Commit Graph

2171 Commits

Author SHA1 Message Date
psychedelicious
7b49f96472 feat(ui): style input fields 2023-08-30 13:19:37 +10:00
psychedelicious
9a2c0554de feat(ui): better workflow validation and parsing
Checks for the existence of nodes for each edge - does not yet check the types.
2023-08-30 13:02:49 +10:00
blessedcoolant
29112f96d2 Merge branch 'main' into feat/nodes-phase-5 2023-08-30 14:11:49 +12:00
blessedcoolant
1d6be7f7fd Merge branch 'ui-fixes' of https://github.com/blessedcoolant/InvokeAI into ui-fixes 2023-08-30 14:08:39 +12:00
blessedcoolant
64723f0628 fix: ControlNet DnD icons repeated twice 2023-08-30 14:07:24 +12:00
psychedelicious
8982543312 fix(ui): fix control image save button logic 2023-08-30 11:58:15 +10:00
psychedelicious
d8ce20c06f fix(ui): fix control image save button logic 2023-08-30 11:33:38 +10:00
psychedelicious
0ed6a141f1
Merge branch 'main' into feat/nodes-phase-5 2023-08-30 11:15:34 +10:00
blessedcoolant
db4d35ed45 ui: update scaled width and height sliders to be model sensitive 2023-08-30 10:28:54 +12:00
blessedcoolant
65fb6af01f ui: Make aspect ratio logic more robust 2023-08-30 10:15:26 +12:00
blessedcoolant
c6bab14043 ui: actually resolve circulars + fix flip bounding boxes AR unset 2023-08-30 09:33:04 +12:00
blessedcoolant
55f19aff3a ui: encase Denoising Strength to make it more prominent 2023-08-30 09:32:41 +12:00
blessedcoolant
1b6586dd8c fix: cyclic redundancy 2023-08-30 09:12:07 +12:00
blessedcoolant
b5da7faafb ui: make bounding box swap also unlock Aspect Ratio 2023-08-30 09:06:38 +12:00
blessedcoolant
b13a06f650 ui: map aspect ratios instead of manually creating the array 2023-08-30 08:52:11 +12:00
blessedcoolant
8e4d288f02 ui: Make swap size unlock fixed ratio
Coz it is no longer relevant
2023-08-30 08:44:34 +12:00
blessedcoolant
8d4caaabb0 ui: Simply collapse spacing 2023-08-30 08:40:17 +12:00
blessedcoolant
171a0eaf51 feat: Add Lock Ratio Option 2023-08-30 07:04:08 +12:00
blessedcoolant
2469859c01 feat: Add Set Control Image Width / Height to User Settings 2023-08-30 06:23:02 +12:00
blessedcoolant
cff391aa1d feat: Update size resets to be model dependent 2023-08-30 05:58:07 +12:00
blessedcoolant
4fd4aee2ab feat: Auto Change Dimensions on Model Switch by Type 2023-08-30 05:49:57 +12:00
blessedcoolant
f5c5f59220 minor: tweak padding on ControlNet Collapse 2023-08-30 05:24:42 +12:00
blessedcoolant
9afc909ff0 ui: tweak parameter options spacing 2023-08-30 05:22:44 +12:00
blessedcoolant
176d41d624 ui: Add SubParametersWrapper 2023-08-30 05:05:54 +12:00
blessedcoolant
9eed8cdc27 ui: fix some minor spacing and color issues 2023-08-30 04:51:53 +12:00
blessedcoolant
98e905ee48 ui: Combine mask and coherence under Compositing 2023-08-30 04:51:32 +12:00
blessedcoolant
52c2397498 ui: Keep boards modal open by default 2023-08-30 04:17:30 +12:00
blessedcoolant
11fa87388b fix: Controlnet Prepreocessed Image Save Icon Missing 2023-08-30 04:05:36 +12:00
blessedcoolant
258b0814a8 Merge branch 'main' into feat/nodes-phase-5 2023-08-30 02:33:49 +12:00
blessedcoolant
15a927b517 fix: Processing Control Image not saving properly 2023-08-30 02:09:13 +12:00
blessedcoolant
d251124196 feat: Add Save Preprocessed Image To Board 2023-08-30 01:14:41 +12:00
blessedcoolant
243e76dd80 feat: Send Canvas Image & Mask To ControlNet 2023-08-29 23:48:28 +12:00
blessedcoolant
c4bec0e81b Merge branch 'main' into feat/nodes-phase-5 2023-08-29 12:42:52 +12:00
blessedcoolant
6fdeeb8ce8 Merge branch 'main' into pr/4352 2023-08-29 12:40:01 +12:00
blessedcoolant
9993e4b02e fix: lint errors 2023-08-29 12:37:09 +12:00
blessedcoolant
e6b677873a chore: Regen schema 2023-08-29 12:20:55 +12:00
blessedcoolant
d0c74822eb resolve: Merge conflicts 2023-08-29 12:08:00 +12:00
blessedcoolant
383d008529 Merge branch 'main' into feat/nodes-phase-5 2023-08-29 12:05:28 +12:00
blessedcoolant
577464091c fix: SDXL LoRA's not working with seamless 2023-08-29 06:44:18 +12:00
blessedcoolant
aaae471910 fix: SDXL Canvas Inpaint & Outpaint being broken 2023-08-29 05:42:00 +12:00
blessedcoolant
56ed76fd95 fix: useMultiSelect file named incorrectly 2023-08-29 05:19:51 +12:00
blessedcoolant
5133825efb fix: Incorrect plug in Dynamic Prompt Graph 2023-08-29 05:17:46 +12:00
blessedcoolant
50a266e064 feat: Add Seamless to Inpaint & Outpaint 2023-08-29 05:11:22 +12:00
blessedcoolant
87bb4d8f6e fix: Seamless not working with SDXL on Canvas 2023-08-29 04:52:41 +12:00
blessedcoolant
fcb60a7a59 chore: Update var names that were not updated 2023-08-29 04:33:22 +12:00
blessedcoolant
b5dac99411 feat: Add Seamless To Canvas Text To Image / Image To Image + SDXL + Refiner 2023-08-29 04:26:11 +12:00
blessedcoolant
a08d22587b fix: Incorrect node ID's for Seamless plugging 2023-08-29 04:21:11 +12:00
blessedcoolant
0ea67050f1 fix: Seamless not correctly plugged to SDXL Denoise Latents 2023-08-29 04:18:45 +12:00
blessedcoolant
594e547c3b feat: Add Seamless to T2I / I2I / SDXL T2I / I2I + Refiner 2023-08-29 04:01:04 +12:00
blessedcoolant
3c37245804 Merge branch 'main' into maryhipp/preselected-image 2023-08-29 01:12:09 +12:00
blessedcoolant
e60af40c8d chore: lint fixes 2023-08-29 01:11:55 +12:00
mickr777
00ca9b027a
Update CurrentImageNode.tsx 2023-08-28 19:15:53 +10:00
mickr777
e81e17ccb6
Merge branch 'main' into nextprevcurrentimagenode 2023-08-28 18:05:33 +10:00
Millun Atluri
24132a7950
Merge branch 'main' into refactor/rename-get-logger 2023-08-28 11:38:37 +10:00
mickr777
38851ae19a
Merge branch 'main' into nextprevcurrentimagenode 2023-08-27 19:50:39 +10:00
blessedcoolant
71c3955530 feat: Add Scale Before Processing To Canvas Txt2Img / Img2Img (w/ SDXL) 2023-08-27 08:26:23 +12:00
blessedcoolant
b18695df6f fix: Update color of denoise mask socket
The previous red look too much like the error color.
2023-08-27 06:16:13 +12:00
blessedcoolant
521da555d6 feat: Update color of Denoise Mask socket 2023-08-27 06:09:02 +12:00
blessedcoolant
c923d094c6 rename: Inpaint Mask to Denoise Mask 2023-08-27 05:50:13 +12:00
blessedcoolant
226721ce51 feat: Setup UnifiedCanvas to work with new InpaintMaskField 2023-08-27 03:50:29 +12:00
blessedcoolant
af3e316cee chore: Regen schema 2023-08-27 03:12:03 +12:00
blessedcoolant
382a55afd3 fix: merge conflicts 2023-08-27 03:07:42 +12:00
blessedcoolant
e9633a3adb Merge branch 'main' into fix/inpaint_gen 2023-08-27 02:54:19 +12:00
Lincoln Stein
0bf5fee1b2 correct solution to crash 2023-08-24 23:16:03 -04:00
Lincoln Stein
8114fc7bc2 UI tweak to column select 2023-08-24 23:16:03 -04:00
Mary Hipp
d52a096607 enable preselected image actions 2023-08-24 13:29:53 -04:00
Mary Hipp
44b6adfb9f cleanup 2023-08-25 00:09:16 +10:00
Mary Hipp
466a819f06 render created_by in UI if its present 2023-08-25 00:09:16 +10:00
psychedelicious
0c5736d9c9 feat(ui): cache image metadata for 24 hours 2023-08-24 22:12:13 +10:00
psychedelicious
7d1942e9f0 feat: workflow saving and loading 2023-08-24 21:42:32 +10:00
mickr777
5d8cd62e44
Update CurrentImageNode.tsx 2023-08-24 19:20:35 +10:00
mickr777
b6dc5c0fee
Run Prettier 2023-08-24 18:45:38 +10:00
mickr777
c1b8e4b501
Add Next/Prev Buttons CurrentImageNode.tsx 2023-08-24 18:31:27 +10:00
psychedelicious
7f6fdf5d39 feat(ui): hide lama infill 2023-08-23 23:05:29 -04:00
psychedelicious
40e6dd8464 feat(ui): use seed + 1 for second inpaint/outpaint pass 2023-08-23 23:05:29 -04:00
psychedelicious
2f11936db0 fix(ui): use seed + 1 for inpaint/outpaint second pass 2023-08-23 23:05:29 -04:00
blessedcoolant
f45ea1145d fix: LoRA's not working with new canvas refine 2023-08-23 23:05:29 -04:00
blessedcoolant
49892faee4 experimental: LaMa Infill 2023-08-23 23:05:29 -04:00
blessedcoolant
7bb876a79b feat: Add Refiner Pass to Canvas Inpainting 2023-08-23 23:05:29 -04:00
blessedcoolant
f89be8c685 cleanup: Some minor cleanup 2023-08-23 23:05:29 -04:00
blessedcoolant
7e4009a58e chore: Rename canvas refine elements to have more apt names 2023-08-23 23:05:29 -04:00
blessedcoolant
5141e82f88 fix: Remove paste back from inpainting too 2023-08-23 23:05:29 -04:00
blessedcoolant
8277bfab5e feat: Add Refiner Pass to SDXL Outpainting
Also fix Scale Before Processing
2023-08-23 23:05:29 -04:00
blessedcoolant
0af8a0e84b feat: Replace Seam Painting with Refine Pass for Outpainting 2023-08-23 23:05:29 -04:00
blessedcoolant
9bafe4a94f fix: Paste Back Not Respecting Inpainted Mask 2023-08-23 23:05:29 -04:00
psychedelicious
111322b015 fix(ui): fix staging area shadow
It was too strong
2023-08-23 23:06:42 +10:00
psychedelicious
859c155e7f fix(ui): fix IAICollapse styling 2023-08-23 23:06:42 +10:00
psychedelicious
955fef35aa chore(ui): remove cruft related to old canvas scaling method 2023-08-23 23:06:42 +10:00
psychedelicious
6efa953172 fix(ui): fix canvas scaling 2023-08-23 23:06:42 +10:00
psychedelicious
06ac16a77d feat(ui): style minimap 2023-08-23 23:06:42 +10:00
psychedelicious
05c939d41e feat(ui): remove canvas beta layout 2023-08-23 23:06:42 +10:00
psychedelicious
cfee02b753 feat(ui): align invoke buttons 2023-08-23 23:06:42 +10:00
blessedcoolant
4f088252db fix: Restyle the WorkflowPanel 2023-08-23 23:06:42 +10:00
blessedcoolant
ca3e826a14 feat: Make the in progress dark mode colors golden 2023-08-23 23:06:42 +10:00
psychedelicious
0cb886b915 feat(ui): node buttons and shadow 2023-08-23 23:06:42 +10:00
blessedcoolant
2ec8fd3dc7 feat: Make the active processing node light up 2023-08-23 23:06:42 +10:00
psychedelicious
90abd0fe49 fix(ui): position floating buttons 2023-08-23 23:06:42 +10:00
psychedelicious
3651cf7ee2 wip buttons 2023-08-23 23:06:42 +10:00
blessedcoolant
8eca3bbbcd chore: Remove Pinned Hotkeys from Hotkeys Modal 2023-08-23 23:06:42 +10:00
psychedelicious
73318c2847 feat(ui): remove floating panels, move all to resizable panels
There is a console error we can ignore when toggling gallery panel on canvas - this will be resolved in the next release of the resizable library
2023-08-23 23:06:42 +10:00
psychedelicious
6d10e40c9b feat(ui): add selection mode toggle 2023-08-23 23:06:42 +10:00
blessedcoolant
5cf9b75d77 fix: Remove / as hotkey for add node and add tooltip 2023-08-23 23:06:42 +10:00
blessedcoolant
d4463674cf fix: Move add node hotkey to the right component 2023-08-23 23:06:42 +10:00
psychedelicious
ce7172d78c feat(ui): add workflow saving/loading (wip)
Adds loading workflows with exhaustive validation via `zod`.

There is a load button but no dedicated save/load UI yet. Also need to add versioning to the workflow format itself.
2023-08-23 23:06:42 +10:00
psychedelicious
38b2dedc1d feat(ui): use new ui_order to sort fields; connection-only fields in grid 2023-08-23 23:06:42 +10:00
psychedelicious
cd73085eb9 feat(nodes): add ui_order node field attribute
used by UI to sort fields in workflow editor
2023-08-23 23:06:42 +10:00
psychedelicious
2497aa5cd8 feat(ui): improve node schema parsing and add outputType to templates 2023-08-23 23:06:42 +10:00
psychedelicious
089ada8cd1 chore(ui): typegen 2023-08-23 23:06:42 +10:00
psychedelicious
35d14fc0f9 fix(ui): simplify typegen script
i had this committed earlier but lost it somehow
2023-08-23 23:06:42 +10:00
psychedelicious
b79bca2c14 build(ui): fix up lint scripts (way faster now) 2023-08-23 23:06:42 +10:00
psychedelicious
7b97754271 chore(ui): update all packages
- only breaking change was in `openapi-fetch`, easy fix
- also looks like prettier/eslint is a bit more comprehensive? caught a couple extra things
2023-08-23 23:06:42 +10:00
Lincoln Stein
3f7ac556c6
Merge branch 'main' into refactor/rename-performance-options 2023-08-21 22:29:34 -04:00
psychedelicious
4da861e980 chore: clean up .gitignore 2023-08-22 10:02:03 +10:00
blessedcoolant
7b2079cf83 feat: Add hotkey for Add Nodes (Shift+A)
Standard with other tools like Blender
2023-08-22 03:31:29 +12:00
psychedelicious
01738deb23 feat(ui): add eslint rules
- `curly` requires conditionals to use curly braces
- `react/jsx-curly-brace-presence` requires string props to *not* have curly braces
2023-08-21 19:17:36 +10:00
psychedelicious
fbff22c94b feat(ui): memoize all components 2023-08-21 19:17:36 +10:00
psychedelicious
5c305b1eeb feat(ui): add app error boundary
Should catch all app crashes
2023-08-21 19:17:36 +10:00
psychedelicious
990b6b5f6a feat(ui): useful tooltips on invoke button 2023-08-21 19:17:36 +10:00
psychedelicious
2dfcba8654 fix(ui): fix graphs using old field names 2023-08-21 19:17:36 +10:00
psychedelicious
6d111aac90 fix(ui): fix node opacity slider hitbox 2023-08-21 19:17:36 +10:00
psychedelicious
f9fc89b3c5 feat(ui): nodes scheduler type default value -> "euler" 2023-08-21 19:17:36 +10:00
psychedelicious
ab76d54c10 feat(ui): update node schema parsing
simplified logic thanks to backend changes
2023-08-21 19:17:36 +10:00
psychedelicious
56245a7406 chore(ui): regen types 2023-08-21 19:17:36 +10:00
psychedelicious
4ac41bc4b1 feat(ui): adding node selects new node exclusively 2023-08-21 19:17:36 +10:00
psychedelicious
4be4fc6731 feat(ui): rework add node select
- `space` and `/` open floating add node select
- improved filter logic (partial word matches)
2023-08-21 19:17:36 +10:00
psychedelicious
a9fdc77edd feat(ui): rename node editor to workflow editor 2023-08-21 19:17:36 +10:00
psychedelicious
385765faec fix(ui): fix missing tags on template parse 2023-08-21 19:17:36 +10:00
psychedelicious
adb05cde5b feat(ui): simple partial search for nodes 2023-08-21 19:17:36 +10:00
psychedelicious
211e8203f8 feat(ui): organise nodes files
- also remove old `.gitignore` of `inputs/` which wasn't used and was ignoring a frontend folder
2023-08-21 19:17:36 +10:00
psychedelicious
165c57c001 feat(ui): add select all to workflow editor 2023-08-21 19:17:36 +10:00
psychedelicious
2514af79a0 feat(ui): crude node outputs display
Resets on invoke. Nothing fancy for the UI yet, just simple text (for numbers and strings) or image. For other output types, the output in JSON.
2023-08-21 19:17:36 +10:00
psychedelicious
f952f8f685 feat(ui): add typegen customisation for invocation outputs
The `type` property is required on all of them, but because this is defined in pydantic as a Literal, it is not required in the OpenAPI schema. Easier to fix this by changing the generated types than fiddling around with pydantic.
2023-08-21 19:17:36 +10:00
psychedelicious
519bcb38c1 feat(ui): node delete, copy, paste 2023-08-21 19:17:36 +10:00
psychedelicious
567d46b646 feat(ui): delete key works on workflow editor 2023-08-21 19:17:36 +10:00
psychedelicious
030802295b feat(ui): reset only specific nodes/cnet that use images
Previously if an image was used in nodes and you deleted it, it would reset all of node editor. Same for controlnet.

Now it only resets the specific nodes or controlnets that used that image.
2023-08-21 19:17:36 +10:00
psychedelicious
a495c8c156 feat(ui): misc cleanups 2023-08-21 19:17:36 +10:00
psychedelicious
ae6db67068 feat(ui): add width to mantine selects 2023-08-21 19:17:36 +10:00
psychedelicious
98431b3de4 feat: add Scheduler as field type
- update node schemas
- add `UIType.Scheduler`
- add field type to schema parser, input components
2023-08-21 19:17:36 +10:00
psychedelicious
210a3f9aa7 feat(ui): make mantine single selects *exactly* the same size as chakra ones 2023-08-21 19:17:36 +10:00
psychedelicious
9332ce639c fix(ui): fix node mouse interactions
Add "nodrag", "nowheel" and "nopan" class names in interactable elements, as neeeded. This fixes the mouse interactions and also makes the node draggable from anywhere without needing shift.

Also fixes ctrl/cmd multi-select to support deselecting.
2023-08-21 19:17:36 +10:00
psychedelicious
84cf8bdc08 feat(ui): field context menu, add/remove from linear ui 2023-08-21 19:17:36 +10:00
psychedelicious
64a6aa0293 fix(ui): move BoardContextMenu to use IAIContextMenu 2023-08-21 19:17:36 +10:00
psychedelicious
5ae14bffba fix(ui): clear exposedFields when resetting graph 2023-08-21 19:17:36 +10:00
Lincoln Stein
45d172d5a8
Merge branch 'main' into refactor/rename-get-logger 2023-08-20 16:08:32 -04:00
Lincoln Stein
8e6d88e98c resolve merge conflicts 2023-08-20 15:26:52 -04:00
psychedelicious
3c43594c26 Merge branch 'main' into fix/inpaint_gen 2023-08-18 15:57:48 +10:00
Martin Kristiansen
537ae2f901 Resolving merge conflicts for flake8 2023-08-18 15:52:04 +10:00
psychedelicious
f6db9da06c chore(ui): rename file to not cause madge to fail 2023-08-18 13:20:29 +10:00
psychedelicious
a17dbd7df6 feat(ui): improve error toast messages 2023-08-18 13:20:29 +10:00
Lincoln Stein
1d107f30e5 remove getLogger() completely 2023-08-17 19:17:38 -04:00
Lincoln Stein
e9a294f733
Merge branch 'main' into fix/inpaint_gen 2023-08-17 16:13:33 -04:00
Lincoln Stein
b69f26c85c add support for "balanced" attention slice size 2023-08-17 16:11:09 -04:00
Lincoln Stein
23b4e1cea0
Merge branch 'main' into refactor/rename-performance-options 2023-08-17 14:43:00 -04:00
Lincoln Stein
ed38eaa10c refactor InvokeAIAppConfig 2023-08-17 13:47:26 -04:00
blessedcoolant
b213335316 feat: Add InpaintMask Field type 2023-08-18 04:54:23 +12:00
blessedcoolant
8923201fdf
Merge branch 'main' into seam-painting 2023-08-17 21:21:44 +12:00
mickr777
226409107b Fix for Image Deletion issue 2023-08-17 17:18:11 +10:00
blessedcoolant
975586bb40 Merge branch 'main' into seam-painting 2023-08-17 01:05:42 +12:00
psychedelicious
a7ba142ad9 feat(ui): set min zoom on nodes to 0.1 2023-08-16 23:04:36 +10:00
psychedelicious
0d36bab6cc fix(ui): do not rerender top panel buttons 2023-08-16 23:04:36 +10:00
psychedelicious
c2e7f62701 fix(ui): do not rerender edges 2023-08-16 23:04:36 +10:00
psychedelicious
1f194e3688 chore(ui): lint 2023-08-16 23:04:36 +10:00
psychedelicious
f9b8b5cff2 fix(ui): improve node rendering performance
Previously the editor was using prop-drilling node data and templates to get values deep into nodes. This ended up causing very noticeable performance degradation. For example, any text entry fields were super laggy.

Refactor the whole thing to use memoized selectors via hooks. The hooks are mostly very narrow, returning only the data needed.

Data objects are never passed down, only node id and field name - sometimes the field kind ('input' or 'output').

The end result is a *much* smoother node editor with very minimal rerenders.
2023-08-16 23:04:36 +10:00
psychedelicious
f7c92e1eff fix(ui): disable awkward resize animation for <Flow /> 2023-08-16 23:04:36 +10:00
psychedelicious
70b8c3dfea fix(ui): fix context menu on workflow editor
There is a tricky mouse event interaction between chakra's `useOutsideClick()` hook (used by chakra `<Menu />`) and reactflow. The hook doesn't work when you click the main reactflow area.

To get around this, I've used a dirty hack, copy-pasting the simple context menu component we use, and extending it slightly to respond to a global `contextMenusClosed` redux action.
2023-08-16 23:04:36 +10:00
psychedelicious
43b30355e4 feat: make primitive node titles consistent 2023-08-16 23:04:36 +10:00
blessedcoolant
9cbaefaa81 feat: Add Seam Painting to SDXL 2023-08-16 19:46:48 +12:00
blessedcoolant
cc7c6e5d41 feat: Add Seam Painting with Scale Before 2023-08-16 19:35:03 +12:00
blessedcoolant
f2ee8a3da8 wip: Basic Seam Painting (only normal models) (no scale) 2023-08-16 17:26:23 +12:00
blessedcoolant
e98d7a52d4 feat: Add Seam Painting Options 2023-08-16 17:25:55 +12:00
psychedelicious
611e241ca7 chore(ui): regen types 2023-08-16 12:07:34 +10:00
psychedelicious
6df4af2c79 chore: lint 2023-08-16 12:07:34 +10:00
psychedelicious
0f8606914e feat(ui): remove shouldShowDeleteButton
- remove this state entirely
- use `state.hotkeys.shift` directly to hide and show the icon on gallery
- also formatting
2023-08-16 12:07:34 +10:00
psychedelicious
5b1099193d fix(ui): restore reset button in node image component 2023-08-16 12:07:34 +10:00
psychedelicious
230131646f feat(ui): use imageDTOs instead of images in starring queries 2023-08-16 12:07:34 +10:00
psychedelicious
60c2c877d7 fix: add response model for star/unstar routes
- also implement pessimistic updates for starring, only changing the images that were successfully updated by backend
- some autoformat changes crept in
2023-08-16 12:07:34 +10:00
psychedelicious
315a056686 feat(ui): show Star All if selection is a mix of starred and unstarred 2023-08-16 12:07:34 +10:00
Mary Hipp
08dc265e09 add listener to update selection list with change in star status 2023-08-16 12:07:34 +10:00
Mary Hipp
029a95550e rename pin to star, add multiselect and remove single image update api 2023-08-16 12:07:34 +10:00
Mary Hipp
a512fdc0f6 update IAIDndImage to use children for icons, add UI for shift+delete to delete images from gallery 2023-08-16 12:07:34 +10:00
Mary Hipp
767a612746 (ui) WIP trying to get all cache scenarios working smoothly, fix assets 2023-08-16 12:07:34 +10:00
Mary Hipp
0a71d6baa1 (ui) update cache to render pinned images alongside unpinned correctly, as well as changes in pinnedness 2023-08-16 12:07:34 +10:00
Mary Hipp
37be827e17 (ui) hook up toggle pin mutation with context menu for single image 2023-08-16 12:07:34 +10:00
psychedelicious
2b7dd3e236 feat: add missing primitive collections
- add missing primitive collections
- remove `Seed` and `LoRAField` (they don't exist)
2023-08-16 09:54:38 +10:00
psychedelicious
fa884134d9 feat: rename ui_type_hint to ui_type
Just a bit more succinct while not losing any clarity.
2023-08-16 09:54:38 +10:00
blessedcoolant
18006cab9a chore: Regen frontend types 2023-08-16 09:54:38 +10:00
psychedelicious
75ea716c13 feat(ui): hide node footer if there is nothing to display 2023-08-16 09:54:38 +10:00
blessedcoolant
d5f7027597 feat: Save Mask option for Canvas 2023-08-16 09:54:38 +10:00
blessedcoolant
b1ad777f5a fix: Outpainting being broken due to field name change 2023-08-16 09:54:38 +10:00
psychedelicious
f65c8092cb fix(ui): fix issue with node editor state not restoring correctly on mount
If `reactflow` initializes before the node templates are parsed, edges may not be rendered and the viewport may get reset.

- Add `isReady` state to `NodesState`. This is false when we are loading or parsing node templates and true when that is finished.
- Conditionally render `reactflow` based on `isReady`.
- Add `viewport` to `NodesState` & handlers to keep it synced. This allows `reactflow` to mount and unmount freely and not lose viewport.
2023-08-16 09:54:38 +10:00
psychedelicious
94bfef3543 feat(ui): add UI component for unknown node types 2023-08-16 09:54:38 +10:00
psychedelicious
c48fd9c083 feat(nodes): refactor parameter/primitive nodes
Refine concept of "parameter" nodes to "primitives":
- integer
- float
- string
- boolean
- image
- latents
- conditioning
- color

Each primitive has:
- A field definition, if it is not already python primitive value. The field is how this primitive value is passed between nodes. Collections are lists of the field in node definitions. ex: `ImageField` & `list[ImageField]`
- A single output class. ex: `ImageOutput`
- A collection output class. ex: `ImageCollectionOutput`
- A node, which functions to load or pass on the primitive value. ex: `ImageInvocation` (in this case, `ImageInvocation` replaces `LoadImage`)

Plus a number of related changes:
- Reorganize these into `primitives.py`
- Update all nodes and logic to use primitives
- Consolidate "prompt" outputs into "string" & "mask" into "image" (there's no reason for these to be different, the function identically)
- Update default graphs & tests
- Regen frontend types & minor frontend tidy related to changes
2023-08-16 09:54:38 +10:00
psychedelicious
f49fc7fb55 feat: node editor
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
Lincoln Stein
02fa116690 rebuild frontend for windows testing 2023-08-14 22:59:26 -04:00
blessedcoolant
d3d8b71c67 feat: Change refinerStart default to 0.8
This is the recommended value according to the paper.
2023-08-15 10:13:02 +10:00
psychedelicious
46a8eed33e
Merge branch 'main' into feat/refactor_generation_backend 2023-08-14 13:01:28 +10:00
psychedelicious
9217a217d4 fix(ui): refiner uses steps directly, no math 2023-08-14 12:56:37 +10:00
blessedcoolant
58d5c61c79 fix: SDXL Inpaint & Outpaint using regular Img2Img strength 2023-08-14 12:55:18 +12:00
blessedcoolant
957ee6d370 fix: SDXL Canvas Inpaint & Outpaint not respecting SDXL Refiner start value 2023-08-14 12:13:29 +12:00
blessedcoolant
fecad2c014 fix: SDXL Denoising Strength not plugged in correctly 2023-08-14 11:59:11 +12:00
blessedcoolant
550e6ef27a re: Set the image denoise str back to 0
Bug has been fixed. No longer needed.
2023-08-14 10:27:07 +12:00
blessedcoolant
75fb3f429f re: Readd Refiner Step Math but cap max steps to 1000 2023-08-14 09:26:01 +12:00
blessedcoolant
746e099f0d fix: Do not do step math for refinerSteps
This is probably better done on the backend or in a different way. This can cause steps to go above 1000 which is more than the set number for the model.
2023-08-14 04:04:15 +12:00
blessedcoolant
499e89d6f6 feat: Add SDXL Negative Aesthetic Score 2023-08-14 04:02:36 +12:00
blessedcoolant
90fa3eebb3 feat: Make SDXL Style Prompt not take spaces 2023-08-14 02:25:39 +12:00
greatwolf
9e2e82a752
Fixed import issue in invokeai/frontend/install/model_install.py
This fixes an import issue introduced in commit 1bfe983.
The change made 'invokeai_configure' into a module but this line still tries to call it as if it's a function. This will result in a `'module' not callable` error.
2023-08-13 05:15:55 -07:00
blessedcoolant
3ff9961bda fix: Circular dependency in Mask Blur Method 2023-08-13 21:26:20 +12:00
blessedcoolant
33779b6339 chore: Remove shouldFitToWidthHeight from Inpaint Graphs
Was never used for inpainting but was fed to the node anyway.
2023-08-13 21:16:37 +12:00
blessedcoolant
b35cdc05a5 feat: Scaled Processing to Inpainting & Outpainting / 1.x & SDXL 2023-08-13 20:17:23 +12:00
Millun Atluri
50177b8ed9 Update frontend JS files 2023-08-12 19:49:33 -04:00
blessedcoolant
c8864e475b fix: SDXL Lora's not working on Canvas Image To Image 2023-08-13 04:34:15 +12:00
blessedcoolant
fcf7f4ac77 feat: Add SDXL ControlNet To Linear UI 2023-08-13 04:27:38 +12:00
blessedcoolant
29f1c6dc82 fix: Image To Image FP32 Fix for Canvas SDXL 2023-08-13 04:23:52 +12:00
blessedcoolant
28208e6f49 fix: Fix VAE Precision not working for SDXL Canvas Modes 2023-08-13 04:09:51 +12:00
blessedcoolant
c33acf951e feat: Make Refiner work with Canvas 2023-08-13 03:53:40 +12:00
blessedcoolant
500cd552bc feat: Make SDXL work across the board + Custom VAE Support
Also a major cleanup pass to the SDXL graphs to ensure there's no ID overlap
2023-08-13 01:45:03 +12:00
blessedcoolant
55d27f71a3 feat: Give each graph its own unique id 2023-08-13 00:51:10 +12:00
blessedcoolant
746c7c59ff fix: remove extra node for canvas output catch 2023-08-12 22:39:30 +12:00
blessedcoolant
ad96c41156 feat: Add Canvas Output node to all Canvas Graphs 2023-08-12 22:04:43 +12:00
blessedcoolant
27bd127fb0 fix: Do not add anything but final output to staging area 2023-08-12 21:10:30 +12:00
blessedcoolant
f296e5c41e wip: Remove MaskBlur / Adjust color correction 2023-08-12 20:54:30 +12:00
Mary Hipp
a67d8376c7 fix missed spot for autoAddBoardId none 2023-08-12 18:07:01 +10:00
blessedcoolant
7587b54787 chore: Cleanup, comment and organize Node Graphs
Before it gets too chaotic
2023-08-12 17:17:46 +12:00
blessedcoolant
7254ffc3e7 chore: Split Inpaint and Outpaint Graphs 2023-08-12 16:30:20 +12:00
blessedcoolant
8acd7eeca5 feat: Disable clip skip for SDXL Canvas 2023-08-12 08:18:30 +12:00
blessedcoolant
7293a6036a feat(wip): Add SDXL To Canvas 2023-08-12 08:16:05 +12:00
blessedcoolant
f343ab0302 wip: Port Outpainting to new backend 2023-08-12 06:15:59 +12:00
blessedcoolant
d7d6298ec0 feat: Add Infill Method support 2023-08-12 05:32:11 +12:00
blessedcoolant
58a48bf197 fix: LoRA list name sorting 2023-08-12 04:47:15 +12:00
blessedcoolant
5629d8fa37 fix; Key issue in Lora List 2023-08-12 04:43:40 +12:00
blessedcoolant
1affb7f647 feat: Add Paste / Mask Blur / Color Correction to Inpainting
Seam options are now removed. They are replaced by two options --Mask Blur and Mask Blur Method .. which control the softness of the mask that is being painted.
2023-08-12 03:28:19 +12:00
blessedcoolant
69a9dc7b36 wip: Add initial Inpaint Graph 2023-08-12 02:42:13 +12:00
blessedcoolant
7479f9cc02 feat: Update LinearUI to use new backend (except Inpaint) 2023-08-11 22:22:01 +12:00
Mary Hipp
80fd4c2176 undo lint changes 2023-08-11 14:26:09 +10:00
Mary Hipp
3b6e425e17 fix error detail in toast 2023-08-11 14:26:09 +10:00
Mary Hipp
50415450d8 invalidate board total when images deleted, only run date range logic if board has less than 20 images 2023-08-11 14:26:09 +10:00
Millun Atluri
a7399aca0c Add new JS files for 3.0.2 build 2023-08-10 22:23:41 -04:00
Lincoln Stein
f851ad7ba0 Two changes to command-line scripts
- installer - use correct entry point for invokeai-configure
- model merge script - prevent error when `--root` not provided
2023-08-10 20:59:22 -04:00
Lincoln Stein
1bfe9835cf clip cache settings to permissible values; remove redundant imports in install __init__ file 2023-08-10 18:00:45 -04:00
psychedelicious
d4812bbc8d Merge branch 'main' into fix/ui/fix-lora-sort 2023-08-10 19:00:26 +10:00
psychedelicious
3cd05cf6bf fix(ui): fix lora sort
was sorting with disabled at top of list instead of bottom

fixes #4217
2023-08-10 15:31:29 +10:00
psychedelicious
da0efeaa7f fix(ui): fix canvas model switching
There was no check at all to see if the canvas had a valid model already selected. The first model in the list was selected every time.

Now, we check if its valid. If not, we go through the logic to try and pick the first valid model.

If there are no valid models, or there was a problem listing models, the model selection is cleared.
2023-08-10 15:20:37 +10:00
Eugene Brodsky
2c2b731386
fix typo 2023-08-09 13:08:59 -04:00
Lincoln Stein
930e7bc754
Merge branch 'main' into feat/image-import-script 2023-08-09 08:54:56 -04:00
Millun Atluri
628df4ec98 Add updated frontend html file 2023-08-09 00:29:43 -04:00
Millun Atluri
604cc17a3a Yarn build JS files 2023-08-09 00:29:43 -04:00
Lincoln Stein
4d5169e16d
Merge branch 'main' into feat/select-vram-in-config 2023-08-08 13:50:02 -04:00
Lincoln Stein
f56f19710d allow user to interactively resize screen before UI runs 2023-08-08 12:27:25 -04:00
psychedelicious
e20af5aef0 feat(ui): add LoRA support to SDXL linear UI
new graph modifier `addSDXLLoRasToGraph()` handles adding LoRA to the SDXL t2i and i2i graphs.
2023-08-08 15:02:00 +10:00
psychedelicious
57e8ec9488 chore(ui): lint/format 2023-08-08 12:53:47 +10:00