
- add missing primitive collections
- remove `Seed` and `LoRAField` (they don't exist)
2023-08-16 09:54:38 +10:00
psychedelicious
fa884134d9
feat: rename ui_type_hint
to ui_type
...
Just a bit more succinct while not losing any clarity.
2023-08-16 09:54:38 +10:00
blessedcoolant
18006cab9a
chore: Regen frontend types
2023-08-16 09:54:38 +10:00
psychedelicious
75ea716c13
feat(ui): hide node footer if there is nothing to display
2023-08-16 09:54:38 +10:00
blessedcoolant
d5f7027597
feat: Save Mask option for Canvas
2023-08-16 09:54:38 +10:00
blessedcoolant
b1ad777f5a
fix: Outpainting being broken due to field name change
2023-08-16 09:54:38 +10:00
psychedelicious
f65c8092cb
fix(ui): fix issue with node editor state not restoring correctly on mount
...
If `reactflow` initializes before the node templates are parsed, edges may not be rendered and the viewport may get reset.
- Add `isReady` state to `NodesState`. This is false when we are loading or parsing node templates and true when that is finished.
- Conditionally render `reactflow` based on `isReady`.
- Add `viewport` to `NodesState` & handlers to keep it synced. This allows `reactflow` to mount and unmount freely and not lose viewport.
2023-08-16 09:54:38 +10:00
psychedelicious
94bfef3543
feat(ui): add UI component for unknown node types
2023-08-16 09:54:38 +10:00
psychedelicious
c48fd9c083
feat(nodes): refactor parameter/primitive nodes
...
Refine concept of "parameter" nodes to "primitives":
- integer
- float
- string
- boolean
- image
- latents
- conditioning
- color
Each primitive has:
- A field definition, if it is not already python primitive value. The field is how this primitive value is passed between nodes. Collections are lists of the field in node definitions. ex: `ImageField` & `list[ImageField]`
- A single output class. ex: `ImageOutput`
- A collection output class. ex: `ImageCollectionOutput`
- A node, which functions to load or pass on the primitive value. ex: `ImageInvocation` (in this case, `ImageInvocation` replaces `LoadImage`)
Plus a number of related changes:
- Reorganize these into `primitives.py`
- Update all nodes and logic to use primitives
- Consolidate "prompt" outputs into "string" & "mask" into "image" (there's no reason for these to be different, the function identically)
- Update default graphs & tests
- Regen frontend types & minor frontend tidy related to changes
2023-08-16 09:54:38 +10:00
psychedelicious
f49fc7fb55
feat: node editor
...
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
Lincoln Stein
d6c9bf5b38
added sdxl controlnet detection
2023-08-15 12:51:15 -04:00
Lincoln Stein
b2934be6ba
use as_posix() instead of str()
2023-08-14 22:59:26 -04:00
Lincoln Stein
eab67b6a01
fixed actual bug
2023-08-14 22:59:26 -04:00
Lincoln Stein
02fa116690
rebuild frontend for windows testing
2023-08-14 22:59:26 -04:00
Lincoln Stein
5190a4c282
further removal of Paths
2023-08-14 22:59:26 -04:00
Lincoln Stein
141d438517
prevent windows from crashing with a WindowsPath serialization error on merge
2023-08-14 22:59:26 -04:00
psychedelicious
549d2e0485
chore: remove old web server code and python deps
2023-08-15 10:54:57 +10:00
blessedcoolant
d3d8b71c67
feat: Change refinerStart default to 0.8
...
This is the recommended value according to the paper.
2023-08-15 10:13:02 +10:00
psychedelicious
9d3cd85bdd
chore: black
2023-08-14 13:02:33 +10:00
psychedelicious
46a8eed33e
Merge branch 'main' into feat/refactor_generation_backend
2023-08-14 13:01:28 +10:00
psychedelicious
9fee3f7b66
Revert "Add magic to debug"
...
This reverts commit 511da59793
.
2023-08-14 12:58:08 +10:00
psychedelicious
9217a217d4
fix(ui): refiner uses steps directly, no math
2023-08-14 12:56:37 +10:00
Sergey Borisov
511da59793
Add magic to debug
2023-08-14 05:14:24 +03:00
Sergey Borisov
409e5d01ba
Fix cpu_only schedulers(unipc)
2023-08-14 05:14:05 +03:00
blessedcoolant
58d5c61c79
fix: SDXL Inpaint & Outpaint using regular Img2Img strength
2023-08-14 12:55:18 +12:00
Sergey Borisov
3d8da67be3
Remove callback-generator wrapper
2023-08-14 03:35:15 +03:00
blessedcoolant
957ee6d370
fix: SDXL Canvas Inpaint & Outpaint not respecting SDXL Refiner start value
2023-08-14 12:13:29 +12:00
blessedcoolant
fecad2c014
fix: SDXL Denoising Strength not plugged in correctly
2023-08-14 11:59:11 +12:00
blessedcoolant
550e6ef27a
re: Set the image denoise str back to 0
...
Bug has been fixed. No longer needed.
2023-08-14 10:27:07 +12:00