* UI for bulk downloading boards or groups of images
* placeholder route for bulk downloads that does nothing
* lint
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
The canvas needs to be set to staging mode as soon as a canvas-destined batch is enqueued. If the batch is is fully canceled before an image is generated, we need to remove that batch from the canvas `batchIds` watchlist, else canvas gets stuck in staging mode with no way to exit.
The changes here allow the batch status to be tracked, and if a batch has all its items completed, we can remove it from the `batchIds` watchlist. The `batchIds` watchlist now accurately represents *incomplete* canvas batches, fixing this cause of soft lock.
- Update backend metadata for t2i adapter
- Fix typo in `T2IAdapterInvocation`: `ip_adapter_model` -> `t2i_adapter_model`
- Update linear graphs to use t2i adapter
- Add client metadata recall for t2i adapter
- Fix bug with controlnet metadata recall - processor should be set to 'none' when recalling a control adapter
Control adapters logic/state/ui is now generalized to hold controlnet, ip_adapter and t2i_adapter. In the future, other control adapter types can be added.
TODO:
- Limit IP adapter to 1
- Add T2I adapter to linear graphs
- Fix autoprocess
- T2I metadata saving & recall
- Improve on control adapters UI
* Bump diffusers to 0.21.2.
* Add T2IAdapterInvocation boilerplate.
* Add T2I-Adapter model to model-management.
* (minor) Tidy prepare_control_image(...).
* Add logic to run the T2I-Adapter models at the start of the DenoiseLatentsInvocation.
* Add logic for applying T2I-Adapter weights and accumulating.
* Add T2IAdapter to MODEL_CLASSES map.
* yarn typegen
* Add model probes for T2I-Adapter models.
* Add all of the frontend boilerplate required to use T2I-Adapter in the nodes editor.
* Add T2IAdapterModel.convert_if_required(...).
* Fix errors in T2I-Adapter input image sizing logic.
* Fix bug with handling of multiple T2I-Adapters.
* black / flake8
* Fix typo
* yarn build
* Add num_channels param to prepare_control_image(...).
* Link to upstream diffusers bugfix PR that currently requires a workaround.
* feat: Add Color Map Preprocessor
Needed for the color T2I Adapter
* feat: Add Color Map Preprocessor to Linear UI
* Revert "feat: Add Color Map Preprocessor"
This reverts commit a1119a00bf.
* Revert "feat: Add Color Map Preprocessor to Linear UI"
This reverts commit bd8a9b82d8.
* Fix T2I-Adapter field rendering in workflow editor.
* yarn build, yarn typegen
---------
Co-authored-by: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
This is fired when the dnd image is moved over the 'none' board. Weren't defaulting to 'none' for the image's board_id, resulting in it being possible to drag a 'none' image onto 'none'.
Selections were not being `uniqBy()`'d, or were `uniqBy()`'d without a proper iteratee. This results in duplicate images in selections in certain situations.
Add correct `uniqBy()` to the reducer to prevent this in the future.
This caused a crapload of network requests any time an image was generated.
The counts are necessary to handle the logic for inserting images into existing image list caches; we have to keep track of the counts.
Replace tag invalidation with manual cache updates in all cases, except the initial request (which is necessary to get the initial image counts).
One subtle change is to make the counts an object instead of a number. This is required for `immer` to handle draft states. This should be raised as a bug with RTK Query, as no error is thrown when attempting to update a primitive immer draft.
* feat(ui): max upscale pixels config
Add `maxUpscalePixels: number` to the app config. The number should be the *total* number of pixels eg `maxUpscalePixels: 4096 * 4096`.
If not provided, any size image may be upscaled.
If the config is provided, users will see be advised if their image is too large for either model, or told to switch to an x2 model if it's only too large for x4.
The message is via tooltip in the popover and via toast if the user uses the hotkey to upscale.
* feat(ui): "mayUpscale" -> "isAllowedToUpscale"
* Initial commit of edge drag feature.
* Fixed build warnings
* code cleanup and drag to existing node
* improved isValidConnection check
* fixed build issues, removed cyclic dependency
* edge created nodes now spawn at cursor
* Add Node popover will no longer show when using drag to delete an edge.
* Fixed collection handling, added priority for handles matching name of source handle, removed current image/notes nodes from filtered list
* Fixed not properly clearing startParams when closing the Add Node popover
* fix(ui): do not allow Collect -> Iterate connection
This can be removed when #3956 is resolved
* feat(ui): use existing node validation logic in add-node-on-drop
This logic handles a number of special cases
---------
Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
* add control net to useRecallParams
* got recall controlnets working
* fix metadata viewer controlnet
* fix type errors
* fix controlnet metadata viewer
* add ip adapter to metadata
* added ip adapter to recall parameters
* got ip adapter recall working, still need to fix type errors
* fix type issues
* clean up logs
* python formatting
* cleanup
* fix(ui): only store `image_name` as ip adapter image
* fix(ui): use nullish coalescing operator for numbers
Need to use the nullish coalescing operator `??` instead of false-y coalescing operator `||` when the value being check is a number. This prevents unintended coalescing when the value is zero and therefore false-y.
* feat(ui): fall back on default values for ip adapter metadata
* fix(ui): remove unused schema
* feat(ui): re-use existing schemas in metadata schema
* fix(ui): do not disable invocationCache
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
This hook was rerendering any time anything changed. Moved it to a logical component, put its useEffects inside the component. This reduces the effect of the rerenders to just that tiny always-null component.
* add control net to useRecallParams
* got recall controlnets working
* fix metadata viewer controlnet
* fix type errors
* fix controlnet metadata viewer
* set control image and use correct processor type and node
* clean up logs
* recall processor using substring
* feat(ui): enable controlNet when recalling one
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
- Current image number & total are displayed
- Left/right wrap around instead of stopping on first/last image
- Disable the left/right/number buttons when showing base layer
- improved translations
- Drag the end of an edge away from its handle to disconnect it
- Drop in empty space to delete the edge
- Drop on valid handle to reconnect it
- Update connection logic slightly to allow edge updates
* feat(ui): add error handling for enqueueBatch route, remove sessions
This re-implements the handling for the session create/invoke errors, but for batches.
Also remove all references to the old sessions routes in the UI.
* feat(ui): improve canvas image error UI
* make canvas error state gray instead of red
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
* add skeleton loading state for queue lit
* hide use cache checkbox if cache is disabled
* undo accidental add
* feat(ui): hide node footer entirely if nothing to show there
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Skeletons are for when we know the number of specific content items that are loading. When the queue is loading, we don't know how many items there are, or how many will load, so the whole list should be replaced with loading state.
The previous behaviour rendered a static number of skeletons. That number would rarely be the right number - the app shouldn't say "I'm loading 7 queue items", then load none, or load 50.
A future enhancement could use the queue item skeleton component and go by the total number of queue items, as reported by the queue status. I tried this but had some layout jankiness, not worth the effort right now.
The queue item skeleton component's styling was updated to support this future enhancement, making it exactly the same size as a queue item (it was a bit smaller before).
This is actually a platform-specific issue. `madge` is complaining about a circular dependency on a single file - `invokeai/frontend/web/src/features/queue/store/nanoStores.ts`. In that file, we import from the `nanostores` package. Very similar name to the file itself.
The error only appears on Windows and macOS, I imagine because those systems both resolve `nanostores` to itself before resolving to the package.
The solution is simple - rename `nanoStores.ts`. It's now `queueNanoStore.ts`.
- Change translations to use arrays of paragraphs instead of a single paragraph.
- Change component to accept a `feature` prop to identify the feature which the popover describes.
- Add optional `wrapperProps`: passed to the wrapper element, allowing more flexibility when using the popover
- Add optional `popoverProps`: passed to the `<Popover />` component, allowing for overriding individual instances of the popover's props
- Move definitions of features and popover settings to `invokeai/frontend/web/src/common/components/IAIInformationalPopover/constants.ts`
- Add some type safety to the `feature` prop
- Edit `POPOVER_DATA` to provide `image`, `href`, `buttonLabel`, and any popover props. The popover props are applied to all instances of the popover for the given feature. Note that the component prop `popoverProps` will override settings here.
- Remove the popover's arrow. Because the popover is wrapping groups of components, sometimes the error ends up pointing to nothing, which looks kinda janky. I've just removed the arrow entirely, but feel free to add it back if you think it looks better.
- Use a `link` variant button with external link icon to better communicate that clicking the button will open a new tab.
- Default the link button label to "Learn More" (if a label is provided, that will be used instead)
- Make default position `top`, but set manually set some to `right` - namely, anything with a dropdown. This prevents the popovers from obscuring or being obscured by the dropdowns.
- Do a bit more restructuring of the Popover component itself, and how it is integrated with other components
- More ref forwarding
- Make the open delay 1s
- Set the popovers to use lazy mounting (eg do not mount until the user opens the thing)
- Update the verbiage for many popover items and add missing dynamic prompts stuff