* Consolidated saturation/luminosity adjust.
Now allows increasing and inverting.
Accepts any color PIL format and channel designation.
* Updated docs/nodes/defaultNodes.md
* shortened tags list to channel types only
* fix typo in mode list
* split features into offset and multiply nodes
* Updated documentation
* Change invert to discrete boolean.
Previous math was unclear and had issues with 0 values.
* chore: black
* chore(ui): typegen
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
- Node versions are now added to node templates
- Node data (including in workflows) include the version of the node
- On loading a workflow, we check to see if the node and template versions match exactly. If not, a warning is logged to console.
- The node info icon (top-right corner of node, which you may click to open the notes editor) now shows the version and mentions any issues.
- Some workflow validation logic has been shifted around and is now executed in a redux listener.
Initial support for polymorphic field types. Polymorphic types are a single of or list of a specific type. For example, `Union[str, list[str]]`.
Polymorphics do not yet have support for direct input in the UI (will come in the future). They will be forcibly set as Connection-only fields, in which case users will not be able to provide direct input to the field.
If a polymorphic should present as a singleton type - which would allow direct input - the node must provide an explicit type hint.
For example, `DenoiseLatents`' `CFG Scale` is polymorphic, but in the node editor, we want to present this as a number input. In the node definition, the field is given `ui_type=UIType.Float`, which tells the UI to treat this as a `float` field.
The connection validation logic will prevent connecting a collection to `CFG Scale` in this situation, because it is typed as `float`. The workaround is to disable validation from the settings to make this specific connection. A future improvement will resolve this.
This also introduces better support for collection field types. Like polymorphics, collection types are parsed automatically by the client and do not need any specific type hints.
Also like polymorphics, there is no support yet for direct input of collection types in the UI.
- Disabling validation in workflow editor now displays the visual hints for valid connections, but lets you connect to anything.
- Added `ui_order: int` to `InputField` and `OutputField`. The UI will use this, if present, to order fields in a node UI. See usage in `DenoiseLatents` for an example.
- Updated the field colors - duplicate colors have just been lightened a bit. It's not perfect but it was a quick fix.
- Field handles for collections are the same color as their single counterparts, but have a dark dot in the center of them.
- Field handles for polymorphics are a rounded square with dot in the middle.
- Removed all fields that just render `null` from `InputFieldRenderer`, replaced with a single fallback
- Removed logic in `zValidatedWorkflow`, which checked for existence of node templates for each node in a workflow. This logic introduced a circular dependency, due to importing the global redux `store` in order to get the node templates within a zod schema. It's actually fine to just leave this out entirely; The case of a missing node template is handled by the UI. Fixing it otherwise would introduce a substantial headache.
- Fixed the `ControlNetInvocation.control_model` field default, which was a string when it shouldn't have one.
Add a click handler for node wrapper component that exclusively selects that node, IF no other modifier keys are held.
Technically I believe this means we are doubling up on the selection logic, as reactflow handles this internally also. But this is by far the most reliable way to fix the UX.
All invocation metadata (type, title, tags and category) are now defined in decorators.
The decorators add the `type: Literal["invocation_type"]: "invocation_type"` field to the invocation.
Category is a new invocation metadata, but it is not used by the frontend just yet.
- `@invocation()` decorator for invocations
```py
@invocation(
"sdxl_compel_prompt",
title="SDXL Prompt",
tags=["sdxl", "compel", "prompt"],
category="conditioning",
)
class SDXLCompelPromptInvocation(BaseInvocation, SDXLPromptInvocationBase):
...
```
- `@invocation_output()` decorator for invocation outputs
```py
@invocation_output("clip_skip_output")
class ClipSkipInvocationOutput(BaseInvocationOutput):
...
```
- update invocation docs
- add category to decorator
- regen frontend types
Adds loading workflows with exhaustive validation via `zod`.
There is a load button but no dedicated save/load UI yet. Also need to add versioning to the workflow format itself.
The `type` property is required on all of them, but because this is defined in pydantic as a Literal, it is not required in the OpenAPI schema. Easier to fix this by changing the generated types than fiddling around with pydantic.
Previously if an image was used in nodes and you deleted it, it would reset all of node editor. Same for controlnet.
Now it only resets the specific nodes or controlnets that used that image.
Add "nodrag", "nowheel" and "nopan" class names in interactable elements, as neeeded. This fixes the mouse interactions and also makes the node draggable from anywhere without needing shift.
Also fixes ctrl/cmd multi-select to support deselecting.
Previously the editor was using prop-drilling node data and templates to get values deep into nodes. This ended up causing very noticeable performance degradation. For example, any text entry fields were super laggy.
Refactor the whole thing to use memoized selectors via hooks. The hooks are mostly very narrow, returning only the data needed.
Data objects are never passed down, only node id and field name - sometimes the field kind ('input' or 'output').
The end result is a *much* smoother node editor with very minimal rerenders.
There is a tricky mouse event interaction between chakra's `useOutsideClick()` hook (used by chakra `<Menu />`) and reactflow. The hook doesn't work when you click the main reactflow area.
To get around this, I've used a dirty hack, copy-pasting the simple context menu component we use, and extending it slightly to respond to a global `contextMenusClosed` redux action.
- also implement pessimistic updates for starring, only changing the images that were successfully updated by backend
- some autoformat changes crept in
If `reactflow` initializes before the node templates are parsed, edges may not be rendered and the viewport may get reset.
- Add `isReady` state to `NodesState`. This is false when we are loading or parsing node templates and true when that is finished.
- Conditionally render `reactflow` based on `isReady`.
- Add `viewport` to `NodesState` & handlers to keep it synced. This allows `reactflow` to mount and unmount freely and not lose viewport.
Refine concept of "parameter" nodes to "primitives":
- integer
- float
- string
- boolean
- image
- latents
- conditioning
- color
Each primitive has:
- A field definition, if it is not already python primitive value. The field is how this primitive value is passed between nodes. Collections are lists of the field in node definitions. ex: `ImageField` & `list[ImageField]`
- A single output class. ex: `ImageOutput`
- A collection output class. ex: `ImageCollectionOutput`
- A node, which functions to load or pass on the primitive value. ex: `ImageInvocation` (in this case, `ImageInvocation` replaces `LoadImage`)
Plus a number of related changes:
- Reorganize these into `primitives.py`
- Update all nodes and logic to use primitives
- Consolidate "prompt" outputs into "string" & "mask" into "image" (there's no reason for these to be different, the function identically)
- Update default graphs & tests
- Regen frontend types & minor frontend tidy related to changes
This is probably better done on the backend or in a different way. This can cause steps to go above 1000 which is more than the set number for the model.
Seam options are now removed. They are replaced by two options --Mask Blur and Mask Blur Method .. which control the softness of the mask that is being painted.
There was no check at all to see if the canvas had a valid model already selected. The first model in the list was selected every time.
Now, we check if its valid. If not, we go through the logic to try and pick the first valid model.
If there are no valid models, or there was a problem listing models, the model selection is cleared.
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all
backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`
frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes#4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image
frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
- make the `SDXLConcatLink` icon match existing colors in light mode
- make the link toggle button accent color when active (its not super obvious but at least there is *some* visual difference for the button)
* add upper bound for minWidth to prevent crash with cypress
* add fallback so UI doesnt crash when backend isnt running
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ X] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [ X] Yes
- [ ] No, because:
## Have you updated all relevant documentation?
- [X ] Yes
- [] No
## Description
This PR adds NSFW checker and invisible watermark fields. The NSFW
checker takes an image input and produces an image output. If NSFW
content is detected, the output image will be blurred and a "caution"
icon pasted into its upper left corner. A boolean `active` field
controls whether the checker is active. If turned off it simply returns
a copy of the image.
The invisible watermark node adds an invisible text to the image,
defaulting to "InvokeAI". To decode the watermark use the
`invisible-watermark` command, which is part of the
`invisible-watermark` library:
```
$ invisible-watermark -v -a decode -t bytes -m dwtDct -l 64 ./bluebird-watermark.png
decode time ms: 14.129877090454102
InvokeAI
```
Note that the `-l` (length) argument is mandatory. It is set to 64 here
because the watermark `InvokeAI` is 8 bytes/64 bits long. The length
must match in order for the watermark to be decoded correctly.
Both nodes are now incorporated into the linear Text2Image and
Image2Image UIs, including the canvas. They are not implemented for
inpaint currently.
The nodes can be disabled with configuration options:
```
invisible_watermark: false
nsfw_checker: false
```
or at launch time with `--no-invisible_watermark` and
`--no-nsfw_checker`.
feat(ui) use `as` for menuitem links
I had requested this be done with the chakra `Link` component, but actually using `as` is correct according to the docs. For other components, you are supposed to use `Link` but looks like `MenuItem` has this built in.
Fixed in all places where we use it.
Also:
- fix github icon
- give menu hamburger button padding
- add menu motion props so it animates the same as other menus
feat(ui): restore ColorModeButton
@maryhipp
chore(ui): lint
feat(ui): remove colormodebutton again
sry
- add `addNSFWCheckerToGraph` and `addWatermarkerToGraph` functions
- use them in all linear graph creation
- add state & toggles to settings modal to enable these
- trigger queries for app config on socket connect
- disable the nsfw/watermark booleans if we get the app config and they are not available
Rolled back the earlier split of the refiner model query.
Now, when you use `useGetMainModelsQuery()`, you must provide it an array of base model types.
They are provided as constants for simplicity:
- ALL_BASE_MODELS
- NON_REFINER_BASE_MODELS
- REFINER_BASE_MODELS
Opted to just use args for the hook instead of wrapping the hook in another hook, we can tidy this up later if desired.
We can derive `isRefinerAvailable` from the query result (eg are there any refiner models installed). This is a piece of server state, so by using the list models response directly, we can avoid needing to manually keep the client in sync with the server.
Created a `useIsRefinerAvailable()` hook to return this boolean wherever it is needed.
Also updated the main models & refiner models endpoints to only return the appropriate models. Now we don't need to filter the data on these endpoints.
At some point I typo'd this and set the max seed to signed int32 max. It should be *un*signed int32 max.
This restored the seed range to what it was in v2.3.
- use the existing logic to determine if generation is txt2img, img2img, inpaint or outpaint
- technically `outpaint` and `inpaint` are the same, just display
"Inpaint" if its either
- debounce this by 1s to prevent jank
When a queue item is popped for processing, we need to retrieve its session from the DB. Pydantic serializes the graph at this stage.
It's possible for a graph to have been made invalid during the graph preparation stage (e.g. an ancestor node executes, and its output is not valid for its successor node's input field).
When this occurs, the session in the DB will fail validation, but we don't have a chance to find out until it is retrieved and parsed by pydantic.
This logic was previously not wrapped in any exception handling.
Just after retrieving a session, we retrieve the specific invocation to execute from the session. It's possible that this could also have some sort of error, though it should be impossible for it to be a pydantic validation error (that would have been caught during session validation). There was also no exception handling here.
When either of these processes fail, the processor gets soft-locked because the processor's cleanup logic is never run. (I didn't dig deeper into exactly what cleanup is not happening, because the fix is to just handle the exceptions.)
This PR adds exception handling to both the session retrieval and node retrieval and events for each: `session_retrieval_error` and `invocation_retrieval_error`.
These events are caught and displayed in the UI as toasts, along with the type of the python exception (e.g. `Validation Error`). The events are also logged to the browser console.