psychedelicious
db33b3f7b5
chore(ui): bump ui library
2024-08-23 19:47:01 +10:00
psychedelicious
8ffcf2a6be
fix(ui): do not allow drawing if layer disabled
2024-08-23 19:47:01 +10:00
psychedelicious
2e7ae6a07e
fix(ui): stale state causing race conditions & extraneous renders
2024-08-23 19:47:01 +10:00
psychedelicious
fea1711f0c
fix(ui): do not clear buffer when rendering "real" objects
2024-08-23 19:47:01 +10:00
psychedelicious
2a3546db97
tidy(ui): remove "filter" from CanvasImageState
2024-08-23 19:47:01 +10:00
psychedelicious
285c266612
feat(ui): better editable title
2024-08-23 19:47:01 +10:00
psychedelicious
426ad54c53
fix(ui): stroke eraserline
2024-08-23 19:47:01 +10:00
psychedelicious
fc75f7919f
feat(ui): restore transparency effect for control layers
2024-08-23 19:47:01 +10:00
psychedelicious
6c6b1aaff6
feat(ui): use text cursor for entity title
2024-08-23 19:47:01 +10:00
psychedelicious
c319d653ac
tidy(ui): remove extraneous logging in CanvasStateApi
2024-08-23 19:47:01 +10:00
psychedelicious
d887e474e7
feat(ui): better buffer commit logic
2024-08-23 19:47:01 +10:00
psychedelicious
da7b52d6ba
feat(ui): render buffer separately from "real" objects
2024-08-23 19:47:01 +10:00
psychedelicious
b5aa308593
fix(ui): pixelRect should always be integer
2024-08-23 19:47:01 +10:00
psychedelicious
0b7ceb3bb6
fix(ui): only update stage attrs when stage itself is dragged
2024-08-23 19:47:01 +10:00
psychedelicious
3a70cefda2
feat(ui): add line simplification
...
This fixes some awkward issues where line segments stack up.
2024-08-23 19:47:01 +10:00
psychedelicious
4b609251e1
fix(ui): various things listening when they need not listen
2024-08-23 19:47:01 +10:00
psychedelicious
0839eac0f7
feat(ui): layer opacity via caching
2024-08-23 19:47:01 +10:00
psychedelicious
5f2a7feeee
feat(ui): reset view fits all visible objects
2024-08-23 19:47:01 +10:00
psychedelicious
982535eb92
fix(ui): rerenders when changing canvas scale
2024-08-23 19:47:01 +10:00
psychedelicious
0c2b8edc8d
fix(ui): do not render rasterized layer unless renderObjects=true
2024-08-23 19:47:01 +10:00
psychedelicious
f78f4ca25f
feat(ui): revise app layout strategy, add interaction scopes for hotkeys
2024-08-23 19:47:01 +10:00
psychedelicious
d6b3e6c07d
feat(ui): tweak mask patterns
2024-08-23 19:47:01 +10:00
psychedelicious
071ff8e74a
fix(ui): dynamic prompts recalcs when presets are loaded
2024-08-23 19:47:01 +10:00
psychedelicious
1ea8aafca1
fix(ui): use style preset prompts correctly
2024-08-23 19:46:05 +10:00
psychedelicious
533dd221f8
fix(ui): discard selected staging image not all other images
2024-08-23 19:46:05 +10:00
psychedelicious
2b325c6683
fix(ui): respect image size in staging preview
2024-08-23 19:46:05 +10:00
psychedelicious
3845b1b3e6
tidy(ui): cleanup after events change
2024-08-23 19:46:05 +10:00
psychedelicious
cea7890a67
feat(ui): move socket event handling out of redux
...
Download events and invocation status events (including progress images) are very frequent. There's no real need for these to pass through redux. Handling them outside redux is a significant performance win - far fewer store subscription calls, far fewer trips through middleware.
All event handling is moved outside middleware. Cleanup of unused actions and listeners to follow.
2024-08-23 19:46:05 +10:00
psychedelicious
c38fe8025d
fix(ui): rebase conflicts
2024-08-23 19:46:05 +10:00
psychedelicious
f1de95349c
fix(ui): update compositing rect when fill changes
2024-08-23 19:46:05 +10:00
psychedelicious
2950775fa7
feat(ui): add canvas background style
2024-08-23 19:46:05 +10:00
psychedelicious
cb293fd7ac
feat(ui): mask layers choose own opacity
2024-08-23 19:46:05 +10:00
psychedelicious
43b3fab6be
feat(ui): mask fill patterns
2024-08-23 19:46:05 +10:00
psychedelicious
d4b0dbce49
build(ui): add vite types to tsconfig
2024-08-23 19:46:05 +10:00
psychedelicious
137b810669
fix(ui): do not smooth pixel data when using eyeDropper
2024-08-23 19:46:05 +10:00
psychedelicious
c172657324
tidy(ui): tool components & translations
2024-08-23 19:46:05 +10:00
psychedelicious
97c966b04f
feat(ui): rough out eyedropper tool
...
It's a bit slow bc we are converting the stage to canvas on every mouse move. Also need to improve the visual but it works.
2024-08-23 19:46:05 +10:00
psychedelicious
7178fc6253
fix(ui): ip adapters work
2024-08-23 19:46:05 +10:00
psychedelicious
4adb2eabf5
feat(ui): rename layers
2024-08-23 19:46:05 +10:00
psychedelicious
9f2c815e13
feat(ui): revise entity menus
2024-08-23 19:46:05 +10:00
psychedelicious
1435557d1d
feat(ui): split control layers from raster layers for UI and internal state, same rendering as raster layers
2024-08-23 19:46:05 +10:00
psychedelicious
96abf687f6
feat(ui): implement cache for image rasterization, rip out some old controladapters code
2024-08-23 19:46:05 +10:00
psychedelicious
636d9a7209
feat(ui, app): use layer as control (wip)
2024-08-23 19:46:05 +10:00
psychedelicious
3b36eb0223
feat(ui): add contextmenu for canvas entities
2024-08-23 19:46:05 +10:00
psychedelicious
388c97bff0
feat(ui): more better logging & naming
2024-08-23 19:46:05 +10:00
psychedelicious
b1cb018695
feat(ui): better logging w/ path
2024-08-23 19:46:05 +10:00
psychedelicious
df78dd7953
feat(ui): always show marks on canvas scale slider
2024-08-23 19:46:05 +10:00
psychedelicious
0dc344a22e
fix(ui): do not import button from chakra
2024-08-23 19:46:05 +10:00
psychedelicious
350d7f6f14
fix(ui): scaled bbox preview
2024-08-23 19:46:05 +10:00
psychedelicious
11059ee2d4
feat(ui): tidy up atoms
2024-08-23 19:46:05 +10:00