Added symmetry to Invoke based on discussions with @damian0815. This can currently only be activated via the CLI with the `--h_symmetry_time_pct` and `--v_symmetry_time_pct` options. Those take values from 0.0-1.0, exclusive, indicating the percentage through generation at which symmetry is applied as a one-time operation. To have symmetry in either axis applied after the first step, use a very low value like 0.001.
A few bugs fixed.
- After the recent update to the Cancel Button, it was no longer
respecting sizing in Floating Mode and the Beta Canvas. Fixed that.
- After the recent dependency update, useHotkeys was bugging out for the
fullscreen hotkey `f`. Realized this was happening because the hotkey
was initialized in two places -- in both the gallery and the parameter
floating button. Removed it from both those places and moved it to the
InvokeTabs component. It makes sense to reside it here because it is a
global hotkey.
- Also added index `0` to the default Accordion index in state in order
to ensure that the main accordions stay open. Conveniently this works
great on all tabs. We have all the primary options in accordions so they
stay open. And as for advanced settings, the first one is always Seed
which is an important accordion, so it opens up by default.
Think there may be some more bugs. Looking in to them.
After upgrading the deps, the full screen hotkey started to bug out. I believe this was happening because it was triggered in two different components causing it to run twice. Removed it from both floating buttons and moved it to the Invoke tab. Makes sense to keep it there as it is a global hotkey.
After the recent changes the Cancel button wasn't maintaining min height in floating mode. Also the new button group was not scaling in width correctly on the Canvas Beta UI. Fixed both.
- Adds a translation status badge
- Adds a blurb about contributing a translation (we want Weblate to be
the source of truth for translations, and to avoid updating translations
directly here)
- Upgraded all dependencies
- Removed beta TS 5.0 as it conflicted with some packages
- Added types for `Array.prototype.findLast` and
`Array.prototype.findLastIndex` (these definitions are provided in TS
5.0
- Fixed fixed type import syntax in a few components
- Re-patched `redux-deep-persist` and tested to ensure the patch still
works
The husky pre-commit command was `npx run lint`, but it should run
`lint-staged`. Also, `npx` wasn't working for me. Changed the command to
`npm run lint-staged` and it all works. Extended the `lint-staged`
triggers to hit `json`, `scss` and `html`.
When encountering a bad embedding, InvokeAI was asking about reconfiguring models. This is because the embedding load error was never handled - it now is.
- Upgraded all dependencies
- Removed beta TS 5.0 as it conflicted with some packages
- Added types for `Array.prototype.findLast` and `Array.prototype.findLastIndex` (these definitions are provided in TS 5.0
- Fixed fixed type import syntax in a few components
- Re-patched `redux-deep-persist` and tested to ensure the patch still works
Model Manager lags a bit if you have a lot of models.
Basically added a fake delay to rendering the model list so the modal
has time to load first. Hacky but if it works it works.
## What was the problem/requirement? (What/Why)
Frequently, I wish to cancel the processing of images, but also want the
current image to finalize before I do. To work around this, I need to
wait until the current one finishes before pressing the cancel.
## What was the solution? (How)
* Implemented a button that allows to "Cancel after current iteration,"
which stores a state in the UI that will attempt to cancel the
processing after the current image finishes
* If the button is pressed again, while it is spinning and before the
next iteration happens, this will stop the scheduling of the cancel, and
behave as if the button was never pressed.
### Minor
* Added `.yarn` to `.gitignore` as this was an output folder produced
from following Frontend's README
### Revision 2
#### Major
* Changed from a standalone button to a context menu next to the
original cancel button. Pressing the context menu will give the
drop-down option to select which type of cancel method the user prefers,
and they can press that button for canceling in the specified type
* Moved states to system state for cross-screen and toggled cancel types
management
* Added in distribution for the target yarn version (allowing any
version of yarn to compile successfully), and updated the README to
ensure `--immutable` is passed for onboarding developers
#### Minor
* Updated `.gitignore` to ignore specific yarn folders, as specified by
their team -
https://yarnpkg.com/getting-started/qa#which-files-should-be-gitignored
## How were these changes tested?
* `yarn dev` => Server started successfully
* Manual testing on the development server to ensure the button behaved
as expected
* `yarn run build` => Success
### Artifacts
#### Revision 1
* Video showing the UI changes in action
https://user-images.githubusercontent.com/89283782/218347722-3a15ce61-2d8c-4c38-b681-e7a3e79dd595.mov
* Images showing the basic UI changes
![image](https://user-images.githubusercontent.com/89283782/218347124-4afbb699-2abc-4e71-a794-b04f7179cfe2.png)
![image](https://user-images.githubusercontent.com/89283782/218347826-443db351-7a3a-4111-80af-56d56a81f07b.png)
#### Revision 2
* Video showing the UI changes in action
https://user-images.githubusercontent.com/89283782/219901217-048d2912-9b61-4415-85fd-9e8fedb00c79.mov
* Images showing the basic UI changes
(Default state)
![image](https://user-images.githubusercontent.com/89283782/219901228-918b263a-dc75-4e5d-8897-5fc62c71a790.png)
(Drop-down context menu active)
![image](https://user-images.githubusercontent.com/89283782/219901241-021be07a-b768-40a2-988f-eb59be4a962d.png)
(Scheduled cancel selected and running)
![image](https://user-images.githubusercontent.com/89283782/219901243-59a9c61a-71a7-44b3-adab-7aa4c9ee1f8e.png)
(Scheduled cancel started)
![image](https://user-images.githubusercontent.com/89283782/219901266-b4c0adc1-d791-4989-9351-075758e06534.png)
## Notes
* Using `SystemState`'s `currentStatus` variable, when the value is
`common:statusIterationComplete` is an alternative to this approach (and
would be more optimal as it should prevent the next iteration from even
starting), but since the names are within the translations, rather than
an enum or other type, this method of tracking the current iteration was
used instead.
* `isLoading` on `IAIIconButton` caused the Icon Button to also be
disabled, so the current solution works around that with conditionally
rendering the icon of the button instead of passing that value.
* I don't have context on the development expectation for `dist` folder
interactions (and couldn't find any documentation outside of the
`.gitignore` mentioning that the folder should remain. Let me know if
they need to be modified a certain way.
- The checkpoint conversion script was generating diffusers models with
the safety checker set to null. This resulted in models that could not
be merged with ones that have the safety checker activated.
- This PR fixes the issue by incorporating the safety checker into all
1.x-derived checkpoints, regardless of user's nsfw_checker setting.
- The checkpoint conversion script was generating diffusers models
with the safety checker set to null. This resulted in models
that could not be merged with ones that have the safety checker
activated.
- This PR fixes the issue by incorporating the safety checker into
all 1.x-derived checkpoints, regardless of user's nsfw_checker setting.
Also tighten up the typing of `device` attributes in general.
Fixes
> ValueError: Expected a torch.device with a specified index or an
integer, but got:cuda