Commit Graph

5242 Commits

Author SHA1 Message Date
d61b3818fe feat: Add VAE Select to Linea UI Panels (non func) 2023-07-04 14:34:41 +10:00
51db4d1269 fix: Minor fixes to the VAESelect components 2023-07-04 14:34:41 +10:00
38660a2162 feat: Addvae_model input type front end 2023-07-04 14:34:41 +10:00
5ad6b64721 cleanup: merge conflicts 2023-07-04 14:34:22 +10:00
0da4f4bb6f fix: Add missing Unet, Clip, VAE Field Template types 2023-07-04 14:34:22 +10:00
8d5a953dcb feat: Add VAESelect Component 2023-07-04 14:33:56 +10:00
6c62f41f2e chore: Change PipelineModels to MainModels 2023-07-04 14:33:56 +10:00
2ad5a4ea46 feat: Initial port of Model Manager to new tab 2023-07-04 14:31:48 +10:00
9e35643911 feat: Make new tab for Model Manager 2023-07-04 14:31:24 +10:00
0bb668b8a8 feat: hook up model edit forms 2023-07-04 14:29:42 +10:00
e73f774920 fix: Restore Model display and select functionality 2023-07-04 14:29:42 +10:00
b4b760d9e9 Quash memory leak when compel invocation called (#3633)
This commit prevents each image generation from leaking ~160 MB of VRAM.
Thanks to @damian0815 and @StAlKeR7779 for helping to sort this out.
2023-07-04 06:33:56 +12:00
4d2c7806fc quash memory leak when compel invocation called 2023-07-03 14:12:35 -04:00
252c790969 Add runtime root path to relative vaes and other submodels (#3631)
This PR fixes a crash that would occur when VAEs and other submodels
have a relative path in the config file.
2023-07-03 14:10:33 -04:00
cfd09214d3 Merge branch 'main' into lstein/fix-vae-conversion-crash 2023-07-03 14:03:13 -04:00
78857bf5ad Make unit tests work again (#3575)
This PR is for adjusting the unit tests in the `tests` directory so that
they no longer throw errors.

I've removed two tests that were obsoleted by the shift to latent nodes,
but `test_graph_execution_state.py` and `test_invoker.py` are throwing
this validation error:

```
TypeError: InvocationServices.__init__() missing 2 required positional arguments: 'boards' and 'board_images'
```
2023-07-03 12:53:04 -04:00
9c83a4eada Merge branch 'main' into dev/fix-unit-tests 2023-07-03 12:44:02 -04:00
c314b17f5c Add missing k-* legacy sampler names to init file migrate list (#3625)
The `invokeai-configure` script migrates the old invokeai.init file to
the new invokeai.yaml format. However, the parser for the invokeai.init
file was missing the names of the k* samplers and was giving a parser
error on any invokeai.init file that referred to one of these samplers.
This PR fixes the problem.

Ironically, there is no longer the concept of the preferred scheduler in
3.0, and so these sampler names are simply ignored and not written into
`invokeai.yaml`
2023-07-03 12:41:33 -04:00
27088610ed Merge branch 'main' into dev/fix-unit-tests 2023-07-03 12:38:42 -04:00
ebcbfc8a12 Merge branch 'main' into lstein/recognize-legacy-sampler-names 2023-07-03 12:36:00 -04:00
10d513c5f7 add runtime root path to relative vaes and other submodels 2023-07-03 11:19:33 -04:00
2465c7987b Revert "restore 3.9 compatibility by replacing | with Union[]"
This reverts commit 76bafeb99e.
2023-07-03 10:56:41 -04:00
73a27918c6 Merge branch 'main' of github.com:invoke-ai/InvokeAI into main 2023-07-03 10:55:12 -04:00
76bafeb99e restore 3.9 compatibility by replacing | with Union[] 2023-07-03 10:55:04 -04:00
c33f0ae055 feat(ui): hide batch ui pending logic implementation 2023-07-04 00:26:58 +10:00
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
fa169b5517 feat(nodes): add ImageCollection node in prep for batch processing 2023-07-04 00:18:27 +10:00
42f537f655 Fix Invoke Progress Bar (#3626)
@blessedcoolant it looks like with the new theme buttons not being
transparent the progress bar was completely hidden, I moved to be on
top, however it was not transparent so it hid the invoke text, after
trying for a while couldn't get it to be transparent, so I just made the
height 15%,
2023-07-02 19:12:23 +12:00
f399b36ae6 fix: Progress Bar being broken 2023-07-02 18:49:24 +12:00
a6334750cb Update InvokeButton.tsx 2023-07-02 15:07:01 +10:00
45a551125d Update NodeInvokeButton.tsx 2023-07-02 15:06:32 +10:00
72d64513d0 add borderBottomRadius: '5px', 2023-07-02 15:05:32 +10:00
0e50005643 fix(ui): show skeletons only for currently loading images 2023-07-02 11:55:51 +10:00
19c632e793 remove width 2023-07-02 11:55:51 +10:00
85a4d37883 remove long loading state, introduce loading to gallery and model list 2023-07-02 11:55:51 +10:00
06694d465d add missing k-* legacy sampler names to init file migrate list 2023-07-01 21:45:14 -04:00
96212bb35f feat(ui): gallery minSize tweak (#3618)
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width
and this was sometimes happening during window resize)
2023-07-01 22:37:08 +12:00
f46c50f69a feat(ui): gallery minSize tweak
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width and this was sometimes happening during window resize)
2023-07-01 20:27:52 +10:00
3aa6a7e7df feat(ui): minimum gallery size
Add `useMinimumPanelSize()` hook to provide minimum resizable panel sizes (in pixels).

The library we are using for the gallery panel uses percentages only. To provide a minimum size in pixels, we need to do some math to calculate the percentage of window size that corresponds to the desired min width in pixels.
2023-07-01 18:29:55 +10:00
d9ac36df1d fix incorrect VAE config file path during conversion of ckpts (#3616)
This fixes a "config file not found" error when loading VAE checkpoints.
2023-07-01 11:26:36 +12:00
c74bb5cdbf Merge branch 'main' into lstein/fix-vae-convert 2023-07-01 11:18:21 +12:00
1347fc2f00 fix incorrect VAE config file path during conversion of ckpts 2023-06-30 19:14:06 -04:00
d0834cfa19 export new ColorModeButton component (#3614)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-06-30 09:07:36 -04:00
2b6c9c93e0 fix(ui): fix canvas crash by rolling back swagger-parser (#3611)
The node polyfills needed to run the `swagger-parser` library (used to
dereference the OpenAPI schema) cause the canvas tab to immediately
crash when the package build is used in another react application.

I'm sure this is fixable but it's not clear what is causing the issue
and troubleshooting is very time consuming.

Selectively rolling back the implementation of `swagger-parser`.
2023-06-30 23:34:06 +12:00
9a123ed662 Merge branch 'main' into fix/ui/fix-canvas-crash 2023-06-30 23:31:42 +12:00
a9bc45b8af feat(ui): tweak light mode colors, buttons pop (#3612)
the light mode button colors were way off, much improved
2023-06-30 23:31:30 +12:00
d6cfbe982f feat(ui): tweak light mode colors, buttons pop 2023-06-30 13:15:58 +10:00
30464f4fe1 fix(ui): fix canvas crash by rolling back swagger-parser
The node polyfills needed to run the `swagger-parser` library (used to dereference the OpenAPI schema) cause the canvas tab to immediately crash when the package build is used in another react application.

I'm sure this is fixable but it's not clear what is causing the issue and troubleshooting is very time consuming.

Selectively rolling back the implementation of `swagger-parser`.
2023-06-30 12:24:28 +10:00
877483093a ui: support dark mode (#3592)
[feat(ui): remove themes, add hand-crafted dark and light
modes](032c7e68d0)

[032c7e6](032c7e68d0)

Themes are very fun but due to the differences in perceived saturation
and lightness across the
the color spectrum, it's impossible to have have multiple themes that
look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK
themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a
single dark and light mode,
each with their own color palette and the classic grey / purple / yellow
invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox,
which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers"
- think body, first layer,
second layer, etc - that can be applied on various components. By
defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 06:13:43 +12:00
295444c730 cleanup: Minor theme related cleanup 2023-06-30 06:09:14 +12:00