Commit Graph

11669 Commits

Author SHA1 Message Date
psychedelicious
ff01ceae99 Update invokeai_version.py 2024-06-05 05:53:19 +10:00
hugoalh
669d92d8db translationBot(ui): update translation (Chinese (Traditional))
Currently translated at 14.1% (179 of 1261 strings)

Co-authored-by: hugoalh <hugoalh@users.noreply.hosted.weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hant/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Ettore Atalan
2903060154 translationBot(ui): update translation (German)
Currently translated at 67.0% (834 of 1243 strings)

Co-authored-by: Ettore Atalan <atalanttore@googlemail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
gallegonovato
4af8699a00 translationBot(ui): update translation (Spanish)
Currently translated at 34.3% (427 of 1243 strings)

Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Bruno Castillejo
71fedd1a07 translationBot(ui): update translation (Spanish)
Currently translated at 34.3% (427 of 1243 strings)

Co-authored-by: Bruno Castillejo <soybrunocastillejo@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Riccardo Giovanetti
6bb1189c88 translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1243 of 1261 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1243 of 1261 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1225 of 1243 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1225 of 1243 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Васянатор
c7546bc82e translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1261 of 1261 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1243 of 1243 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
psychedelicious
14372e3818 fix(nodes): blend latents with weight=0 with DPMSolverSDEScheduler
- Pass the seed from `latents_a` to the output latents. Fixed an issue where using `BlendLatentsInvocation` could result in different outputs during denoising even when the alpha or slerp weight was 0.

## Explanation

`LatentsField` has an optional `seed` field. During denoising, if this `seed` field is not present, we **fall back to 0 for the seed**. The seed is used during denoising in a few ways:

1. Initializing the scheduler.

The seed is used in two places in `invokeai/app/invocations/latent.py`.

The `get_scheduler()` utility function has special handling for `DPMSolverSDEScheduler`, which appears to need a seed for deterministic outputs.

`DenoiseLatentsInvocation.init_scheduler()` has special handling for schedulers that accept a generator - the generator needs to be seeded in a particular way. At the time of this commit, these are the Invoke-supported schedulers that need this seed:
  - DDIMScheduler
  - DDPMScheduler
  - DPMSolverMultistepScheduler
  - EulerAncestralDiscreteScheduler
  - EulerDiscreteScheduler
  - KDPM2AncestralDiscreteScheduler
  - LCMScheduler
  - TCDScheduler

2. Adding noise during inpainting.

If a mask is used for denoising, and we are not using an inpainting model, we add noise to the unmasked area. If, for some reason, we have a mask but no noise, the seed is used to add noise.

I wonder if we should instead assert that if a mask is provided, we also have noise.

This is done in `invokeai/backend/stable_diffusion/diffusers_pipeline.py` in `StableDiffusionGeneratorPipeline.latents_from_embeddings()`.

When we create noise to be used in denoising, we are expected to set `LatentsField.seed` to the seed used to create the noise. This introduces some awkwardness when we manipulate any "latents" that will be used for denoising. We have to pass the seed along for every operation.

If the wrong seed or no seed is passed along, we can get unexpected outputs during denoising. One notable case relates to blending latents (slerping tensors).

If we slerp two noise tensors (`LatentsField`s) _without_ passing along the seed from the source latents, when we denoise with a seed-dependent scheduler*, the schedulers use the fallback seed of 0 and we get the wrong output. This is most obvious when slerping with a weight of 0, in which case we expect the exact same output after denoising.

*It looks like only the DPMSolver* schedulers are affected, but I haven't tested all of them.

Passing the seed along in the output fixes this issue.
2024-06-05 00:02:52 +10:00
psychedelicious
64523c4b1b fix(ui): handle concat when recalling prompts
This required some minor reworking of of the logic to recall multiple items. I split this into a utility function that includes some special handling for concat.

Closes #6478
2024-06-04 06:01:01 +10:00
psychedelicious
89a764a359 fix(ui): improve model metadata parsing fallback
When the model in metadata's key no longer exists, fall back to fetching by name, base and type. This was the intention all along but the logic was never put in place.
2024-06-04 06:01:01 +10:00
Lincoln Stein
756108f6bd Update invokeai/app/invocations/latent.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-06-03 11:41:47 -07:00
Lincoln Stein
68d628dc14 use zip to iterate over image prompts and adapters 2024-06-03 11:41:47 -07:00
Lincoln Stein
93c9852142 fix ruff 2024-06-03 11:41:47 -07:00
Lincoln Stein
493f81788c added a few comments to document design choices 2024-06-03 11:41:47 -07:00
Lincoln Stein
f13427e3f4 refactor redundant code and fix typechecking errors 2024-06-03 11:41:47 -07:00
Lincoln Stein
e28737fc8b add check for congruence between # of ip_adapters and image_prompts 2024-06-03 11:41:47 -07:00
Lincoln Stein
7391c126d3 handle case of no IP adapters requested 2024-06-03 11:41:47 -07:00
Lincoln Stein
1c59fce6ad reduce peak VRAM memory usage of IP adapter 2024-06-03 11:41:47 -07:00
psychedelicious
6b24424727 feat(ui): add help icon to compare toolbar 2024-06-02 15:30:00 +10:00
psychedelicious
7153d846a9 feat(ui): add hotkey to cycle compare modes 2024-06-02 15:30:00 +10:00
psychedelicious
9a0b77ad38 feat(ui): add hotkey to swap comparison images 2024-06-02 15:30:00 +10:00
psychedelicious
220d45967e fix(ui): typo 2024-06-02 15:30:00 +10:00
psychedelicious
038a482ef0 feat(ui): rework visibility conditions for image viewer 2024-06-02 15:30:00 +10:00
psychedelicious
c325ad3432 feat(ui): add hotkey hint to exit compare button 2024-06-02 15:30:00 +10:00
psychedelicious
449bc4dbe5 feat(ui): abstract out and share logic between comparisons 2024-06-02 15:30:00 +10:00
psychedelicious
34d68a3663 feat(ui): hover comparison mode 2024-06-02 15:30:00 +10:00
psychedelicious
8bb9571485 feat(ui): tweak slider divider styling 2024-06-02 15:30:00 +10:00
psychedelicious
08bcc71e99 fix(ui): workflows fit on load 2024-06-02 15:30:00 +10:00
psychedelicious
ff2b2fad83 feat(ui): revise drop zones
The main viewer area has two drop zones:
- Select for Viewer
- Select for Compare

These do what you'd imagine they would do.
2024-06-02 15:30:00 +10:00
psychedelicious
0f0a6852f1 fix(ui): make compare image scale with first image when using contain fit 2024-06-02 15:30:00 +10:00
psychedelicious
745140fa6b feat(ui): "first image"/"second image" -> "viewer image"/"compare image" 2024-06-02 15:30:00 +10:00
psychedelicious
405fc46888 feat(ui): z/esc first exit compare before closing viewer 2024-06-02 15:30:00 +10:00
psychedelicious
ca728ca29f fix(ui): ignore context menu in slider view
It doesn't make sense to allow context menu here, because the context menu will technically be on a div and not an image - there won't be any image options there.
2024-06-02 15:30:00 +10:00
psychedelicious
d0fca53e67 fix(ui): only clear comparison image on alt click of gallery image
This logic can't e in the reducer else it applies to dnd events which isn't right
2024-06-02 15:30:00 +10:00
psychedelicious
ad9740d72d feat(ui): alt-click comparison image exits compare 2024-06-02 15:30:00 +10:00
psychedelicious
1c9c982b63 feat(ui): use appropriate cursor on slider 2024-06-02 15:30:00 +10:00
psychedelicious
3cfd2755c2 fix(ui): when changing viewer state, always clear compare image 2024-06-02 15:30:00 +10:00
psychedelicious
8ea4067f83 feat(ui): rework compare toolbar 2024-06-02 15:30:00 +10:00
psychedelicious
940de6a5c5 fix(ui): allow drop of currently-selected image for compare 2024-06-02 15:30:00 +10:00
psychedelicious
dd74e89127 fix(ui): close context menu on click select for compare 2024-06-02 15:30:00 +10:00
psychedelicious
69da67e920 fix(ui): dnd on board
Copy-paste error broke this
2024-06-02 15:30:00 +10:00
psychedelicious
76b1f241d7 fix(ui): useGalleryNavigation callback typing issue 2024-06-02 15:30:00 +10:00
psychedelicious
0e5336d8fa feat(ui): rework comparison activation, add hotkeys 2024-06-02 15:30:00 +10:00
psychedelicious
3501636018 feat(ui): add fill mode for slider comparison 2024-06-02 15:30:00 +10:00
psychedelicious
e4ce188500 feat(ui): image selection gallery state & tweaks 2024-06-02 15:30:00 +10:00
psychedelicious
e976571fba build(ui): remove unused dep 2024-06-02 15:30:00 +10:00
psychedelicious
0da36c1238 feat(ui): use IAIDndImage for compare mode 2024-06-02 15:30:00 +10:00
psychedelicious
4ef8cbd9d0 fix(ui): use isValidDrop in imageDropped listener
It was possible for a drop event to be invalid but still processed. Fixed by slightly changing the signature of isValidDrop.
2024-06-02 15:30:00 +10:00
psychedelicious
8f8ddd620b feat(ui): add comparison modes, side-by-side view 2024-06-02 15:30:00 +10:00
psychedelicious
1af53aed60 feat(ui): fix image comparison slider resizing/aspect ratio jank 2024-06-02 15:30:00 +10:00